Quest List
2,400 quests found · page 5 of 48
Midnight Oil hunt (22:00–02:00)
Only counts between 22:00–02:00 on Wednesday (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 9 Deer while the thicket still feels skittish. Miss the hour and the monsters keep their lunch.
Midnight Oil hunt (10:00–14:00)
Only counts between 10:00–14:00 on Friday (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 7 Hen while the farmyard still feels clucking. Miss the hour and the monsters keep their lunch.
High-Sun Lunch Rush hunt (00:00–02:00)
Only counts between 00:00–02:00 on Sunday (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 10 Sheep while the pasture still feels woolly. Miss the hour and the monsters keep their lunch.
Midnight Oil hunt (10:00–14:00)
Only counts between 10:00–14:00 (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 7 Sheep while the pasture still feels woolly. Miss the hour and the monsters keep their lunch.
High-Sun Lunch Rush hunt (12:00–14:00)
Only counts between 12:00–14:00 (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 11 Deer while the thicket still feels skittish. Miss the hour and the monsters keep their lunch.
Witching Small Hours hunt (13:00–16:00)
Only counts between 13:00–16:00 on Thursday (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 12 Deer while the thicket still feels skittish. Miss the hour and the monsters keep their lunch.
Morning Shift hunt (09:00–12:00)
Only counts between 09:00–12:00 (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 14 Deer while the thicket still feels skittish. Miss the hour and the monsters keep their lunch.
High-Sun Lunch Rush hunt (00:00–02:00)
Only counts between 00:00–02:00 (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 9 Sheep while the pasture still feels woolly. Miss the hour and the monsters keep their lunch.
High-Sun Lunch Rush hunt (12:00–14:00)
Only counts between 12:00–14:00 (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 8 Hen while the farmyard still feels clucking. Miss the hour and the monsters keep their lunch.
Lantern Hour hunt (06:00–09:00)
Only counts between 06:00–09:00 (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 12 Deer while the thicket still feels skittish. Miss the hour and the monsters keep their lunch.
Dawn Patrol hunt (05:00–08:00)
Only counts between 05:00–08:00 on Sunday (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 13 Deer while the thicket still feels skittish. Miss the hour and the monsters keep their lunch.
Dawn Patrol hunt (17:00–20:00)
Only counts between 17:00–20:00 (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 10 Sheep while the pasture still feels woolly. Miss the hour and the monsters keep their lunch.
Afternoon Grind hunt (03:00–06:00)
Only counts between 03:00–06:00 (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 8 Hen while the farmyard still feels clucking. Miss the hour and the monsters keep their lunch.
Lantern Hour hunt (06:00–09:00)
Only counts between 06:00–09:00 (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 14 Sheep while the pasture still feels woolly. Miss the hour and the monsters keep their lunch.
Dawn Patrol hunt (17:00–20:00)
Only counts between 17:00–20:00 on Saturday (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 7 Sheep while the pasture still feels woolly. Miss the hour and the monsters keep their lunch.
Lantern Hour hunt (18:00–21:00)
Only counts between 18:00–21:00 on Thursday (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 7 Deer while the thicket still feels skittish. Miss the hour and the monsters keep their lunch.
Morning Shift hunt (21:00–00:00)
Only counts between 21:00–00:00 on Sunday (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 11 Sheep while the pasture still feels woolly. Miss the hour and the monsters keep their lunch.
Afternoon Grind hunt (15:00–18:00)
Only counts between 15:00–18:00 (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 12 Sheep while the pasture still feels woolly. Miss the hour and the monsters keep their lunch.
Dawn Patrol hunt (05:00–08:00)
Only counts between 05:00–08:00 (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 11 Deer while the thicket still feels skittish. Miss the hour and the monsters keep their lunch.
Lantern Hour hunt (18:00–21:00)
Only counts between 18:00–21:00 (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 12 Sheep while the pasture still feels woolly. Miss the hour and the monsters keep their lunch.
Dawn Patrol hunt (17:00–20:00)
Only counts between 17:00–20:00 (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 9 Hen while the farmyard still feels clucking. Miss the hour and the monsters keep their lunch.
Midnight Oil hunt (22:00–02:00)
Only counts between 22:00–02:00 on Sunday (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 7 Sheep while the pasture still feels woolly. Miss the hour and the monsters keep their lunch.
Morning Shift hunt (09:00–12:00)
Only counts between 09:00–12:00 (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 12 Hen while the farmyard still feels clucking. Miss the hour and the monsters keep their lunch.
Morning Shift hunt (21:00–00:00)
Only counts between 21:00–00:00 (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 11 Sheep while the pasture still feels woolly. Miss the hour and the monsters keep their lunch.
High-Sun Lunch Rush hunt (00:00–02:00)
Only counts between 00:00–02:00 on Saturday (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 13 Deer while the thicket still feels skittish. Miss the hour and the monsters keep their lunch.
High-Sun Lunch Rush hunt (12:00–14:00)
Only counts between 12:00–14:00 (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 9 Sheep while the pasture still feels woolly. Miss the hour and the monsters keep their lunch.
High-Sun Lunch Rush hunt (00:00–02:00)
Only counts between 00:00–02:00 (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 10 Hen while the farmyard still feels clucking. Miss the hour and the monsters keep their lunch.
High-Sun Lunch Rush hunt (12:00–14:00)
Only counts between 12:00–14:00 (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 6 Hen while the farmyard still feels clucking. Miss the hour and the monsters keep their lunch.
Dawn Patrol hunt (05:00–08:00)
Only counts between 05:00–08:00 (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 8 Sheep while the pasture still feels woolly. Miss the hour and the monsters keep their lunch.
Morning Shift hunt (09:00–12:00)
Only counts between 09:00–12:00 on Sunday (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 7 Sheep while the pasture still feels woolly. Miss the hour and the monsters keep their lunch.
Lantern Hour hunt (06:00–09:00)
Only counts between 06:00–09:00 (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 9 Deer while the thicket still feels skittish. Miss the hour and the monsters keep their lunch.
Dawn Patrol hunt (05:00–08:00)
Only counts between 05:00–08:00 (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 12 Hen while the farmyard still feels clucking. Miss the hour and the monsters keep their lunch.
Morning Shift hunt (21:00–00:00)
Only counts between 21:00–00:00 (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 13 Deer while the thicket still feels skittish. Miss the hour and the monsters keep their lunch.
Mindful amble — quarry rim
No blood required — just 400 honest steps along the quarry rim. Breathe, amble, and pretend the queue behind you does not exist. Daily reset keeps you humble.
Mindful hike — outer wall
No blood required — just 900 honest steps along the outer wall. Breathe, hike, and pretend the queue behind you does not exist. Daily reset keeps you humble.
Mindful circuit — outer wall
No blood required — just 120 honest steps along the outer wall. Breathe, circuit, and pretend the queue behind you does not exist. Daily reset keeps you humble.
Mindful loiter — market ring
No blood required — just 900 honest steps along the market ring. Breathe, loiter, and pretend the queue behind you does not exist. Daily reset keeps you humble.
Mindful circuit — outer wall
No blood required — just 250 honest steps along the outer wall. Breathe, circuit, and pretend the queue behind you does not exist. Daily reset keeps you humble.
Mindful wander — quarry rim
No blood required — just 120 honest steps along the quarry rim. Breathe, wander, and pretend the queue behind you does not exist. Daily reset keeps you humble.
Mindful loiter — ferry road
No blood required — just 250 honest steps along the ferry road. Breathe, loiter, and pretend the queue behind you does not exist. Daily reset keeps you humble.
Mindful hike — quarry rim
No blood required — just 250 honest steps along the quarry rim. Breathe, hike, and pretend the queue behind you does not exist. Daily reset keeps you humble.
Mindful loiter — ferry road
No blood required — just 900 honest steps along the ferry road. Breathe, loiter, and pretend the queue behind you does not exist. Daily reset keeps you humble.
Mindful circuit — market ring
No blood required — just 400 honest steps along the market ring. Breathe, circuit, and pretend the queue behind you does not exist. Daily reset keeps you humble.
Mindful amble — market ring
No blood required — just 180 honest steps along the market ring. Breathe, amble, and pretend the queue behind you does not exist. Daily reset keeps you humble.
Mindful circuit — willow lane
No blood required — just 400 honest steps along the willow lane. Breathe, circuit, and pretend the queue behind you does not exist. Daily reset keeps you humble.
Mindful march — ferry road
No blood required — just 120 honest steps along the ferry road. Breathe, march, and pretend the queue behind you does not exist. Daily reset keeps you humble.
Mindful pace — quarry rim
No blood required — just 180 honest steps along the quarry rim. Breathe, pace, and pretend the queue behind you does not exist. Daily reset keeps you humble.
Mindful hike — ferry road
No blood required — just 600 honest steps along the ferry road. Breathe, hike, and pretend the queue behind you does not exist. Daily reset keeps you humble.
Mindful circuit — market ring
No blood required — just 600 honest steps along the market ring. Breathe, circuit, and pretend the queue behind you does not exist. Daily reset keeps you humble.
Mindful pace — market ring
No blood required — just 600 honest steps along the market ring. Breathe, pace, and pretend the queue behind you does not exist. Daily reset keeps you humble.
