We’ve currently got 4,451 quests live in the game, spread across the huntmasters / cave scouts.
These are test quests. They’re in so we can prove the flags, timers, kill tracking, weather gates, king’s room runs, and turn-ins all fire properly on a live character. So far, everything we’ve tested has worked. That includes the full mix that’s live:
Over the next few days we’ll go through them properly — tightening rewards, times, and the actual challenge of each cave. Each one should feel like that cave, not a photocopy of the last one. A real challenge, not a script.
If a normal casual sat down and completed every quest currently in the game, at a normal pace (evenings, 4–6 hours a week), you’re looking at about 30 months. A couple of nights a week and it’s closer to 4 years.
That’s the volume. Next pass is making them worth doing.
These are test quests. They’re in so we can prove the flags, timers, kill tracking, weather gates, king’s room runs, and turn-ins all fire properly on a live character. So far, everything we’ve tested has worked. That includes the full mix that’s live:
- Cave runs — reach the King’s Room, reach the last floor, then get back to the scout
- Hunts — kill counts in that cave / province, including named mobs, bosses, and “only this type”
- Timed hunts — do it before the clock runs out
- Restrictions — no teleport, no potions, pacifist (no kills)
- Weather — rain, snow, fog, clear
- Time of day — night, dawn, dusk, morning through evening
- Casino — blackjack (play / win / streak)
Over the next few days we’ll go through them properly — tightening rewards, times, and the actual challenge of each cave. Each one should feel like that cave, not a photocopy of the last one. A real challenge, not a script.
If a normal casual sat down and completed every quest currently in the game, at a normal pace (evenings, 4–6 hours a week), you’re looking at about 30 months. A couple of nights a week and it’s closer to 4 years.
That’s the volume. Next pass is making them worth doing.