7 days of fun — everything from week two (31 Oct - 7 Nov)

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Vengeance
    Administrator
    • Aug 2026
    • 7035

    7 days of fun — everything from week two (31 Oct - 7 Nov)

    7 DAYS OF FUN
    Week two · 31 October – 7 November 2026 · Everything in one place
    14 days in! Since opening day we've fixed over 100 bugs and the server is now a lot more stable. Thanks to everyone who's helped with the bugs and stuck around. Most of this list came from your reports on Discord and the forums.

    Rewards
    • 500 MVCP thank you — everyone who logged in this week has been given 500 MVCP. It's already on your account.
    • Welcome back: 300 MVCP — if you haven't logged in for 7 days or more, log in this weekend (before Sunday midnight UK) and 300 MVCP is added automatically, with an in-game mail.
    1. King's Room teleports — live now Find the King's Rooms NPC in Bichon Wall. It sends you straight to an active King's room.
    • Wooma 40 · Bug Cave 60 · Angled Stone Tomb 60 · Zuma 100 · Red Moon 100 · Fox 180 · Dark Devil 150 · Kings Tomb 90 · Yimoogi 220 MVCP.
    • Fox and Yimoogi land you inside the room — no orb, key item or full party needed.
    • Group teleports: up to 8 characters, every extra character is half price. Leader pays for everyone, or everyone pays their own share.
    • Every trip comes with a free TownTeleport.
    • Single teleport every 30 minutes, group teleport every hour. After a group teleport, your first single teleport back has no cooldown.
    • Does not count towards any quests or cave challenges while you're in that cave.
    Full details: King's Room teleports [

    2. Stability
    • Logging in and out no longer freezes the whole server.
    • Loot, deaths, potions, scrolls and the 5-minute save no longer wait on the database, so one full bag can't freeze everyone.
    • A burst of network traffic no longer freezes the world.
    • Zuma Taurus room lag spikes cut.
    • Fixed several crashes: NPC clicks, item saves, and monsters hitting a hero whose owner had just logged out.
    • Characters are saved on a timer and before every shutdown. Fixed a rare save bug that could put an old copy of a character back.
    • Rate limits no longer kick you for clicking rankings.
    3. Movement
    • A refused step no longer yanks you across the screen, and you can't get bounce-locked on empty tiles.
    • Monsters stay on the square the server says they're on, and their steps play at normal speed.
    • Boss knockback and attacks no longer leave you a square or two out of place.
    • You can no longer run through monsters to cross caves.
    • After a random teleport the cave is no longer empty.
    4. Spells and combat
    • The first cast after switching spells works.
    • Holding a spell key no longer fails every second cast, and pressing a spell during the cast delay no longer freezes you.
    • Flame Field works when your mouse is past its range. Lightning and HellFire aim at the cursor.
    • Mana isn't taken when a cast doesn't fire. Dash skills and Twin Drake charge properly.
    • Monster magic attacks now roll from MC/SC instead of DC.
    • Curse shows when it lands and how long it lasts.
    • Mirroring: you can see your clone, and its Thunder Bolt hits at your damage.
    • Entrapment holds the monster after the pull.
    5. Classes
    • Archer — big buff to shot power, MP now matches the Taoist, summons stay until killed, Vampire Spider follows you. Archers start with a Wooden Bow, and existing archers got one by mail. Bows back to normal prices.
    • Assassin — interim pass on Flash Dash and DC skills. Flash Dash steps forward.
    • Taoist — Healing Circle heals allies and slows enemies (no damage). Bone Familiar, Shinsu and Holy Deva are tougher.
    • Skill levels — level 0→1 and 1→2 need about 80% less skill EXP on all 109 spells.
    6. Heroes and pets
    • Taoist heroes summon Shinsu and Deva properly, one pet at a time.
    • Archer heroes use all their enabled attacks and shoot with a bow.
    • Heroes no longer attack their own skeleton. Monsters can pick a closer hero instead of all chasing you.
    • Pets stop ping-ponging, stop flipping targets every hit, and walk smoothly.
    • Pet and hero modes show on the HUD (Ctrl+A / Alt+A).
    • Hero class choice no longer creates a Warrior by mistake.
    • Electric Shock taming is shorter, and shocked pets last three hours.
    7. Quests
    • Fixed quest chains: Merchant Vincent, Village Chief Andrew, Merchant Anne (carriage chain) and Merchant Sandford.
    • 39 shop quests now ask for the renamed Earth Necklace items.
    • Scroll of Seal (for the Skull Pile maze in Serpent Valley) drops from Ghoul.
    8. Balance, drops and items
    • Every cave has a proper difficulty curve, and boss rooms are tougher. Starter monsters are back to normal.
    • Bosses now drop high-level gear. Some archer jewellery and Evil Mir Mir-set drops are rarer.
    • Archer jewellery has its own icons. Heaven / Hell / Earth / Air necklaces are in the GameShop.
    • Mining ore comes up more often. Fox cave Elements cut by about 20%. More Bulls.
    • Old items nobody could get have been removed.
    9. Quality of life
    • Belt slots no longer lock after finishing a potion stack.
    • Craft stays greyed out with the reason shown, and spamming Craft no longer disconnects you.
    • Refined DC/MC/SC shows in tooltips.
    • Fishing bait re-equips, and tackle and mount parts stay put.
    • Logging out in a King's room sends you back to that cave's entrance.
    • Awakening warns that a failed awakening destroys the item.
    • You can run a second game window.
    TODO list
    King's rooms we still need to look at before they go on the teleporter:
    • Ancient Wooma (Lv 16) — no runs to the King's room logged yet.
    • White Dragon (Lv 17) — no real king, just a room of Hydras.
    • Lunar (Lv 18) — statue bosses need a look.
    • Dark Swamp (Lv 18) — no King's room or boss yet.
    • Town Hall (Lv 19) — the run is very short.
    • Ice Hell (Lv 23) — the run is very short.
    • Hell Fire (Lv 24) — no runs to the King's room logged yet.
    • Red Cavern (Lv 25) — a long run on foot, a good teleport candidate.
    Still looking into:
    • Thunder Storm — weak against monsters that aren't undead. Stronger, or labelled as an undead spell?
    • Gem recipes — 14.0 purity Gold Ore is very rare from mining.
    • Assassin — the skill pass so far is interim; a full pass is coming.
    Week two in numbers
    • 3,433 hours played since opening day — 1,710 of them this week.
    • 386,905 monsters killed.
    • 3,048 cave runs, 946 of them all the way to the King's room.
    • Most-run cave: Oma Cave (419 runs).
    • Highest player: level 52. 29 characters are already level 40+.
    • Warriors are the most played class. Archers are the rarest — and just got buffed.
    /Ven
Working...
X