Bug fixes today — 25 October 2026

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  • Vengeance
    Administrator
    • Aug 2026
    • 7041

    Bug fixes today — 25 October 2026

    BUG FIXES — 25 OCTOBER 2026
    Server bounce this afternoon · patch the client for the UI/combat bits
    Here’s everything we fixed today, in plain English. [HR] Combat / skills
    • Spell animations cutting in half — clicking through a teammate no longer steals your cast face. HellFire aims at your locked target properly. (Client 1.0.70+)
    • Hero Twin Drake Blade — was casting once then sticking; works again.
    • Mass Healing — was far too weak for the mana cost; buffed.
    • FireWall — false “already have a wall” recycle when none were up; cap behaviour cleaned up.
    • Summon Skeleton / Shinsu / Holy Deva spell ranks — ranking those spells needed way too much XP. Need is now 50 / 100 / 200 for all three (this is spell level, not pet HP ranks).
    Heroes
    • Hero pot / scroll ghost slots (empty cells still looking full).
    • Hero crash harden — null mount/owner no longer takes the object loop down.
    • Hero profile kit can move into account storage when you talk to the Hero NPC (if you have free slots).
    • More ghost cleanup when heroes leave / revive (needs the latest server build — say if you still see leftovers).
    Pets (Electric Shock)
    • When a shocked pet’s tame times out, it goes wild at 1 HP with base stats — not a buffed killer that turns on you.
    • If the pet was left behind (Rest / Attack, or another floor), it wasn’t getting pet XP, then looked like it “vanished” when the tame ended off-screen. Clearer chat for that; off-screen expire cleaned up.
    • Shocked pets no longer hard-cap at pet level 1 on low Electric Shock skill (floor raised).
    Player ghosts (shop / door / revive)
    • People stuck as invisible blockers after shops / doors / leaving a map — server now tells everyone on the map to remove them, not only players standing next to the cell.
    • Client 1.0.73 also prunes stale player sprites.
    • Town revive / hero despawn had the same hole — fixed in code after the afternoon bounce; another short bounce lands that piece if ghosts after dying/towning are still around.
    Quests / NPCs
    • Second quest on the same NPC — you can accept hero spell-book quests again (client was blocking “one quest per NPC”).
    • Natural Cave board — last floor credits even if you were board-disqualified; Scout hand-in matches properly; diary says Scout, not “huntmaster”.
    • Rare Copper / inventory quest progress refresh (from overnight pass, live with today’s bounce).
    Maps / mobs
    • Bad portal on Oma / E002 that dumped you into Dead Mine from the wrong corridor — removed.
    • BugBats — maggot spawns are real fights again, not 3 HP stubs.
    • Dark Forest — trash had proper combat again; drop tables for the hyunwol pack were empty and are filled (bounce / RELOADDROPS).
    • Serpent Dead Mine dig-out zombies — you could hear them climb out but never see them; client fix for dig-out sprites (patch when that client drop is published).
    • Last Chance — only open Sat/Sun 08:00–11:00 UK (was stuck open from beta). Wipe runs on boot only so it can’t freeze the live shard mid-tick.
    Items / shops / options
    • Break-on-death stones painted 0/1 red — loader was inventing fake durability; fixed.
    • Early Archer shop cuffs — Gust → Gale → Breeze actually progress now (same stats before, no reason to upgrade).
    • GameShop — disabled for now.
    • Bag weight — per-level gain raised after feedback.
    • Options — ALT+number belt toggle; Quest Details label; Fix black map handled via MVP Settings / patcher path (client 1.0.71–1.0.72).
    • Group target — prefer the monster under overlapping teammates (client 1.0.69+).
    What you should do
    • Run the patcher and confirm you’re on a recent client (1.0.70+; 1.0.73 for ghost prune).
    • Relog after the afternoon server bounce if anything still looks stuck from before.
    • Keep reports coming in Discord / Bug Reports.
    Thanks for the eyes today — lots of small sharp edges from open weekend.
  • Vengeance
    Administrator
    • Aug 2026
    • 7041

    #2
    Missed from the list — bag / inventory
    • Three bag tabs — no more separate materials / quest bag. Bag 1 and Bag 2 are normal free bags (40 slots each). Bag 3 unlocks for 4000 MVCP when you want it. Belt stays 6 slots. Free total 86 · fully unlocked 126.
    • Old materials / quest-bag items are moved into normal inventory on login.
    • Chestnuts and crafting mats sit in Bag 1 / Bag 2 like everything else — sell/trade without the “wrong tab” mess.
    • Bag weight — weight you gain per level was raised (settled on a bigger per-level step after feedback) so you aren’t capped as hard while levelling.
    • Mats bag cells unlocking after drop / quest ore in inventory recognising progress — related inventory fixes from the open-weekend pass.
    Patch for the three-tab UI if you haven’t already; bag sizes / migration need the server bounce (already done this afternoon).

    Comment

    • Vengeance
      Administrator
      • Aug 2026
      • 7041

      #3
      Evening update — 18:00 UK bounce (25 Oct) Live now · client 1.0.77 for candle/torch light
      [HR] Lag / rubber-band / players stacking
      • Running felt like the world was pushing you back, and people were stacking on the same tile in towns.
      • Cause: debug logging was writing every footstep / combat hit to SQL and the tick window too hard — under load the server fell behind and snapped you to where it last thought you were.
      • Fix (this bounce): walk position SQL batched (~15s), combat/quest event spam cut, host MessageQueue quieter, Tick dashboard removed (tick traces only if VerboseRuntimeLogs).
      • Please retest run stutter and stacking after this reboot.
      [HR] Combat / maps
      • Pravian Stone Cave — Lightning / FireWall hitting for ~1 damage. Magic defence on those mobs was wrong relative to HP; MAC retuned (live SQL + this bounce).
      • Past Bichon Timestone — under-level messaging cleaned up (no false “no stone” when you’re simply too low / already eligible).
      [HR] NPCs / shops
      • Butchers / Merchant Sarah — Stock: Meat (and chicken) can be bought again for the meat quests (was sell-only).
      [HR] Candles / torches (client)
      • Candle looked brighter than a Torch, and the light pool sat off-centre (up/left of your character).
      • Fixed in client 1.0.77 — torch ladder restored (Candle < Torch), glow centred on you. Grab the client from the release folder / patcher when it’s published.
      • Item Light values also refreshed on the server with this bounce.
      [HR] What you should do
      • Already on the shard after 18:00 — you’re on the lag fix. Relog if anything still feels stuck from before.
      • For candle/torch: client 1.0.77.
      • Keep reports coming — we’re logging new bugs as they land.

      Comment

      • Vengeance
        Administrator
        • Aug 2026
        • 7041

        #4
        26 October — client patch + 15:00 UK bounce Client 1.0.83 is live on the patcher · server reboot 15:00 UK
        [HR] Client — patch now (1.0.79 → 1.0.83)
        • 1.0.83 — Putting your hero away no longer leaves their sprite stuck on you (“carrying” ghost after unsummon).
        • 1.0.82 — Mobs / pets that teleport (pet recall, boss blink, etc.) stay visible instead of vanishing.
        • 1.0.81 — Selling from Bag 2 / Bag 3 (chestnuts / nuts to Jeffery) works again — no more sell button freeze with no gold.
        • 1.0.80 — Duplicate / stuck player and hero sprites (same name twice) clear when someone leaves or reappears.
        • 1.0.79 — Casting while moving / running no longer eats the spell (anim with no damage). Needs today’s server bounce.
        Use the Mir Vengeance patcher / MVP — build should show 1.0.83 on character select. [HR] Server — 15:00 UK bounce (today)
        • Rubber-band / jumping — step quest SQL no longer flushes mid-walk (was hitching the tick after yesterday’s 6pm pass).
        • Full bag pickup — picking up with a full inventory no longer deletes the ground item (mineral mines / insect cave). Item stays; you get “You cannot carry anymore.”
        • Frozen Warewolf — killing it no longer turns its 3 SnowWolf adds into your pets.
        • Electric Shock pets — can level to 7 again (was emergency-capped at blue/4). Per-level combat stats are tiny so Maggots don’t tank caves. Re-tame after the bounce for the new cap.
        • Pet-kill loot — masters can pick up / harvest kills their pets made (“you do not own this item”).
        • Bichon → Woomyon Woods — north gate portal tiles filled in so AutoRun doesn’t walk through without warping.
        • GameShop — open again (same catalog as before it was closed).
        • Hero spells from NPC / books — auto-enable for AI (up to 10) so heroes aren’t stuck casting only FireBall.
        • Teleport visibility for mobs/pets — pairs with client 1.0.82.
        [HR] What you should do
        • Patch to 1.0.83 now (already uploaded).
        • At 15:00 UK the shard reboots for the server list above — short downtime, then relog.
        • After bounce: retest rubber-band, full-bag pickup, Warewolf, ES pet ranks, Woomyon gate, GameShop, cast-while-move.

        Comment

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