ARCHER BUFF — 5 NOVEMBER 2026
Skill power · Mana · Summons stay
You said archers felt weak. The kill logs agreed: at levels 25–42 archers were killing about a third as fast as warriors and wizards. Monster magic armour is subtracted from every hit, so small archer shots were losing almost everything to it.
Needs the next server bounce. Summons also need the new server build.
1. Skill power (per skill level)
- StraightShot — 8 → 20 (now in ThunderBolt's band)
- DoubleShot — 0 → 8 per arrow (it never grew with skill level before)
- ElementalShot — 16 → 24
- VampireShot / PoisonShot — 12 → 18
- CrippleShot — 20 → 28
- NapalmShot — 30 → 40
- DelayedExplosion — 0 → 10
- ExplosiveTrap — 0 → 8
Example at skill level 3: StraightShot bonus damage goes from about +35 to about +71.
2. Mana
Archer MP now matches the Taoist at every level (level 45: 191 → 569). You can actually cast your skills now.
3. Summons stay
VampireSpider, SpittingToad and SnakeTotem used to vanish after 15–30 seconds. They now stay until they are killed — like Taoist pets. They still drop if you change map or run more than 15 tiles away.
Tell us how it feels after the bounce — reply here or on Discord with your level and the skills you use.
Mir Vengeance · 5 November 2026 · Archer buff
