First walkthrough, impressions and 'bugs'

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  • Free
    Junior Member
    • Sep 2026
    • 5

    First walkthrough, impressions and 'bugs'

    I'm going to play through the low levels and post anything here in this thread that feels (a little) off.
    Bugs, impressions or mere opinion, lets find out

    -All quests in border are level 1 and unlocked.
    -All exclamation marks are visible without doing the pre-quests of 'visit him/her'
    -Assistant Jane gives all class quests, not just your own class
    • You can pick up the follow up quests from all classquest npc's and stack them.
    • No progress counter on the oma and rakingcat kills.
    • "Buy one amulet" quest from Merchant Ruben in Border is available for all classes, not just tao.
      • "Buy 3 Amulets" doesn't register all bought amulets, had to sell the ones in my bag and buy 3 seperate ones, stacks didn't count.
      • "sell one amulet" from loot, not the bought ones.. Loot from where ?
    -Taoist class quest: the tittle is too long, making the coordinates fall off.
    -"Buy 1 weapon from my stall" Blacksmith Smith. Bought a woodensword, but didn't register.
    -"Buy 1 armour" from Merchant Whitney. Bought a basedress, but didn't register.
    -"Buy 1 Necklace", "Buy 1 ring", "Buy 1 bracelet" - Don't register.

    -When closing the questlog(Q) with 'ESC' it doesn't only close the diary but also the tracker
    -Weird exiting from bookstore in Border village (have to walk up diagonally on the grey exit stones)
    -After completing the quest for delivering 5 meat, no more meats dropped, only Venison. Venison does count for the "sell one meat" quest.
    -When selecting "Hold" on the butcher Merchant John.. the venison don't disappear from the bag, they stay as ghost. (relog fixes it). EDIT: can't sell venison anymore after this.
    -On relog, it selects the top character, not the character you just played on.
    Last edited by Free; 12-09-2026, 03:31 PM.
  • atarian
    Junior Member
    • Sep 2026
    • 15

    #2
    yes, i found that, i tried in a few places "the buy one" etc. didnt always work, and if you buy something you already have, it doesnt count. I ended up buying stuff i didnt want, like with "books" other class books, seem to work. Your example of the "wooden sword" is a good example, i could be that you sold it to the merchant and THAT was the one you got, it is a bit muddled up. I havent been able to do the, i think its 5 amulets, no matter relogging, leaving time. I did end up deleting/cancelling a lot of them. And if you have to many, the window you get with "Q" is real messy.

    Yes this happens with all the meat, if you sell it, as part of the quest, it stays ghosted. If you continue to harvest, and this goes for both chicken and venison, it adds to the bag, so you must remember what the new ones are, otherwise they wont count.

    Bobsyouruncle

    Comment

    • Free
      Junior Member
      • Sep 2026
      • 5

      #3
      - Levels don't update on character select screen.
      - Couldn't sell chestnuts in border, so just walking around with them. Maybe sell in BW later. But they have now disappeared from the mats tab. Not sure why, when or what I did before they disappeared.
      - Range on location quests is too big, warrior Master Wa gives visit peter quest. Can just finish it without moving a step. Same with wizzy quest, visit the wiz master can be completed while just staying in border.
      - Can't exit Natural cave
      - Discarded items have drop protection, annoying when you want to throw something on the floor for another player.
      Last edited by Free; 12-09-2026, 04:17 PM.

      Comment

      • atarian
        Junior Member
        • Sep 2026
        • 15

        #4
        Originally posted by Free
        - Levels don't update on character select screen.
        - Couldn't sell chestnuts in border, so just walking around with them. Maybe sell in BW later. But they have now disappeared from the mats tab. Not sure why, when or what I did before they disappeared.
        - Range on location quests is too big, warrior Master Wa gives visit peter quest. Can just finish it without moving a step. Same with wizzy quest, visit the wiz master can be completed while just staying in border.
        - Can't exit Natural cave
        - Discarded items have drop protection, annoying when you want to throw something on the floor for another player.
        i also gave up on chestnuts, not found where to sell them yet, they also vanish after a period of time. Yes "natural cave", i entered without a DE and had to die. Stock up on town teles in oma cave.

        One quest you will come across is them yetis, suppose to kill 10 of them while it is raining, it doesnt matter, and you dont need to kill them in the woods.

        Having a quicky while waiting for reboot.

        The bone elite, that shows up as mr wooma taurus, does get registered as bone elite, on the next one to that, kill on without pots.

        One quest "the teleport" where you go and visit mudwall tele person, doesnt register, HOWEVER if you use "q" to pull up quests and click on the quest you can finish it while at npc.

        Bobsyouruncle
        Last edited by atarian; 12-09-2026, 04:31 PM.

        Comment

        • Vengeance
          Administrator
          • Aug 2026
          • 130

          #5
          thank you for the great feeback!

          Comment

          • Free
            Junior Member
            • Sep 2026
            • 5

            #6
            Next session

            - When putting up a bounty and typing the targets name, hotkeys are still enabled. So you will open all kinds of screens. (Also when typing in the search field within the Bigmap window).
            - Mini map is very mini
            - Scrolling combat text on your character is all red, regen or pot ticks would be better green.

            - All the timed "Rush to yadayada", "Run to yadayada" "Fetch me blabla" quests don't give a quest item to actually bring nor instructions where to get it. Also no hints of the whereabouts of the npc.
            • When time runs out on these, message says 'the quest has been removed from your quest log'. The quest however stays in the questlog.

            - Still got 20 hens to kill, but already lvl 12, order of quests and level speed feels off. Also just not alot of hens around and that's when noone is around.
            - Bought 4 armors with credits, to sell them for some gold. One went into the belt, the others in the bag. The one in the belt was stuck, could only remove it when dragging it in the sell window of an npc.
            - "Eliminate 25 skeletons", "Restock the crafting bench" have no progress tracker.
            - "Find OliviasRing in OmaCave" Somewhere midsentence is randomly the word Oma in yellow. Furthermore it says nowhere you need to harvest maggots for it.
            - "Stock up x5" from Merchant Olivia, items you buy don't register for the quest. Very pointless too, you lose money on it and a cavebat gives you 4 times as much exp. Probably more of these q's



            Comment

            • Vengeance
              Administrator
              • Aug 2026
              • 130

              #7
              @Free — thanks for the next-session notes. Going through them:

              Hotkeys while typing (bounty / big map)
              Fixed. Typing in those boxes should no longer fire inventory / skill / UI hotkeys.

              Mini-map too small
              Made larger / easier to read. Grab the latest client when the patcher offers it.

              Combat text all red
              Healing / regen / pot ticks should show as green +HP again. Damage stays red.

              Timed Rush / Run / Fetch quests
              Two bugs here — both addressed:
              • Those quests should now hand you the item when you accept (so you’re not hunting something that was never given).
              • When the timer fails, the quest should actually clear from the log instead of lying about it.

              If one still sticks after a fail, drop the quest #number (now shown on the tracker / Q log) and we’ll dig in.

              Hens / early hunting order
              Agreed it felt wrong. Early Jane hunting near the village is deer now (hens were too scarce). Level pacing vs quest order we’re still watching — keep saying if a band feels off.

              Armour stuck in the belt
              Fixed. Kit armour / gear shouldn’t go into belt slots anymore (that soft-lock path is closed).

              “Eliminate 25 Skeletons” / “Restock the crafting bench” — no tracker
              Progress / counts should show on the tracker for those item-collect / kill jobs again.

              Olivia’s Ring
              Text cleaned up — it should point you at Cave Maggots on the early floors of Oma Cave, without the random yellow “Oma” mid-sentence.

              “Stock up” from Merchant Olivia
              Buy progress should register again (including the buy-back path that was skipping credit). Fair point on the reward feel vs bats — flagged for a later economy / quest-value pass; for now the bug is the priority.


              Also from earlier in this thread (already live / restarted):
              quest numbers on screen for bug reports · class gates · visit-quest range · kill counters · shop buy/sell quests · ESC no longer closing the tracker with the diary · Natural Cave exit · drop protection on voluntary discards · character-select level / last char · chestnuts sell to Chestnut Vendor Jeffery (Bichon Wall) and Alex (Tao Village), not grocery.

              Please retest on the current build after patch + the tonight’s restart. If something still fails, character name + quest #number + what you bought/killed gets it fixed fastest.

              Appreciate you grinding the early game with eyes open — this is exactly what closed beta is for.

              — Mir Vengeance Staff

              Comment

              • Free
                Junior Member
                • Sep 2026
                • 5

                #8
                Nice to hear the input is appreciated.

                Next session


                General
                - Toggle name view: Toggles character name, mobs and guards. NPC names however are off and don't toggle on. Vendor Jeffery on the other hand is on and doesn't toggle off.
                - Quests stay top left now after closing the quest diary with ESC. But now only the title is visible in green and not the actual quest objective in white.
                - Chestnuts are put in the mats tab instead of your bag, also they disappear before reaching the vendor.

                Quests (Character name: Free)

                #12048 Warrior's Trial (not checked other class quests): Oma kills are tracked in the quest title, not in the quest text. Raking cats are being tracked in the text, however kills don't count.

                Quest items are given for the few I checked so far but:
                #20144 Rush to Olivia; Olivia is next the the questgiver but doesn't finish the quest. (BW ring and bracelet ladies)
                Tried some other 'Rush to' quests
                #20153 Rush to Blacksmith Bill: Same as above; Bill doesn't finish the quest, nor can you finish the quest in your own questwindow. There's no button
                #20135 Rush to Merchant Anne: same, no finish
                ----------------------
                #20133 Stock: Silverore - The bookstore asks to by silverore from his stall, but he has no silverore, only books. For that matter, the weapon NPC doesn't sell silverore either.




                Comment

                • Vengeance
                  Administrator
                  • Aug 2026
                  • 130

                  #9
                  General
                  • Name View — NPC names toggle with everyone else now. Jeffery’s name stops sticking after you close his shop.
                  • Quest tracker — ESC still keeps the top-left tracker; green title and white objectives are back.
                  • Chestnuts — mats tab is correct (materials bag). They were getting wiped by quest cleanup; that no longer deletes sellable chestnuts/mats.

                  Quests
                  • #12048 Warrior's Trial — Oma + Raking Cat both count and show properly (same for the other class trials).
                  • #20144 / #20153 / #20135 Rush — parcel registers on accept, Complete button shows, finish NPC can turn in.
                  • #20133 SilverOre — bookstore stocks SilverOre now.

                  Grab a fresh beta client for the name toggle + tracker UI if you haven’t already. Give those quests another pass when you can — and shout if anything’s still off.

                  Thanks Free.

                  Comment

                  • Free
                    Junior Member
                    • Sep 2026
                    • 5

                    #10
                    Next run, last one for now. Back when having time again

                    General

                    - On launcher: '403 Forbiden' when going to Downloads installer and client packages
                    - (Some?) Quest items from "Rush to quests" go in Item bag 1 and don't deliver when you turn in the quest. They are like normal items, can equip them if lvl/class requirements are met.
                    - When deleting Rush to quests, items stay in your inventory
                    - Level requirement missing on wizard book 'Fast move',
                    - When reading or accepting a quest, you can't go directly to 'view store'. You first have to close the quest window (then all windows close) -> click npc again to go to 'view store'
                    - The Buy back option at Librarian Steven closes the window, other BW npc's work correctly
                    - Quest diary unreadable with 10+ quests orso due overlap
                    - Chestnut does not disappear anymore, but can't sell it to Chestnut Vendor Jeffery


                    Quests
                    - #20130 Buy MoonMist from the librarian's stall, but he doesn't sell any. (He does sell silver now, but my quest for it was gone, so couldn't test)
                    - Visit Tavern, the quest before #12100. - You can finish the quest in the Bichonkitchen where you get the quest, without visiting the tavern.
                    - 'Bench stock' and 'Mint' quests after the 'Rush to', 'run to' ones require you to get items from 'the crafting list / mats'. (Nothing at the crafting lady, so no idea)

                    Feeling/Opinion
                    Killed a few deer, omas, trees and did 3 quick mini hunts to omacave. Still on very low level quests such as kill 30 deer, hunt spitting spiders but with a godlike level 17 character.
                    I still have to go to Woomyon woods and serpent valley, but the character is ready for the Mines. Low content including all the little quests can be skipped after 30 minutes playing at current pace.
                    There's a fine balance in leveling speed, item levels and advancing through content, tinkering with one requires tinkering with all. This is from someone with a low rate Euro feel bias who likes the journey more than the destination.

                    Comment

                    • Vengeance
                      Administrator
                      • Aug 2026
                      • 130

                      #11
                      Originally posted by Free
                      On launcher: '403 Forbiden' when going to Downloads installer and client packages
                      - (Some?) Quest items from "Rush to quests" go in Item bag 1 and don't deliver when you turn in the quest. They are like normal items, can equip them if lvl/class requirements are met.
                      - When deleting Rush to quests, items stay in your inventory
                      - Level requirement missing on wizard book 'Fast move',
                      - When reading or accepting a quest, you can't go directly to 'view store'. You first have to close the quest window (then all windows close) -> click npc again to go to 'view store'
                      - The Buy back option at Librarian Steven closes the window, other BW npc's work correctly
                      - Quest diary unreadable with 10+ quests orso due overlap
                      - Chestnut does not disappear anymore, but can't sell it to Chestnut Vendor Jeffery

                      Quests
                      - #20130 Buy MoonMist from the librarian's stall, but he doesn't sell any.
                      - Visit Tavern, the quest before #12100. - You can finish the quest in the Bichonkitchen where you get the quest, without visiting the tavern.
                      - 'Bench stock' and 'Mint' quests after the 'Rush to', 'run to' ones require you to get items from 'the crafting list / mats'. (Nothing at the crafting lady, so no idea)

                      Feeling/Opinion
                      Killed a few deer, omas, trees and did 3 quick mini hunts to omacave. Still on very low level quests such as kill 30 deer, hunt spitting spiders but with a godlike level 17 character.
                      I still have to go to Woomyon woods and serpent valley, but the character is ready for the Mines. Low content including all the little quests can be skipped after 30 minutes playing at current pace.
                      There's a fine balance in leveling speed, item levels and advancing through content, tinkering with one requires tinkering with all. This is from someone with a low rate Euro feel bias who likes the journey more than the destination
                      Cheers Free — another sharp pass. Most of this is fixed for the next client + server push.

                      Launcher / UI
                      • Downloads 403 — that tile’s gone from the auto-patcher page. The launcher already patches you; no need for a separate downloads link there.
                      • Quest → View Store — closing the quest list no longer nukes the whole NPC window. You should be able to open View Store without re-clicking the NPC.
                      • Quest diary overlap — with 10+ quests it was stacking every group open. Defaults to collapsing when the list gets busy (expand what you need).
                      • Steven Buy Back — missing page; Buy Back works like the other BW shops now.


                      Rush / mats / books
                      • Rush parcels — carry items go to the Materials bag, get taken on turn-in, and get removed if you abandon the quest (no more leftover books/pots in Item bag 1).
                      • FastMove book — level requirement set (55). It was sitting at 0 by mistake.
                      • Jeffery / chestnuts — sell still wants the Materials tab; opening Sell now flips you to that bag when you’ve got mats/chestnuts on you. Script text calls it out too.
                      • #20130 MoonMist — Librarian Steven stocks MoonMist (and FastMove) on his stall.
                      • Visit Tavern (before #12100) — was finishable in Bichon Kitchen. Offer stays with Brian; you have to turn in at Sir Mogu in the tavern.
                      • Bench stock / Mint — CraftsLady and Jeffery now sell the basic bench mats those challenges ask for (FishBone, fillets, oils, etc.). Crafting lady isn’t “empty” for those any more.


                      Need a fresh beta client for quest UI / diary / sell→mats. Server + NPC reload (or restart) for Rush, Buy Back, MoonMist, Visit Tavern, CraftsLady/Jeffery stock.

                      On pace — fair call that early classic quests don’t gate a 17 yet. We’re not aiming for low-rate Euro though: early bands (through ~22) are meant to move so people learn maps and get into mines / Bug approach without a slog. The long road is intentional from the mid-20s into 50 (stretch on the EXP table), not a crawl from deer. Content gating vs that early clip is something we’ll keep tightening — quest levels / next steps vs where the curve actually puts you — without flattening the early game into a slow journey for its own sake.

                      Thanks again — keep the #numbers coming.

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