Bug — Redmoonevil (#general): Server crashed entering ST; hero tried to run through wall in lobby. Our reply — Confirmed workloop NullReference in hero Process (null Mount). Fixed in source: null-safe Mount/Owner + per-object Process fault isolation so one hero can’t kill the shard. Built; not deployed until you ask to start. Source: Discord #general · 25 Oct · Redmoonevil
Bug — Server crash ~05:30 entering ST with hero (wall in lobby)
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