BUG FIXES — 25 OCTOBER 2026
Server bounce this afternoon · patch the client for the UI/combat bits
Here’s everything we fixed today, in plain English. [HR] Combat / skillsServer bounce this afternoon · patch the client for the UI/combat bits
- Spell animations cutting in half — clicking through a teammate no longer steals your cast face. HellFire aims at your locked target properly. (Client 1.0.70+)
- Hero Twin Drake Blade — was casting once then sticking; works again.
- Mass Healing — was far too weak for the mana cost; buffed.
- FireWall — false “already have a wall” recycle when none were up; cap behaviour cleaned up.
- Summon Skeleton / Shinsu / Holy Deva spell ranks — ranking those spells needed way too much XP. Need is now 50 / 100 / 200 for all three (this is spell level, not pet HP ranks).
- Hero pot / scroll ghost slots (empty cells still looking full).
- Hero crash harden — null mount/owner no longer takes the object loop down.
- Hero profile kit can move into account storage when you talk to the Hero NPC (if you have free slots).
- More ghost cleanup when heroes leave / revive (needs the latest server build — say if you still see leftovers).
- When a shocked pet’s tame times out, it goes wild at 1 HP with base stats — not a buffed killer that turns on you.
- If the pet was left behind (Rest / Attack, or another floor), it wasn’t getting pet XP, then looked like it “vanished” when the tame ended off-screen. Clearer chat for that; off-screen expire cleaned up.
- Shocked pets no longer hard-cap at pet level 1 on low Electric Shock skill (floor raised).
- People stuck as invisible blockers after shops / doors / leaving a map — server now tells everyone on the map to remove them, not only players standing next to the cell.
- Client 1.0.73 also prunes stale player sprites.
- Town revive / hero despawn had the same hole — fixed in code after the afternoon bounce; another short bounce lands that piece if ghosts after dying/towning are still around.
- Second quest on the same NPC — you can accept hero spell-book quests again (client was blocking “one quest per NPC”).
- Natural Cave board — last floor credits even if you were board-disqualified; Scout hand-in matches properly; diary says Scout, not “huntmaster”.
- Rare Copper / inventory quest progress refresh (from overnight pass, live with today’s bounce).
- Bad portal on Oma / E002 that dumped you into Dead Mine from the wrong corridor — removed.
- BugBats — maggot spawns are real fights again, not 3 HP stubs.
- Dark Forest — trash had proper combat again; drop tables for the hyunwol pack were empty and are filled (bounce / RELOADDROPS).
- Serpent Dead Mine dig-out zombies — you could hear them climb out but never see them; client fix for dig-out sprites (patch when that client drop is published).
- Last Chance — only open Sat/Sun 08:00–11:00 UK (was stuck open from beta). Wipe runs on boot only so it can’t freeze the live shard mid-tick.
- Break-on-death stones painted 0/1 red — loader was inventing fake durability; fixed.
- Early Archer shop cuffs — Gust → Gale → Breeze actually progress now (same stats before, no reason to upgrade).
- GameShop — disabled for now.
- Bag weight — per-level gain raised after feedback.
- Options — ALT+number belt toggle; Quest Details label; Fix black map handled via MVP Settings / patcher path (client 1.0.71–1.0.72).
- Group target — prefer the monster under overlapping teammates (client 1.0.69+).
- Run the patcher and confirm you’re on a recent client (1.0.70+; 1.0.73 for ghost prune).
- Relog after the afternoon server bounce if anything still looks stuck from before.
- Keep reports coming in Discord / Bug Reports.

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