Dev notes (8 Sep)

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  • Vengeance
    Administrator
    • Aug 2026
    • 130

    Dev notes (8 Sep)

    Long day on closed beta. Server’s starting to feel like the real shard again. Progression
    • Rebalanced the EXP curve (was absurd — ~57k to level 2)
    • Loaded a proper mir style table, then tuned for Mir Vengeance pacing:
      • 1–7 easy in
      • 7–22 still friendly
      • 22–30 a bit of bite
      • 30–33 you notice hunting matters
      • 33–40 real hours
      • 40–50 long grind (months territory)
    Item / shop cleanup
    • Removed Transform clutter from the live item DB (costume look-only junk eating space)
    • Trimmed unused Transform client libs into UnusedLibs (kept what’s actually worn/ridden)
    • Cleaned item descriptions (\r\n junk across the table)
    • Gameshop pass:
      • Class filters now follow the item DB (not “Class=All” everywhere)
      • Top / Deals / empty sections hide when there’s nothing to show
      • Stats on all items now show correctly
      • Tomorrow should be the final Gameshop, but using gameshop as a easy way to check item images as stats.
    • Fishing Reel / Finder art aligned with fishing / Premium Reel look
    • Mystery eggs: skins + image indexes (Common / Fine / Rare) brought in line with current design
    • Removed leftover black-stone / egg shop junk that isn’t in play anymore
    • Pets vs Egg categories sorted; dead egg types removed so they don’t linger in shop
    QoL / combat feel
    • Overweight walk fixed properly — movement at half speed when overweight (not just a delay between steps)
    • Facing / turn animation — players turn through the frames again instead of snapping
    • Disconnect / server-down messaging looked at when the process dies under you
    Rankings / social UI
    Rankings fixed
    • Moved online player from chat window to Rankings window
    • Added online last 24h / today under the list (art TBD)
    Border Restaurant casino
    • Yut Master — stick throw mini-game → real gambling (stake + call Do/Gae/Geol/Yut/Mo/Back-do, 5:1 style)
    • Dice Gambler — added
    • Fruit Machine — slots, same noob max bet limited to 100 gold
    • Pit Boss — one-time house rules (in-game gold only); gates the floor.
    • Casino quest pack on Pit Boss + Dice + Fruit + Yut
    • QUEST button no longer scrolls up with dialog text
    Tomorrow we will be adding the casino layout across the rest of the game, with increased betting levels, the highest levels being in caves.

    Misc fixes
    • minor fixes throughout the day we have found well adding and testing quests.
    • Removed unused items from the game
    Please do keep the bug reports coming in

    Thanks you for all your support.

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