Quest List

2,797 quests found · page 1 of 56

Lash the Beams

Quest Level 1 – ? #20939
The house is broken. Silk from the field spiders will hold the frame.

Pegs and Plaster

Quest Level 1 – ? #20940
The frame needs bone pegs before the walls can go back up.

Iron for the Hinges

Quest Level 1 – ? #20941
The door needs iron hinges. The ore is in the mine.

Third Floor Run #1

CaveChallenge Level 1 – 0 #3201
Reach the third floor.

Third Floor Run #2 (No Teleport)

CaveChallenge Level 1 – 0 #3202
Reach the third floor without using teleports.

Third Floor Run #3 (Pacifist)

CaveChallenge Level 1 – 0 #3203
Reach the third floor WITHOUT killing any monsters. Once you have reached the third floor, return to the scout and finish — you may fight again after the floor objective is complete.

Third Floor Run #4

CaveChallenge Level 1 – 0 #3204
Reach the third floor after killing 8 monsters.

Third Floor Run #5 (No Potions)

CaveChallenge Level 1 – 0 #3205
Reach the third floor without using potions.

Third Floor Run #6 (No Death)

CaveChallenge Level 1 – 0 #3206
Reach the third floor without dying.

Third Floor Return #7

CaveChallenge Level 1 – 0 #3207
Reach the third floor and return to the NPC.

Third Floor Return #8

CaveChallenge Level 1 – 0 #3208
Visit every floor, kill at least one monster on each, and return to the NPC.

Oma Hunt #9

CaveChallenge Level 1 – 0 #3209
Kill 10 monsters in Oma Cave.

Oma Hunt #10

CaveChallenge Level 1 – 0 #3210
Kill 6 Cave Bats.

Oma Hunt #11

CaveChallenge Level 1 – 0 #3211
Kill 6 Skeletons.

Oma Hunt #12

CaveChallenge Level 1 – 0 #3212
Kill 8 Bone Fighters.

Oma Hunt #13

CaveChallenge Level 1 – 0 #3213
Kill 5 Cave Maggots.

Oma Hunt #14

CaveChallenge Level 1 – 0 #3214
ONLY kill 5 monsters on the first floor. Killing on any other floor fails this quest.

Oma Hunt #15

CaveChallenge Level 1 – 0 #3215
ONLY kill 5 monsters on the second floor. Killing on any other floor fails this quest.

Oma Hunt #16

CaveChallenge Level 1 – 0 #3216
ONLY kill 5 monsters on the third floor. Killing on any other floor fails this quest.

Bone Elite Challenge #17

CaveChallenge Level 1 – 0 #3217
Kill Bone Elite.

Bone Elite Challenge #18

CaveChallenge Level 1 – 0 #3218
Kill Bone Elite without using a potion.

Bone Elite Challenge #19

CaveChallenge Level 1 – 0 #3219
Kill Bone Elite after killing 10 normal monsters.

Third Floor Return #20

CaveChallenge Level 1 – 0 #3220
Reach the third floor on foot and return to the NPC.

Holy Sword legend

Classic Level 1 – 0 #11900
A villain stole our school's Holy Sword. Speak with the Trainer Taoist and the School's Owner, then return to Master Perry.

Root Spider of TreePath

Classic Level 1 – 0 #11901
Travel to TreePath, eliminate a RootSpider, then return to Perry in Tao Village.

Perry's story

Classic Level 1 – 0 #11902
Listen to Perry's story about the Holy Sword.

Jade Crystal

Classic Level 1 – 0 #11903
Travel through TreePath into Red Valley. Retrieve the JadeCrystal and take it to Big Taoist.

Abel's story

Classic Level 1 – 0 #11904
Listen to Abel's story (Big Taoist).

Red Moon Chip

Classic Level 1 – 0 #11905
Bring RedMoonChip — an ominous demonic fragment. Seek it before someone else does. Hidden door on the Red Evil Ape floor.

Evil Ape Oil

Classic Level 1 – 0 #11906
Pass Big Taoist's ordeal and bring EvilApeOil. He will tell you how to claim the Red Moon Sword.

Evil Heart

Classic Level 1 – 0 #11907
Get an EvilApeHeart from Grey Evil Apes through the hidden door toward RedMoonEvil's chamber.

Slay RedMoonEvil

Classic Level 1 – 0 #11908
Travel deep within Red Valley and slay RedMoonEvil. Choose your Red Moon weapon.

Ancient Scyther

Classic Level 1 – 0 #11920
A mysterious stone bears unknown ancient symbols. Find the Ancient Scyther in Oma Cavern, then return to the stone.

Decipher the symbols

Classic Level 1 – 0 #11921
There is a pattern on the Scyther. In Castle Bichon: (1) Library (2) Inn/Storage — Mary (3) Lodge/tavern — Sir Mogu (4) Emperor Far. Then return to the Mysterious Stone in Oma Cavern.

Eliminate 5 ForestYeti's

Classic Level 1 – 0 #12000
There's work if you want it. Eliminate 5 {ForestYeti's/Crimson}. Come back when it's done — coin and a clearer conscience, nothing more.

Olivia's Ring

Classic Level 1 – 0 #12001
I lost my sister's ring in {Oma Cave/Yellow}. Not to a thief — to the cave itself. {Cave Maggots/Crimson} on the early floors swallow anything that shines. Cut one open and bring me an {OliviasRing/LightSteelBlue}. Don't polish it. Don't ask what it means. Just bring it.

Bones at the Gate

Classic Level 1 – 0 #12002
The dungeon by {Bichon/Yellow} is coughing up {Skeletons/Crimson} again. The guard at the mouth stopped counting after the twentieth. Cut down 25 of them. The wall doesn't need poetry — it needs quieter nights.

A Taste of CanniTea

Classic Level 1 – 0 #12003
You've heard of {CanniTea/LightSteelBlue}? Brewed from cannibal plants — sharp enough to wake the dead, rare enough that fools die for a sip. {CraftsLady Alice/LimeGreen} by the wall keeps the recipe. Ask her. And listen when she talks about {Crafting Reputation/Yellow}: every craft builds it (up to 3000). Higher rep unlocks harder recipes and cheaper gold. Idle a week and it fades. Keep your hands busy.

Leaves and Seeds

Classic Level 1 – 0 #12004
So {MirGuide Peter/LimeGreen} sent you for {CanniTea/LightSteelBlue}. Good. I brew it — when I have stock. Bring 10 {CannibalLeaf/LightSteelBlue} and 10 {CannibalSeed/LightSteelBlue} from the cannibal plants outside the wall. Crafting isn't a menu click. Each success raises your {Crafting Reputation/Yellow}. Fail often and you learn slow. Clean ingredients, and I'll show you the bench.

Before It Cools

Classic Level 1 – 0 #12005
Two cups of fresh {CanniTea/LightSteelBlue}. Take them to {MirGuide Peter/LimeGreen} before they go cold — lukewarm tea is an insult and he notices. Want to brew your own later? Open my craft window. Reputation starts at 0 and climbs toward 3000. Harder recipes gate on reputation; gold costs drop as your name sticks. Materials welcome anytime. [Carry on accept: CanniTea x2]

Clear the Vein

Classic Level 1 – 0 #12006
The ore I need sits under {DeadMineEntrance/Yellow}. So do the {Zombies/Crimson}. Five of each type. Not a massacre — a working corridor. Come back when the hammers can hear themselves again.

Restock the Bench

Classic Level 1 – 0 #12007
Travellers drink potions faster than I can brew them. The bench is bare. I need 5 {BatTeeth/LightSteelBlue} and 5 {Skull/LightSteelBlue} from {Oma Cave/Yellow}, plus 5 {ZombieEye/LightSteelBlue} from the {Dead Mine/Yellow}. Everyday crafts run on this scrap. Bring it — and you'll see why reputation matters: common recipes teach the habit; rare ones wait until your name says you're ready.

Wings for the Pot

Classic Level 1 – 0 #12008
{Bat Wings/LightSteelBlue} sell. Always have. Folk call them a delicacy; I call them inventory that walks out the door. Bring me 10 more. The bats don't miss them.

The Bone Elite's Head

Classic Level 1 – 0 #12009
The report names a {BoneElite/Crimson}. Not a rumour — a location with teeth. We can't leave the wall while it's under attack. You can. Bring back its {Head/LightSteelBlue}. Proof travels farther than stories.

Rare Copper

Classic Level 1 – 0 #12010
Special armour needs {RareCopperOre/LightSteelBlue}. Ordinary copper is for farmers' pots. The {Zombies/Crimson} in the {Dead Mine/Yellow} carry it in their pockets like they died mid-theft. Take ten pieces. Leave the pockets.

Oma Teeth

Classic Level 1 – 0 #12011
{Oma/Crimson} outside {BichonWall/Yellow} have been hitting the merchant road. Strong. Loud. Paid for by someone who likes chaos. Bring me 10 {OmaTeeth/LightSteelBlue}. Merchants sleep better when the proof sits in a jar.

Insects on the Farm

Classic Level 1 – 0 #12012
A farm north of {Bichon/Yellow} is losing crops to things with too many legs. The trail leads into {InsectCave/Yellow} in {WoomyonWoods/Yellow}. Kill 25 {SpiderFrogs/Crimson}. The farmer doesn't need a speech — he needs silence in the fields.

Old Necklace

Classic Level 1 – 0 #12013
This body matches what {Vincent/LimeGreen} described. The necklace is the same weight of regret. Take the {OldNecklace/LightSteelBlue} back to him. Say as little as you can. [Carry on accept: OldNecklace x1]

Ribs for the Butcher

Classic Level 1 – 0 #12014
The {Butcher/LimeGreen} in {WoomyonWoods/Yellow} opened shop and already needs stock. {WoomaSoldiers/Crimson} carry {BeefRib/LightSteelBlue} — don't ask why. Ten ribs. Delivered. He pays in coin and the smell of honest work.

West to Mongchon

Classic Level 1 – 0 #12015
{MongchonProvince/Yellow} is short on hands and long on problems. Find {Edwin/LimeGreen} there. Tell him the wall still stands — for now.
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