Archived post — new updates are posted on the forums.
Saturday updates
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Health & Mana Potions: Potions now restore health and mana gradually over a few seconds instead of instantly filling your bars — bringing them in line with classic behaviour. (Sun Potions still give their instant boost.)
- Firewall fixed: it actually works now.
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FireWall: The number of FireWalls a single player can have burning at once now scales with the spell’s level — Level 1 allows 2, Level 2 allows 3, and Level 3 allows 4. Casting beyond your limit recycles your oldest wall.
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WarGod Oil: Fixed a bug where WarGod Oil was randomly teleporting you instead of working as intended. It now fully repairs the weapon you’re holding.
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ZumaTaurus: The monsters summoned by ZumaTaurus are now proper mini-bosses — three times tougher than the normal cave versions and hitting three times as hard. To keep things fair, these summoned versions no longer drop loot or gold.
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Ice Hell Temple (and other icy maps): Now correctly shows snowfall instead of rain, all year round.
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Kings Room fix (BugCave): Corrected a mix-up where the wrong room was flagged as the Kings Room. The Life & Death Coffin room is now properly set as the Kings Room (with the correct lighting and no-reconnect rules), and the boss warper points to the right place.
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Pet health bars: Freshly summoned and tamed pets now show a full health bar immediately instead of appearing empty.
- Little fixes: many little fixes i will not bore you with.
