We’re three old-school players from the era of Mir 1.4 through 2.3.
Back then we weren’t interested in private servers — we were too busy playing the game we loved.
But we always hated how the game itself was run.
Years passed. Life happened.
Nearly two decades later, we found our way back to Legend of Mir — and realised we still loved it just as much.
That love is what brought us together to build Mir Vengeance.
We’re not studio developers.
We don’t work for a company.
We’re just normal people with normal jobs and families who care about this game.
For now we’ve chosen to stay anonymous — not out of secrecy — but because this project isn’t about us.
It’s about the game, and the community around it.
Our Approach
We’re not chasing every new feature ever made.
We’re not trying to reinvent Mir with gimmicks.
Instead, we’re focusing on what we believe Legend of Mir should have always been:
A server that’s fair
Systems that make sense
No needless complexity
Nothing added just because someone thought it was “cool”
Why Mir Vengeance Exists
This project is built for players who want Mir done properly.
Not a short-term hype server.
Not a constantly changing feature experiment.
A long-running Legend of Mir server built with care, stability, and respect for the original game.
