Monster spells were using the wrong stat

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  • Vengeance
    Administrator
    • Aug 2026
    • 7035

    Monster spells were using the wrong stat

    MONSTER SPELLS
    Next server restart. No new client. Not live yet.

    A bite uses DC. A spell should use MC or SC, then your magic defence (MAC). Armour does not reduce a spell. A set of monster spells were rolling DC and only then checking MAC. That is why the Life-Death Coffin cloud felt like a physical hit that ignored your armour.

    After the next restart
    • Evil Centipede cloud rolls SC 5–15, then your MAC. It was DC 40–90. The poison was already 5–15 and stays that.
    • The same cloud no longer hits your pets. It still hits you and your hero if you stand in it. The centipede cannot walk. Step out of the circle.
    • Red Fox Man thunderbolt rolls MC 30. It was DC 40–75.
    • White Fox Man soul fireball rolls SC 25–55. Same bolt as today. It had no SC, so that range was written into the spell stat.
    • Minotaur King magic hits roll MC 70–80.
    • Crystal Spider magic line rolls MC 20–50. Its bite stays DC.
    This is not on the live server until it restarts. Until then the coffin cloud is still the old DC hit, and it still lands on pets.

    /Ven
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