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Mir Vengeance

Update logs

The blog will now be updated less frequently. To keep track of the latest changes, bug fixes and new features, please visit our Changelog: https://mirvengeance.com/updates/

Testing!!

After several years of development, we finally feel that Mir Vengeance has reached the point where it is ready to be opened up for public testing. That doesn’t mean the work is finished. Far from it. There are still countless hours of testing, balancing, bug fixing, and feature refinement ahead of us. However, the foundations […]

GM Audit Logging Now Complete

From day one, one of the core principles behind Mir Vengeance has been transparency. Whether it’s item creation, gold generation, trading, mailing, crafting, or player-to-player transactions, we’ve always wanted to ensure that actions can be traced and verified. Today we’re pleased to announce that all Game Master and Administrator actions are now fully integrated into […]

The Economy Matters

Gold has always been one of the most important resources in Legend of Mir. Whether you’re buying equipment, upgrading gear, trading with other players, or saving for your next big purchase, the economy affects everyone. One of the areas we are focusing on is ensuring that gold and items are properly tracked throughout the game. […]

Behind the Scenes: Modernising a Classic Legend of Mir Server

One of the biggest projects currently underway at Mir Vengeance is something most players will never directly see. The server itself. The original Mir servers were built around binary files, flat-file databases, and systems that were designed over twenty years ago. While they worked well at the time, they make development, balancing, and tracking player […]

Trade System Completely Rebuilt Around SQL Custody

For years, trading in Legend of Mir has relied heavily on in-memory item transfers. While this works, it can create edge cases around disconnects, crashes, rollbacks, duplication bugs and item ownership disputes. Today we completed a major redesign of the trading system. Items are no longer simply moved between inventories when a trade completes. Instead, […]

Every Item Now Has A Story

One of the more interesting projects currently under development is a new item history system designed to give valuable items a permanent identity within the game world. Traditionally, most MMORPG items only exist in the moment. You find them, trade them, upgrade them and eventually replace them. Once they are gone, their history disappears with […]

NPC Management Tools Expanded

A large amount of today’s work focused on improving the tools used to manage NPCs throughout the game world. As the number of quests, merchants, teleporters and interactive characters continues to grow, maintaining them efficiently becomes increasingly important. Small changes that once took minutes can quickly become time-consuming when hundreds of NPCs are involved. To […]

Weather System Development Progress

Development this week has focused on bringing more life and atmosphere to the world through an expanded weather system. One of the things that makes a game world feel immersive is the sense that it continues to exist whether players are online or not. Dynamic weather plays an important role in creating that feeling. Work […]

Real-Time Server Monitoring Introduced

Today we completed another step towards modernising the server infrastructure with the introduction of additional real-time monitoring and reporting systems. Historically, many Legend of Mir servers relied on log files and player reports to identify issues. While this approach works, it often means problems are discovered long after they occur. Our goal is to move […]

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