Server Systems

Server Systems

Mir Vengeance is built to respect player time.

Every system exists to solve a real problem experienced by long-term Mir players — not to simplify the game, but to make it fair, stable, and sustainable.


Server Tax (Economic Stability)

To prevent unchecked inflation and abandoned wealth, a small monthly server tax is applied.

  • Gold and durability are reduced by a fixed percentage each month
  • This keeps the economy active and meaningful
  • Wealth circulation matters more than hoarding

The goal is longevity, not punishment.


Disconnect Protection

Real life happens.

If you disconnect while deep in a cave or dungeon:

  • you may reconnect within a defined time window
  • you will return to the exact location you disconnected from
  • no artificial death penalties due to network issues

The game should challenge players — not their internet connection.


Safe Break System

Long hunts take time.

If you need to step away briefly:

  • you may remain safely in place for a limited duration
  • only if you have not been recently attacked
  • allowing real-world interruptions without punishment

Mir should reward preparation, not force exhaustion.


Group & Guild Recovery

Group play matters.

If you disconnect or crash during a group hunt:

  • as long as you were active in the group
  • the group leader may recall you back once, free of charge
  • preventing progress loss caused by hardware or network failure

Coordination is preserved. Exploits are prevented.


Self Revive (Limited Use)

Solo play carries risk — but not needless frustration.

  • players may self-revive at the location of death
  • limited to once every set number of days
  • intended for solo hunters, not repeated abuse

Mistakes matter. Time investment still matters more.


Balance-Driven Design

Every system is:

  • logged
  • auditable
  • adjustable

Nothing is permanent if data proves it harmful.

Mir Vengeance evolves through measured change — not guesswork.