Lash the Beams
Quest
Level
1 –
?
#20939
The house is broken. Silk from the field spiders will hold the frame.
Pegs and Plaster
Quest
Level
1 –
?
#20940
The frame needs bone pegs before the walls can go back up.
Iron for the Hinges
Quest
Level
1 –
?
#20941
The door needs iron hinges. The ore is in the mine.
Third Floor Run #1
CaveChallenge
Level
1 –
0
#3201
Reach the third floor.
Third Floor Run #2 (No Teleport)
CaveChallenge
Level
1 –
0
#3202
Reach the third floor without using teleports.
Third Floor Run #3 (Pacifist)
CaveChallenge
Level
1 –
0
#3203
Reach the third floor WITHOUT killing any monsters. Once you have reached the third floor, return to the scout and finish — you may fight again after the floor objective is complete.
Third Floor Run #4
CaveChallenge
Level
1 –
0
#3204
Reach the third floor after killing 8 monsters.
Third Floor Run #5 (No Potions)
CaveChallenge
Level
1 –
0
#3205
Reach the third floor without using potions.
Third Floor Run #6 (No Death)
CaveChallenge
Level
1 –
0
#3206
Reach the third floor without dying.
Third Floor Return #7
CaveChallenge
Level
1 –
0
#3207
Reach the third floor and return to the NPC.
Third Floor Return #8
CaveChallenge
Level
1 –
0
#3208
Visit every floor, kill at least one monster on each, and return to the NPC.
Oma Hunt #9
CaveChallenge
Level
1 –
0
#3209
Kill 10 monsters in Oma Cave.
Oma Hunt #10
CaveChallenge
Level
1 –
0
#3210
Kill 6 Cave Bats.
Oma Hunt #11
CaveChallenge
Level
1 –
0
#3211
Kill 6 Skeletons.
Oma Hunt #12
CaveChallenge
Level
1 –
0
#3212
Kill 8 Bone Fighters.
Oma Hunt #13
CaveChallenge
Level
1 –
0
#3213
Kill 5 Cave Maggots.
Oma Hunt #14
CaveChallenge
Level
1 –
0
#3214
ONLY kill 5 monsters on the first floor. Killing on any other floor fails this quest.
Oma Hunt #15
CaveChallenge
Level
1 –
0
#3215
ONLY kill 5 monsters on the second floor. Killing on any other floor fails this quest.
Oma Hunt #16
CaveChallenge
Level
1 –
0
#3216
ONLY kill 5 monsters on the third floor. Killing on any other floor fails this quest.
Bone Elite Challenge #17
CaveChallenge
Level
1 –
0
#3217
Kill Bone Elite.
Bone Elite Challenge #18
CaveChallenge
Level
1 –
0
#3218
Kill Bone Elite without using a potion.
Bone Elite Challenge #19
CaveChallenge
Level
1 –
0
#3219
Kill Bone Elite after killing 10 normal monsters.
Third Floor Return #20
CaveChallenge
Level
1 –
0
#3220
Reach the third floor on foot and return to the NPC.
Holy Sword legend
Classic
Level
1 –
0
#11900
A villain stole our school's Holy Sword. Speak with the Trainer Taoist and the School's Owner, then return to Master Perry.
Root Spider of TreePath
Classic
Level
1 –
0
#11901
Travel to TreePath, eliminate a RootSpider, then return to Perry in Tao Village.
Perry's story
Classic
Level
1 –
0
#11902
Listen to Perry's story about the Holy Sword.
Jade Crystal
Classic
Level
1 –
0
#11903
Travel through TreePath into Red Valley. Retrieve the JadeCrystal and take it to Big Taoist.
Abel's story
Classic
Level
1 –
0
#11904
Listen to Abel's story (Big Taoist).
Red Moon Chip
Classic
Level
1 –
0
#11905
Bring RedMoonChip — an ominous demonic fragment. Seek it before someone else does. Hidden door on the Red Evil Ape floor.
Evil Ape Oil
Classic
Level
1 –
0
#11906
Pass Big Taoist's ordeal and bring EvilApeOil. He will tell you how to claim the Red Moon Sword.
Evil Heart
Classic
Level
1 –
0
#11907
Get an EvilApeHeart from Grey Evil Apes through the hidden door toward RedMoonEvil's chamber.
Slay RedMoonEvil
Classic
Level
1 –
0
#11908
Travel deep within Red Valley and slay RedMoonEvil. Choose your Red Moon weapon.
Ancient Scyther
Classic
Level
1 –
0
#11920
A mysterious stone bears unknown ancient symbols. Find the Ancient Scyther in Oma Cavern, then return to the stone.
Decipher the symbols
Classic
Level
1 –
0
#11921
There is a pattern on the Scyther. In Castle Bichon: (1) Library (2) Inn/Storage — Mary (3) Lodge/tavern — Sir Mogu (4) Emperor Far. Then return to the Mysterious Stone in Oma Cavern.
Eliminate 5 ForestYeti's
Classic
Level
1 –
0
#12000
There's work if you want it.
Eliminate 5 {ForestYeti's/Crimson}.
Come back when it's done — coin and a clearer conscience, nothing more.
Olivia's Ring
Classic
Level
1 –
0
#12001
I lost my sister's ring in {Oma Cave/Yellow}. Not to a thief — to the cave itself.
{Cave Maggots/Crimson} on the early floors swallow anything that shines. Cut one open and bring me an {OliviasRing/LightSteelBlue}. Don't polish it. Don't ask what it means. Just bring it.
Bones at the Gate
Classic
Level
1 –
0
#12002
The dungeon by {Bichon/Yellow} is coughing up {Skeletons/Crimson} again. The guard at the mouth stopped counting after the twentieth.
Cut down 25 of them. The wall doesn't need poetry — it needs quieter nights.
A Taste of CanniTea
Classic
Level
1 –
0
#12003
You've heard of {CanniTea/LightSteelBlue}? Brewed from cannibal plants — sharp enough to wake the dead, rare enough that fools die for a sip.
{CraftsLady Alice/LimeGreen} by the wall keeps the recipe. Ask her. And listen when she talks about {Crafting Reputation/Yellow}: every craft builds it (up to 3000). Higher rep unlocks harder recipes and cheaper gold. Idle a week and it fades. Keep your hands busy.
Leaves and Seeds
Classic
Level
1 –
0
#12004
So {MirGuide Peter/LimeGreen} sent you for {CanniTea/LightSteelBlue}. Good. I brew it — when I have stock.
Bring 10 {CannibalLeaf/LightSteelBlue} and 10 {CannibalSeed/LightSteelBlue} from the cannibal plants outside the wall.
Crafting isn't a menu click. Each success raises your {Crafting Reputation/Yellow}. Fail often and you learn slow. Clean ingredients, and I'll show you the bench.
Before It Cools
Classic
Level
1 –
0
#12005
Two cups of fresh {CanniTea/LightSteelBlue}. Take them to {MirGuide Peter/LimeGreen} before they go cold — lukewarm tea is an insult and he notices.
Want to brew your own later? Open my craft window. Reputation starts at 0 and climbs toward 3000. Harder recipes gate on reputation; gold costs drop as your name sticks. Materials welcome anytime.
[Carry on accept: CanniTea x2]
Clear the Vein
Classic
Level
1 –
0
#12006
The ore I need sits under {DeadMineEntrance/Yellow}. So do the {Zombies/Crimson}.
Five of each type. Not a massacre — a working corridor. Come back when the hammers can hear themselves again.
Restock the Bench
Classic
Level
1 –
0
#12007
Travellers drink potions faster than I can brew them. The bench is bare.
I need 5 {BatTeeth/LightSteelBlue} and 5 {Skull/LightSteelBlue} from {Oma Cave/Yellow}, plus 5 {ZombieEye/LightSteelBlue} from the {Dead Mine/Yellow}.
Everyday crafts run on this scrap. Bring it — and you'll see why reputation matters: common recipes teach the habit; rare ones wait until your name says you're ready.
Wings for the Pot
Classic
Level
1 –
0
#12008
{Bat Wings/LightSteelBlue} sell. Always have. Folk call them a delicacy; I call them inventory that walks out the door.
Bring me 10 more. The bats don't miss them.
The Bone Elite's Head
Classic
Level
1 –
0
#12009
The report names a {BoneElite/Crimson}. Not a rumour — a location with teeth.
We can't leave the wall while it's under attack. You can. Bring back its {Head/LightSteelBlue}. Proof travels farther than stories.
Rare Copper
Classic
Level
1 –
0
#12010
Special armour needs {RareCopperOre/LightSteelBlue}. Ordinary copper is for farmers' pots.
The {Zombies/Crimson} in the {Dead Mine/Yellow} carry it in their pockets like they died mid-theft. Take ten pieces. Leave the pockets.
Oma Teeth
Classic
Level
1 –
0
#12011
{Oma/Crimson} outside {BichonWall/Yellow} have been hitting the merchant road. Strong. Loud. Paid for by someone who likes chaos.
Bring me 10 {OmaTeeth/LightSteelBlue}. Merchants sleep better when the proof sits in a jar.
Insects on the Farm
Classic
Level
1 –
0
#12012
A farm north of {Bichon/Yellow} is losing crops to things with too many legs. The trail leads into {InsectCave/Yellow} in {WoomyonWoods/Yellow}.
Kill 25 {SpiderFrogs/Crimson}. The farmer doesn't need a speech — he needs silence in the fields.
Old Necklace
Classic
Level
1 –
0
#12013
This body matches what {Vincent/LimeGreen} described. The necklace is the same weight of regret.
Take the {OldNecklace/LightSteelBlue} back to him. Say as little as you can.
[Carry on accept: OldNecklace x1]
Ribs for the Butcher
Classic
Level
1 –
0
#12014
The {Butcher/LimeGreen} in {WoomyonWoods/Yellow} opened shop and already needs stock. {WoomaSoldiers/Crimson} carry {BeefRib/LightSteelBlue} — don't ask why.
Ten ribs. Delivered. He pays in coin and the smell of honest work.
West to Mongchon
Classic
Level
1 –
0
#12015
{MongchonProvince/Yellow} is short on hands and long on problems. Find {Edwin/LimeGreen} there. Tell him the wall still stands — for now.