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Mir Vengeance

Preparing The Economy For Launch

As development continues, increasing attention is being given to one of the most important aspects of any MMORPG: the economy. A healthy economy doesn’t happen by accident. Every monster drop, NPC shop, crafting recipe, refining system and player transaction contributes to the flow of items and gold throughout the world. Today’s work focused on reviewing […]

Website Character Statistics System Under Development

Work continued today on expanding the website integration between the game server and player accounts. One area we have been focusing on is character statistics and activity tracking. While most MMORPGs show little more than a character name, level and class, we want players to be able to view a much richer picture of their […]

Fishing System Expanded

Work continued on the fishing system today as we look to add more variety to activities outside of traditional monster hunting. Fishing has always been one of those systems that can either feel completely pointless or become an important part of the game world. Our goal is to make it worthwhile without turning it into […]

Player Statistics System Expanded

Development this week focused on expanding the player statistics systems across the server. One area that has always interested us is giving players more information about their own journey through the game. Levels and equipment only tell part of the story. How long you’ve played, where you’ve travelled, what you’ve defeated and what you’ve achieved […]

Important Development Update: Major Technology Change

After many months of development and careful consideration, we have decided to move away from modern SQL database systems and return to a simpler and more traditional approach. Effective immediately, all player, item, quest and account data will now be stored using a combination of: This decision was made after extensive testing demonstrated that randomly […]

Database Modernisation Continues

A significant portion of development this week has focused on the continued modernisation of the server database systems. Like many long-running Legend of Mir projects, parts of the server still contained older logic and structures that had evolved over many years. While these systems worked, they often made future development more difficult and increased the […]

Building A Permanent Item History System

One of the more ambitious projects currently underway is the creation of a permanent item history system for our Legend of Mir server. Traditionally, once an item changed hands, was upgraded, sold, traded or destroyed, much of that history was lost. While this was acceptable in the early days of Mir, modern MMORPG players expect […]

NPC Trading System Audit Completed

Development today focused on a detailed review of the NPC trading system used throughout the game. Trading has always been a core part of the Legend of Mir experience. Whether players are purchasing supplies before entering a dungeon, selling loot gathered during hunting sessions, or managing their gold reserves, NPC merchants play an important role […]

Fishing Balance Pass

Spent time on fishing balance today. The aim is to make fishing feel useful without letting it overpower normal gameplay. Rewards, pacing, and rarity all need to sit in the right place so the system supports the world instead of becoming a shortcut around it. Small balance work like this matters because side systems should […]

Quest System Review Completed

Today we completed one of the most detailed reviews of the quest system undertaken so far. As the amount of content within the game continues to grow, it becomes increasingly important that quest progression remains reliable, easy to maintain and simple to expand in the future. The audit reviewed quest acceptance, objective tracking, completion logic, […]

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