[Beta] Changelog — Server & Operations

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  • Vengeance
    Administrator
    • Aug 2026
    • 60

    [Beta] Changelog — Server & Operations

    Server stability Map / mob crash on death or logout[*] Fixed a cascade that started when removing a player from the map grid failed (Failed to remove MapObject … from Cell collection).[*] Map removal is now tolerant of cell desync: it searches nearby cells and no longer raises a critical alert when the object is already gone.[*] Monsters no longer throw null-reference errors in InAttackRange() when their target disconnects or is removed mid-fight.[*] This stops the thread-loop errors and unexpected kicks while walking/running after a death or relog. Mail delete (SQL / EF)[*] Deleting mail no longer fails with SqlServerRetryingExecutionStrategy does not support user-initiated transactions.[*] MarkMailDeleted now uses the same retry-safe transaction pattern as other mail operations (InsertMail, TryClaimMailCollection).[*] Clearing inbox mail should work without red EF errors in the server console. Disconnect logging[*] Server-side kicks caused by packet handler exceptions are now logged as PacketHandlerError instead of the misleading ChatTooLong. Archived from the website changelog · originally published 2026-08-05 10:26:00.
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