Everything from today — 5 November 2026 roundup

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  • Vengeance
    Administrator
    • Aug 2026
    • 7035

    Everything from today — 5 November 2026 roundup


    5 NOVEMBER 2026 — FULL ROUNDUP
    Balance · Drops · Items · Classes · Heroes · Bug fixes

    A big day. This post lists everything in one place. Some topics have their own thread with the full numbers — this is the short version.

    Nothing here is a wipe. Levels, gear and accounts stay.

    Most of this goes live on the next server reboot. Database and drop-file changes are already written; the running server loads them when it restarts. Client fixes arrive with the next patch (1.0.153 or newer). We will announce the bounce.

    1. Drops
    • Bosses now drop high-level gear. Higher-level bosses were missing the high-level items they should carry. Those have been added to their drop files.
    • Hell Cavern archer jewellery — Arrowfall / GaleEye / Skythread rings and cuffs 1/45 → 1/500. Collars, pendants and beads about halved again.
    • SkythreadRing — 1/50 → 1/500 everywhere it was still 1/50 (maggots, spiders, Ancient Wooma / Bone packs and more).
    • Red Cavern manworms — AirborneBead 1/160 → 1/800, Bug jewellery and Windlace rarer, old 1/15 Gold 4500 lines removed (gold comes from the monster now).
    • Spider caves — drop files updated to match the new rates.
    • Scroll of Seal (for the SkullPile maze in Serpent Valley) — drops from Ghoul . SkullPile works; you just need the scroll.



    2. Cave balance
    • Every MapLevel cave now has a proper combat curve: HP, armour, magic armour, damage and attack speed all go up as caves get deeper. Mid caves push back; late caves need real gear (especially magic armour for Tao + Deva).
    • Boss rooms are much tougher (Zuma Taurus, Wooma Taurus, Evil Snake, Evil Centipede, Devourers and others).
    • Monster EXP is back to what it was before this morning — only the toughness changes stay.
    • More spawns in underused caves, +20 Bulls across four maps, and Fox cave Elements cut by about 20%.


    Full numbers: see the Balance overhaul thread.


    3. Items and GameShop
    • Archer jewellery — every archer necklace, bracelet and ring has its own icon.
    • Archer bows — one curve against warrior/wizard weapons, real bag icons, and bows in the GameShop at 20,000 MVCP for GM testing, will be removed on following reboot.
    • Heaven / Hell / Earth / Air Necklace — now in the GameShop at 4,000 MVCP.
    • Gear rebalance — Mir set, Dragon Necklace / Pendant, Raiders set and lots of boots re-tuned.
    • Old items nobody could ever get (Gonryun, Cheongbo, HePublication, fishing-event kit) removed.


    Full list: see the Item update thread.


    4. Classes
    • Archer buff — much stronger skill power on every shot, MP now matches the Taoist, and VampireSpider / SpittingToad / SnakeTotem stay until killed.
    • Assassin — interim pass on FlashDash delay and DC-fed skills.
    • Healing Circle — now heals allies and slows enemies. It no longer does damage (it was killing far too much).
    • Skill level EXP — level 0→1 and 1→2 now need about 80% less skill EXP on all 109 spells. Your progress is kept.

    5. Heroes
    • Taoist hero summons Shin and Deva properly with Auto AI.
    • A Taoist hero can have one pet out at a time (players keep two).
    • Changing hero skill keys no longer resets the others or shows the wrong number active.
    • Your hero no longer attacks its own skeleton (e.g. after you put a trap on it). A hero's summons now count as your pets.

    6. Spells and movement (client)
    • First cast after switching spells works — Thunder Bolt into Fire Wall, Thunder Storm into Flame Field, Magic Shield after attacking.
    • Pressing a spell during the cast delay no longer freezes you. You can keep moving; the spell fires when the delay ends.
    • Flame Field no longer fails when your mouse is past its range.
    • Boss knockback and attack replies no longer leave you a square or two out of place.
    • Mirroring clone Thunder Bolt now hits at the caster's damage.

    7. Other fixes
    • Belt slots no longer stay locked after you finish a potion stack.
    • Refining — tooltips now show the extra DC / MC / SC you got. (It was always applied; the tooltip just hid it.)
    • Crafting — Craft stays greyed out with the reason shown (low purity, missing mats, gold). Spamming Craft no longer disconnects you.
    • Dumpling craft — meat durability no longer counts as purity.
    • Fishing — bait re-equips correctly after your last bait.
    • Mining — ore comes up more often; common ores are now Copper > Iron > Silver > Black Iron > Gold, and gems Nephrite > Amethyst > Ruby > Platinum.
    • Awakening — the NPC now clearly warns that a failed awakening destroys the item.
    • Server stability: fixed an NPC-click crash and an item-save conflict that could happen when moving items.

    Thanks for all the reports today — most of this list came from you.

    Something still feels wrong after the bounce? Reply here or on Discord with what you were doing, where, and your class/level.

    Mir Vengeance · 5 November 2026 · Daily roundup

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