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Mir Vengeance

Quest List

2,902 quests found · page 1 of 59

Lash the Beams

Quest Level 1 - ? #20939
The house is broken. Silk from the field spiders will hold the frame.

Pegs and Plaster

Quest Level 1 - ? #20940
The frame needs bone pegs before the walls can go back up.

Iron for the Hinges

Quest Level 1 - ? #20941
The door needs iron hinges. The ore is in the mine.

Warrior hero spells

Quest Level 1 - ? #170101
Double-click each hero spell book in your bag. Your hero must be that class, and high enough level. These are the spells up to level 22.

Wizard hero spells

Quest Level 1 - ? #170102
Double-click each hero spell book in your bag. Your hero must be that class, and high enough level. These are the spells up to level 22.

Taoist hero spells

Quest Level 1 - ? #170103
Double-click each hero spell book in your bag. Your hero must be that class, and high enough level. These are the spells up to level 22.

Assassin hero spells

Quest Level 1 - ? #170104
Double-click each hero spell book in your bag. Your hero must be that class, and high enough level. These are the spells up to level 22.

Archer hero spells

Quest Level 1 - ? #170105
Double-click each hero spell book in your bag. Your hero must be that class, and high enough level. These are the spells up to level 22.

Third Floor Run #1

CaveChallenge Level 1 - 0 #3201
Reach the third floor.

Third Floor Run #2 (No Teleport)

CaveChallenge Level 1 - 0 #3202
Reach the third floor without using teleports.

Third Floor Run #3 (Pacifist)

CaveChallenge Level 1 - 0 #3203
Reach the third floor WITHOUT killing any monsters. Once you have reached the third floor, return to the scout and finish — you may fight again after the floor objective is complete.

Third Floor Run #4

CaveChallenge Level 1 - 0 #3204
Reach the third floor after killing 8 monsters.

Third Floor Run #5 (No Potions)

CaveChallenge Level 1 - 0 #3205
Reach the third floor without using potions.

Third Floor Run #6 (No Death)

CaveChallenge Level 1 - 0 #3206
Reach the third floor without dying.

Third Floor Return #7

CaveChallenge Level 1 - 0 #3207
Reach the third floor and return to the NPC.

Third Floor Return #8

CaveChallenge Level 1 - 0 #3208
Visit every floor, kill at least one monster on each, and return to the NPC.

Oma Hunt #9

CaveChallenge Level 1 - 0 #3209
Kill 10 monsters in Oma Cave.

Oma Hunt #10

CaveChallenge Level 1 - 0 #3210
Kill 6 Cave Bats.

Oma Hunt #11

CaveChallenge Level 1 - 0 #3211
Kill 6 Skeletons.

Oma Hunt #12

CaveChallenge Level 1 - 0 #3212
Kill 8 Bone Fighters.

Oma Hunt #13

CaveChallenge Level 1 - 0 #3213
Kill 5 Cave Maggots.

Oma Hunt #14

CaveChallenge Level 1 - 0 #3214
ONLY kill 5 monsters on the first floor. Killing on any other floor fails this quest.

Oma Hunt #15

CaveChallenge Level 1 - 0 #3215
ONLY kill 5 monsters on the second floor. Killing on any other floor fails this quest.

Oma Hunt #16

CaveChallenge Level 1 - 0 #3216
ONLY kill 5 monsters on the third floor. Killing on any other floor fails this quest.

Bone Elite Challenge #17

CaveChallenge Level 1 - 0 #3217
Kill Bone Elite.

Bone Elite Challenge #18

CaveChallenge Level 1 - 0 #3218
Kill Bone Elite without using a potion.

Bone Elite Challenge #19

CaveChallenge Level 1 - 0 #3219
Kill Bone Elite after killing 10 normal monsters.

Third Floor Return #20

CaveChallenge Level 1 - 0 #3220
Reach the third floor on foot and return to the NPC.

Holy Sword legend

Classic Level 1 - 0 #11900
A villain stole our school's Holy Sword. Speak with the Trainer Taoist and the School's Owner, then return to Master Perry.

Root Spider of TreePath

Classic Level 1 - 0 #11901
Travel to TreePath, eliminate a RootSpider, then return to Perry in Tao Village.

Perry's story

Classic Level 1 - 0 #11902
Listen to Perry's story about the Holy Sword.

Jade Crystal

Classic Level 1 - 0 #11903
Travel through TreePath into Red Valley. Retrieve the JadeCrystal and take it to Big Taoist.

Abel's story

Classic Level 1 - 0 #11904
Listen to Abel's story (Big Taoist).

Red Moon Chip

Classic Level 1 - 0 #11905
Bring RedMoonChip — an ominous demonic fragment. Seek it before someone else does. Hidden door on the Red Evil Ape floor.

Evil Ape Oil

Classic Level 1 - 0 #11906
Pass Big Taoist's ordeal and bring EvilApeOil. He will tell you how to claim the Red Moon Sword.

Evil Heart

Classic Level 1 - 0 #11907
Get an EvilApeHeart from Grey Evil Apes through the hidden door toward RedMoonEvil's chamber.

Slay RedMoonEvil

Classic Level 1 - 0 #11908
Travel deep within Red Valley and slay RedMoonEvil. Choose your Red Moon weapon.

Ancient Scyther

Classic Level 1 - 0 #11920
A mysterious stone bears unknown ancient symbols. Find the Ancient Scyther in Oma Cavern, then return to the stone.

Decipher the symbols

Classic Level 1 - 0 #11921
There is a pattern on the Scyther. In Castle Bichon: (1) Library (2) Inn/Storage — Mary (3) Lodge/tavern — Sir Mogu (4) Emperor Far. Then return to the Mysterious Stone in Oma Cavern.

Eliminate 5 ForestYeti's

Classic Level 1 - 0 #12000
There's work if you want it. Eliminate 5 {ForestYeti's/Crimson}. Come back when it's done — coin and a clearer conscience, nothing more.

Olivia's Ring

Classic Level 1 - 0 #12001
I lost my sister's ring in {Oma Cave/Yellow}. Not to a thief — to the cave itself. {Cave Maggots/Crimson} on the early floors swallow anything that shines. Cut one open and bring me an {OliviasRing/LightSteelBlue}. Don't polish it. Don't ask what it means. Just bring it.

Bones at the Gate

Classic Level 1 - 0 #12002
The dungeon by {Bichon/Yellow} is coughing up {Skeletons/Crimson} again. The guard at the mouth stopped counting after the twentieth. Cut down 25 of them. The wall doesn't need poetry — it needs quieter nights.

A Taste of CanniTea

Classic Level 1 - 0 #12003
You've heard of {CanniTea/LightSteelBlue}? Brewed from cannibal plants — sharp enough to wake the dead, rare enough that fools die for a sip. {CraftsLady Alice/LimeGreen} by the wall keeps the recipe. Ask her. And listen when she talks about {Crafting Reputation/Yellow}: every craft builds it (up to 3000). Higher rep unlocks harder recipes and cheaper gold. Idle a week and it fades. Keep your hands busy.

Leaves and Seeds

Classic Level 1 - 0 #12004
So {InnKeeper Brittney/LimeGreen} sent you for {CanniTea/LightSteelBlue}. Good. I brew it — when I have stock. Bring 10 {CannibalLeaf/LightSteelBlue} and 10 {CannibalSeed/LightSteelBlue} from the cannibal plants outside the wall. Crafting isn't a menu click. Each success raises your {Crafting Reputation/Yellow}. Fail often and you learn slow. Clean ingredients, and I'll show you the bench.

Before It Cools

Classic Level 1 - 0 #12005
Two cups of fresh {CanniTea/LightSteelBlue}. Take them to {InnKeeper Brittney/LimeGreen} before they go cold — lukewarm tea is an insult and he notices. Want to brew your own later? Open my craft window. Reputation starts at 0 and climbs toward 3000. Harder recipes gate on reputation; gold costs drop as your name sticks. Materials welcome anytime. [Carry on accept: CanniTea x2]

Clear the Vein

Classic Level 1 - 0 #12006
The ore I need sits under {DeadMineEntrance/Yellow}. So do the {Zombies/Crimson}. Five of each type. Not a massacre — a working corridor. Come back when the hammers can hear themselves again.

Restock the Bench

Classic Level 1 - 0 #12007
Travellers drink potions faster than I can brew them. The bench is bare. I need 5 {BatTeeth/LightSteelBlue} and 5 {Skull/LightSteelBlue} from {Oma Cave/Yellow}, plus 5 {ZombieEye/LightSteelBlue} from the {Dead Mine/Yellow}. Everyday crafts run on this scrap. Bring it — and you'll see why reputation matters: common recipes teach the habit; rare ones wait until your name says you're ready.

Wings for the Pot

Classic Level 1 - 0 #12008
{Bat Wings/LightSteelBlue} sell. Always have. Folk call them a delicacy; I call them inventory that walks out the door. Bring me 10 more. The bats don't miss them.

The Bone Elite's Head

Classic Level 1 - 0 #12009
The report names a {BoneElite/Crimson}. Not a rumour — a location with teeth. We can't leave the wall while it's under attack. You can. Bring back its {Head/LightSteelBlue}. Proof travels farther than stories.

Rare Copper

Classic Level 1 - 0 #12010
Special armour needs {RareCopperOre/LightSteelBlue}. Ordinary copper is for farmers' pots. The {Zombies/Crimson} in the {Dead Mine/Yellow} carry it in their pockets like they died mid-theft. Take ten pieces. Leave the pockets.
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