Quiet day on the surface, a few proper fixes underneath. Closed beta stays up while we chip away toward public open: Saturday 31 October 2026, 09:00 UK.
What landed
Still in progress
Thanks to everyone posting bugs in-thread instead of a new topic each time — much easier to track. Keep the reports coming.
What landed
- Sir Mogu (Lodge) — dialogue was empty on load (missing shared script). Restored; he should talk again in the Lodge/tavern (not the Inn — that’s Mary).
- Ghoul Cave — not a normal East-map doorway anymore. Entry is dig-out holes on East of Dead Mine (D402) around 93,108 and 137,108. Wait for the hole, then step in.
- Quest / NPC polish — one-quest-at-a-time offer cleanup, quest #12086 path restored, a handful of InvalidPoint NPCs / statues moved, 0116 casino junk trimmed.
- Host tools — Players panel: kick / ban account / ban IP / unban (staff).
- Website — “Speak to us on Teams” above WhatsApp (MirVengeance@hotmail.com).
- Housekeeping — live server folder cleaned; staged binaries promoted. Orphan “Ancient / Forgotten City” map exits that pointed at missing maps are skipped safely on boot (normal Zuma / Stone Tomb / etc. unchanged).
Still in progress
- Ancient Scyther tracker UI (long line / tiny text on big monitors) — we’re not done with that; use the quest log for readable text for now, then another client patch.
- Patch CDN version check file — tiny MD5 list for login; needs a file at the patch root (not a folder). Client patch itself was already updating.
Thanks to everyone posting bugs in-thread instead of a new topic each time — much easier to track. Keep the reports coming.