Updates built — 3 November 2026

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  • Vengeance
    Administrator
    • Aug 2026
    • 7041

    Updates built — 3 November 2026

    UPDATES — 3 NOVEMBER 2026
    Built and waiting. Most of this needs a server restart. Buy Credits needs a new client too.
    Not live yet. The list below is what goes in on the next bounce (and the next public client where marked). Until then you can still feel hitch and bounce on the current process.
    Server hitch / bounce
    • Login and logout no longer freeze the whole server. A reconnect storm was walking every tile on the map and saving on the game thread. That work is off the tick now.
    • Movement after a hitch — the server accepts a late step more readily, and the client stops blacklisting an empty square for over a second after a refuse. Less “bounce into nothing.”
    • Zuma Taurus King’s Room — stage adds were full-scanning the room every few seconds and searching on spawn. Fewer adds per stage, no spawn-time search, wilds with a kill stick more. Should cut the KR lag spike.
    • Town teleport no longer waits on quest SQL when a NoTown map rejects the warp.
    • Pots, scrolls, amulets — consume and common ItemTrace writes stay off the game thread so drinking and casting do not wait on SQL.
    Pets and heroes
    • Pets stop flipping target every time they are hit, and stop bouncing beside you while idle.
    • Owned pets slide cell to cell again instead of teleporting each step (client).
    • Ctrl+A shows the live pet / hero mode label on the HUD (client).
    • Hero revive no longer costs a Black Creature Stone. That stone is retired (blocked and cannot be produced).

    /Ven
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