Inventory update — three normal bags (materials bag removed)

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  • Vengeance
    Administrator
    • Aug 2026
    • 7035

    Inventory update — three normal bags (materials bag removed)

    INVENTORY UPDATE — THREE BAGS

    Materials / quest bag removed · Mir Vengeance
    We’ve simplified the inventory. There is no separate materials / quest bag any more. You just have three normal bags that all work the same way — same rules, any item can go in any of them. [HR] How the tabs work
    • Bag 1 — 40 slots · free
    • Bag 2 — 40 slots · free (this replaces the old materials bag)
    • Bag 3 — 40 slots · unlock with 4000 MVCP when you want the extra space
    Plus your 6 quick slots (belt) as before. Free total: 86 slots (belt + Bag 1 + Bag 2) Fully unlocked: 126 slots (adds Bag 3)

    What this fixes
    • Chestnuts and crafting mats no longer hide on a special tab — they sit in Bag 1 / Bag 2 like everything else.
    • Selling chestnuts at the Bichon Wall vendor is straightforward: open Sell, drag from a normal bag.
    • No more “wrong bag / wrong tab” confusion when trading with NPCs.
    Quick slots (belt) — unchanged
    • Pots and town scrolls still auto-go to the belt.
    • Green / red poison can still be dragged onto the belt (they don’t auto-land there on pickup).
    • Weapons, armour, and other kit cannot go on the belt — same as before.
    When you log in after the update
    • Anything that was in the old materials bag is moved into your normal inventory automatically.
    • Everyone gets Bag 1 + Bag 2 free.
    • Bag 3 stays locked until you buy the unlock (nobody has purchased it yet — no special cases).
    What you need
    • New client (patch when we publish) — for the three-tab bag UI.
    • Server bounce — so the new bag sizes and the materials-bag migration land in play.
    We’ll confirm in Discord / here when both are live. After that: patch → log in → check Bag 1 / Bag 2 for your old mats and chestnuts → sell at Jeffery as normal. Questions or anything looking wrong after the update — reply here or in Discord #bugs.
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