Good news — Evil Mir has been reworked and feels way more like a proper server event now.
  • Evil Mir is now always in rotation (no random off state).
  • As we push damage and feed the event, Evil Mir levels up and drops loot at every level.
  • Drops are now tuned per level, so rewards scale as the fight ramps up.
  • Hitting max level is now the big moment: huge top-tier drop at level 13.
  • After that, Evil Mir resets and goes into a cooldown sleep for around 2 to 3 hours before the next cycle.

What this means for us

  • More consistent event uptime.
  • Better rewards throughout the run, not just one moment.
  • A real “race to max” with a proper jackpot phase.
  • Healthier pacing between rounds so every cycle feels meaningful.

Basically: show up, push levels, secure drops, and be there for the level 13 pop.