Quest List
2,400 quests found · page 4 of 48
Field quota: Hen ×13
Guild tally board wants 13 Hen from the farmyard. They are clucking today — do not underestimate a creature that has seen a hundred adventurers stroll past. Return when the ink on the contract is earned.
Field quota: Sheep ×10
Guild tally board wants 10 Sheep from the pasture. They are woolly today — do not underestimate a creature that has seen a hundred adventurers stroll past. Return when the ink on the contract is earned.
Field quota: Sheep ×9
Guild tally board wants 9 Sheep from the pasture. They are woolly today — do not underestimate a creature that has seen a hundred adventurers stroll past. Return when the ink on the contract is earned.
Field quota: Deer ×10
Guild tally board wants 10 Deer from the thicket. They are skittish today — do not underestimate a creature that has seen a hundred adventurers stroll past. Return when the ink on the contract is earned.
Field quota: Deer ×16
Guild tally board wants 16 Deer from the thicket. They are skittish today — do not underestimate a creature that has seen a hundred adventurers stroll past. Return when the ink on the contract is earned.
While wearing NephriteRing
Equip your NephriteRing ( righting right slot) before drawing blood — the contract is specific. Slay 14 Hen in the farmyard; they are clucking but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing Torch
Equip your Torch (Torch slot) before drawing blood — the contract is specific. Slay 7 Hen in the farmyard; they are clucking but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing SpiritBlade
Equip your SpiritBlade (Weapon slot) before drawing blood — the contract is specific. Slay 9 Hen in the farmyard; they are clucking but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing SilkRobe
Equip your SilkRobe (Armour slot) before drawing blood — the contract is specific. Slay 13 Hen in the farmyard; they are clucking but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing WoodenSword
Equip your WoodenSword (Weapon slot) before drawing blood — the contract is specific. Slay 10 Hen in the farmyard; they are clucking but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing LifePendant
Equip your LifePendant (Necklace slot) before drawing blood — the contract is specific. Slay 12 Hen in the farmyard; they are clucking but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing HempRobe
Equip your HempRobe (Armour slot) before drawing blood — the contract is specific. Slay 6 Hen in the farmyard; they are clucking but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing MartialSword
Equip your MartialSword (Weapon slot) before drawing blood — the contract is specific. Slay 9 Hen in the farmyard; they are clucking but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing SpiritRing
Equip your SpiritRing ( righting left slot) before drawing blood — the contract is specific. Slay 12 Hen in the farmyard; they are clucking but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing LightArmour
Equip your LightArmour (Armour slot) before drawing blood — the contract is specific. Slay 13 Hen in the farmyard; they are clucking but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing Club
Equip your Club (Weapon slot) before drawing blood — the contract is specific. Slay 11 Hen in the farmyard; they are clucking but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing WoodenSword
Equip your WoodenSword (Weapon slot) before drawing blood — the contract is specific. Slay 10 Hen in the farmyard; they are clucking but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing PrecisionPendant
Equip your PrecisionPendant (Necklace slot) before drawing blood — the contract is specific. Slay 7 Hen in the farmyard; they are clucking but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing SpiritBlade
Equip your SpiritBlade (Weapon slot) before drawing blood — the contract is specific. Slay 6 Hen in the farmyard; they are clucking but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing WoodenSword
Equip your WoodenSword (Weapon slot) before drawing blood — the contract is specific. Slay 12 Hen in the farmyard; they are clucking but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing LifePendant
Equip your LifePendant (Necklace slot) before drawing blood — the contract is specific. Slay 14 Hen in the farmyard; they are clucking but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing Torch
Equip your Torch (Torch slot) before drawing blood — the contract is specific. Slay 12 Hen in the farmyard; they are clucking but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing BronzeSword
Equip your BronzeSword (Weapon slot) before drawing blood — the contract is specific. Slay 14 Hen in the farmyard; they are clucking but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing Trident
Equip your Trident (Weapon slot) before drawing blood — the contract is specific. Slay 12 Hen in the farmyard; they are clucking but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
Snow hunter: Hen
Venture out while the sky obliges — snow must be falling on your map tile when the kill registers. Drop 14 clucking Hen in the farmyard. Umbrellas optional; stubbornness mandatory.
Fog hunter: Hen
Venture out while the sky obliges — fog must be falling on your map tile when the kill registers. Drop 14 clucking Hen in the farmyard. Umbrellas optional; stubbornness mandatory.
Rain hunter: Hen
Venture out while the sky obliges — rain must be falling on your map tile when the kill registers. Drop 13 clucking Hen in the farmyard. Umbrellas optional; stubbornness mandatory.
Fog hunter: Hen
Venture out while the sky obliges — fog must be falling on your map tile when the kill registers. Drop 9 clucking Hen in the farmyard. Umbrellas optional; stubbornness mandatory.
Fog hunter: Hen
Venture out while the sky obliges — fog must be falling on your map tile when the kill registers. Drop 9 clucking Hen in the farmyard. Umbrellas optional; stubbornness mandatory.
Rain hunter: Hen
Venture out while the sky obliges — rain must be falling on your map tile when the kill registers. Drop 13 clucking Hen in the farmyard. Umbrellas optional; stubbornness mandatory.
Fog hunter: Hen
Venture out while the sky obliges — fog must be falling on your map tile when the kill registers. Drop 11 clucking Hen in the farmyard. Umbrellas optional; stubbornness mandatory.
Rain hunter: Hen
Venture out while the sky obliges — rain must be falling on your map tile when the kill registers. Drop 9 clucking Hen in the farmyard. Umbrellas optional; stubbornness mandatory.
Snow hunter: Hen
Venture out while the sky obliges — snow must be falling on your map tile when the kill registers. Drop 12 clucking Hen in the farmyard. Umbrellas optional; stubbornness mandatory.
Snow hunter: Hen
Venture out while the sky obliges — snow must be falling on your map tile when the kill registers. Drop 8 clucking Hen in the farmyard. Umbrellas optional; stubbornness mandatory.
Armour Left at the Inn
Leave the shiny armour in town — stash everything but a Club and your dignity. While equipped with only that blade, cut down 7 clucking Hen near the farmyard. Yes, people will stare. That is half the point.
Dress Code: Panic
Leave the shiny armour in town — stash everything but a ShortSword and your dignity. While equipped with only that blade, cut down 7 clucking Hen near the farmyard. Yes, people will stare. That is half the point.
Almost Naked Hen Hunt
Leave the shiny armour in town — stash everything but a Club and your dignity. While equipped with only that blade, cut down 11 clucking Hen near the farmyard. Yes, people will stare. That is half the point.
Undies & Steel Only
Leave the shiny armour in town — stash everything but a WoodenSword and your dignity. While equipped with only that blade, cut down 7 clucking Hen near the farmyard. Yes, people will stare. That is half the point.
Armour Left at the Inn
Leave the shiny armour in town — stash everything but a Club and your dignity. While equipped with only that blade, cut down 8 clucking Hen near the farmyard. Yes, people will stare. That is half the point.
Minimalist Monster Club
Leave the shiny armour in town — stash everything but a WoodenSword and your dignity. While equipped with only that blade, cut down 7 clucking Hen near the farmyard. Yes, people will stare. That is half the point.
Almost Naked Hen Hunt
Leave the shiny armour in town — stash everything but a Club and your dignity. While equipped with only that blade, cut down 5 clucking Hen near the farmyard. Yes, people will stare. That is half the point.
Almost Naked Hen Hunt
Leave the shiny armour in town — stash everything but a ShortSword and your dignity. While equipped with only that blade, cut down 10 clucking Hen near the farmyard. Yes, people will stare. That is half the point.
Undies & Steel Only
Leave the shiny armour in town — stash everything but a WoodenSword and your dignity. While equipped with only that blade, cut down 9 clucking Hen near the farmyard. Yes, people will stare. That is half the point.
Almost Naked Hen Hunt
Leave the shiny armour in town — stash everything but a WoodenSword and your dignity. While equipped with only that blade, cut down 6 clucking Hen near the farmyard. Yes, people will stare. That is half the point.
Armour Left at the Inn
Leave the shiny armour in town — stash everything but a WoodenStick and your dignity. While equipped with only that blade, cut down 12 clucking Hen near the farmyard. Yes, people will stare. That is half the point.
Armour Left at the Inn
Leave the shiny armour in town — stash everything but a Club and your dignity. While equipped with only that blade, cut down 8 clucking Hen near the farmyard. Yes, people will stare. That is half the point.
Minimalist Monster Club
Leave the shiny armour in town — stash everything but a ShortSword and your dignity. While equipped with only that blade, cut down 7 clucking Hen near the farmyard. Yes, people will stare. That is half the point.
Minimalist Monster Club
Leave the shiny armour in town — stash everything but a WoodenStick and your dignity. While equipped with only that blade, cut down 7 clucking Hen near the farmyard. Yes, people will stare. That is half the point.
Undies & Steel Only
Leave the shiny armour in town — stash everything but a WoodenStick and your dignity. While equipped with only that blade, cut down 6 clucking Hen near the farmyard. Yes, people will stare. That is half the point.
Undies & Steel Only
Leave the shiny armour in town — stash everything but a ShortSword and your dignity. While equipped with only that blade, cut down 11 clucking Hen near the farmyard. Yes, people will stare. That is half the point.
