Server Systems
Mir Vengeance is built to respect player time.
Every system exists to solve a real problem experienced by long-term Mir players — not to simplify the game, but to make it fair, stable, and sustainable.
Server Tax (Economic Stability)
To prevent unchecked inflation and abandoned wealth, a small monthly server tax is applied.
- Gold and durability are reduced by a fixed percentage each month
- This keeps the economy active and meaningful
- Wealth circulation matters more than hoarding
The goal is longevity, not punishment.
Disconnect Protection
Real life happens.
If you disconnect while deep in a cave or dungeon:
- you may reconnect within a defined time window
- you will return to the exact location you disconnected from
- no artificial death penalties due to network issues
The game should challenge players — not their internet connection.
Safe Break System
Long hunts take time.
If you need to step away briefly:
- you may remain safely in place for a limited duration
- only if you have not been recently attacked
- allowing real-world interruptions without punishment
Mir should reward preparation, not force exhaustion.
Group & Guild Recovery
Group play matters.
If you disconnect or crash during a group hunt:
- as long as you were active in the group
- the group leader may recall you back once, free of charge
- preventing progress loss caused by hardware or network failure
Coordination is preserved. Exploits are prevented.
Self Revive (Limited Use)
Solo play carries risk — but not needless frustration.
- players may self-revive at the location of death
- limited to once every set number of days
- intended for solo hunters, not repeated abuse
Mistakes matter. Time investment still matters more.
Balance-Driven Design
Every system is:
- logged
- auditable
- adjustable
Nothing is permanent if data proves it harmful.
Mir Vengeance evolves through measured change — not guesswork.
