Quest List
2,902 quests found · page 1 of 59
Lash the Beams
The house is broken. Silk from the field spiders will hold the frame.
Pegs and Plaster
The frame needs bone pegs before the walls can go back up.
Iron for the Hinges
The door needs iron hinges. The ore is in the mine.
Warrior hero spells
Double-click each hero spell book in your bag. Your hero must be that class, and high enough level. These are the spells up to level 22.
Wizard hero spells
Double-click each hero spell book in your bag. Your hero must be that class, and high enough level. These are the spells up to level 22.
Taoist hero spells
Double-click each hero spell book in your bag. Your hero must be that class, and high enough level. These are the spells up to level 22.
Assassin hero spells
Double-click each hero spell book in your bag. Your hero must be that class, and high enough level. These are the spells up to level 22.
Archer hero spells
Double-click each hero spell book in your bag. Your hero must be that class, and high enough level. These are the spells up to level 22.
Third Floor Run #1
Reach the third floor.
Third Floor Run #2 (No Teleport)
Reach the third floor without using teleports.
Third Floor Run #3 (Pacifist)
Reach the third floor WITHOUT killing any monsters. Once you have reached the third floor, return to the scout and finish — you may fight again after the floor objective is complete.
Third Floor Run #4
Reach the third floor after killing 8 monsters.
Third Floor Run #5 (No Potions)
Reach the third floor without using potions.
Third Floor Run #6 (No Death)
Reach the third floor without dying.
Third Floor Return #7
Reach the third floor and return to the NPC.
Third Floor Return #8
Visit every floor, kill at least one monster on each, and return to the NPC.
Oma Hunt #9
Kill 10 monsters in Oma Cave.
Oma Hunt #10
Kill 6 Cave Bats.
Oma Hunt #11
Kill 6 Skeletons.
Oma Hunt #12
Kill 8 Bone Fighters.
Oma Hunt #13
Kill 5 Cave Maggots.
Oma Hunt #14
ONLY kill 5 monsters on the first floor. Killing on any other floor fails this quest.
Oma Hunt #15
ONLY kill 5 monsters on the second floor. Killing on any other floor fails this quest.
Oma Hunt #16
ONLY kill 5 monsters on the third floor. Killing on any other floor fails this quest.
Bone Elite Challenge #17
Kill Bone Elite.
Bone Elite Challenge #18
Kill Bone Elite without using a potion.
Bone Elite Challenge #19
Kill Bone Elite after killing 10 normal monsters.
Third Floor Return #20
Reach the third floor on foot and return to the NPC.
Holy Sword legend
A villain stole our school's Holy Sword. Speak with the Trainer Taoist and the School's Owner, then return to Master Perry.
Root Spider of TreePath
Travel to TreePath, eliminate a RootSpider, then return to Perry in Tao Village.
Perry's story
Listen to Perry's story about the Holy Sword.
Jade Crystal
Travel through TreePath into Red Valley. Retrieve the JadeCrystal and take it to Big Taoist.
Abel's story
Listen to Abel's story (Big Taoist).
Red Moon Chip
Bring RedMoonChip — an ominous demonic fragment. Seek it before someone else does. Hidden door on the Red Evil Ape floor.
Evil Ape Oil
Pass Big Taoist's ordeal and bring EvilApeOil. He will tell you how to claim the Red Moon Sword.
Evil Heart
Get an EvilApeHeart from Grey Evil Apes through the hidden door toward RedMoonEvil's chamber.
Slay RedMoonEvil
Travel deep within Red Valley and slay RedMoonEvil. Choose your Red Moon weapon.
Ancient Scyther
A mysterious stone bears unknown ancient symbols. Find the Ancient Scyther in Oma Cavern, then return to the stone.
Decipher the symbols
There is a pattern on the Scyther. In Castle Bichon: (1) Library (2) Inn/Storage — Mary (3) Lodge/tavern — Sir Mogu (4) Emperor Far. Then return to the Mysterious Stone in Oma Cavern.
Eliminate 5 ForestYeti's
There's work if you want it.
Eliminate 5 {ForestYeti's/Crimson}.
Come back when it's done — coin and a clearer conscience, nothing more.
Olivia's Ring
I lost my sister's ring in {Oma Cave/Yellow}. Not to a thief — to the cave itself.
{Cave Maggots/Crimson} on the early floors swallow anything that shines. Cut one open and bring me an {OliviasRing/LightSteelBlue}. Don't polish it. Don't ask what it means. Just bring it.
Bones at the Gate
The dungeon by {Bichon/Yellow} is coughing up {Skeletons/Crimson} again. The guard at the mouth stopped counting after the twentieth.
Cut down 25 of them. The wall doesn't need poetry — it needs quieter nights.
A Taste of CanniTea
You've heard of {CanniTea/LightSteelBlue}? Brewed from cannibal plants — sharp enough to wake the dead, rare enough that fools die for a sip.
{CraftsLady Alice/LimeGreen} by the wall keeps the recipe. Ask her. And listen when she talks about {Crafting Reputation/Yellow}: every craft builds it (up to 3000). Higher rep unlocks harder recipes and cheaper gold. Idle a week and it fades. Keep your hands busy.
Leaves and Seeds
So {InnKeeper Brittney/LimeGreen} sent you for {CanniTea/LightSteelBlue}. Good. I brew it — when I have stock.
Bring 10 {CannibalLeaf/LightSteelBlue} and 10 {CannibalSeed/LightSteelBlue} from the cannibal plants outside the wall.
Crafting isn't a menu click. Each success raises your {Crafting Reputation/Yellow}. Fail often and you learn slow. Clean ingredients, and I'll show you the bench.
Before It Cools
Two cups of fresh {CanniTea/LightSteelBlue}. Take them to {InnKeeper Brittney/LimeGreen} before they go cold — lukewarm tea is an insult and he notices.
Want to brew your own later? Open my craft window. Reputation starts at 0 and climbs toward 3000. Harder recipes gate on reputation; gold costs drop as your name sticks. Materials welcome anytime.
[Carry on accept: CanniTea x2]
Clear the Vein
The ore I need sits under {DeadMineEntrance/Yellow}. So do the {Zombies/Crimson}.
Five of each type. Not a massacre — a working corridor. Come back when the hammers can hear themselves again.
Restock the Bench
Travellers drink potions faster than I can brew them. The bench is bare.
I need 5 {BatTeeth/LightSteelBlue} and 5 {Skull/LightSteelBlue} from {Oma Cave/Yellow}, plus 5 {ZombieEye/LightSteelBlue} from the {Dead Mine/Yellow}.
Everyday crafts run on this scrap. Bring it — and you'll see why reputation matters: common recipes teach the habit; rare ones wait until your name says you're ready.
Wings for the Pot
{Bat Wings/LightSteelBlue} sell. Always have. Folk call them a delicacy; I call them inventory that walks out the door.
Bring me 10 more. The bats don't miss them.
The Bone Elite's Head
The report names a {BoneElite/Crimson}. Not a rumour — a location with teeth.
We can't leave the wall while it's under attack. You can. Bring back its {Head/LightSteelBlue}. Proof travels farther than stories.
Rare Copper
Special armour needs {RareCopperOre/LightSteelBlue}. Ordinary copper is for farmers' pots.
The {Zombies/Crimson} in the {Dead Mine/Yellow} carry it in their pockets like they died mid-theft. Take ten pieces. Leave the pockets.