Quest List
2,400 quests found · page 12 of 48
While wearing Club
Equip your Club (Weapon slot) before drawing blood — the contract is specific. Slay 7 Cow in the meadow; they are placid but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing CopperRing
Equip your CopperRing ( righting left slot) before drawing blood — the contract is specific. Slay 10 Cow in the meadow; they are placid but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing LifePendant
Equip your LifePendant (Necklace slot) before drawing blood — the contract is specific. Slay 7 Cow in the meadow; they are placid but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing SpiritBlade
Equip your SpiritBlade (Weapon slot) before drawing blood — the contract is specific. Slay 6 CaveBat in the cavern; they are squeaking but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing MartialSword
Equip your MartialSword (Weapon slot) before drawing blood — the contract is specific. Slay 13 Cow in the meadow; they are placid but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing PickAxe
Equip your PickAxe (Weapon slot) before drawing blood — the contract is specific. Slay 6 CaveBat in the cavern; they are squeaking but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing MartialSword
Equip your MartialSword (Weapon slot) before drawing blood — the contract is specific. Slay 10 CaveBat in the cavern; they are squeaking but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing WoodenStick
Equip your WoodenStick (Weapon slot) before drawing blood — the contract is specific. Slay 7 CaveBat in the cavern; they are squeaking but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing SpiritBlade
Equip your SpiritBlade (Weapon slot) before drawing blood — the contract is specific. Slay 9 CaveBat in the cavern; they are squeaking but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing SpiritRing
Equip your SpiritRing ( righting left slot) before drawing blood — the contract is specific. Slay 6 CaveBat in the cavern; they are squeaking but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing SpiritRing
Equip your SpiritRing ( righting left slot) before drawing blood — the contract is specific. Slay 6 CaveBat in the cavern; they are squeaking but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing HookedSword
Equip your HookedSword (Weapon slot) before drawing blood — the contract is specific. Slay 13 CaveBat in the cavern; they are squeaking but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing HempRobe
Equip your HempRobe (Armour slot) before drawing blood — the contract is specific. Slay 13 CaveBat in the cavern; they are squeaking but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing Club
Equip your Club (Weapon slot) before drawing blood — the contract is specific. Slay 7 Cow in the meadow; they are placid but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing HookedSword
Equip your HookedSword (Weapon slot) before drawing blood — the contract is specific. Slay 9 CaveBat in the cavern; they are squeaking but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing WoodenSword
Equip your WoodenSword (Weapon slot) before drawing blood — the contract is specific. Slay 7 Cow in the meadow; they are placid but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing HempRobe
Equip your HempRobe (Armour slot) before drawing blood — the contract is specific. Slay 11 Cow in the meadow; they are placid but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing Sabre
Equip your Sabre (Weapon slot) before drawing blood — the contract is specific. Slay 9 CaveBat in the cavern; they are squeaking but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing CopperRing
Equip your CopperRing ( righting left slot) before drawing blood — the contract is specific. Slay 9 CaveBat in the cavern; they are squeaking but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing HempRobe
Equip your HempRobe (Armour slot) before drawing blood — the contract is specific. Slay 14 CaveBat in the cavern; they are squeaking but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing LifePendant
Equip your LifePendant (Necklace slot) before drawing blood — the contract is specific. Slay 6 Cow in the meadow; they are placid but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing NephriteRing
Equip your NephriteRing ( righting right slot) before drawing blood — the contract is specific. Slay 8 Cow in the meadow; they are placid but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing PickAxe
Equip your PickAxe (Weapon slot) before drawing blood — the contract is specific. Slay 13 CaveBat in the cavern; they are squeaking but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing Trident
Equip your Trident (Weapon slot) before drawing blood — the contract is specific. Slay 12 Cow in the meadow; they are placid but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing NephriteRing
Equip your NephriteRing ( righting right slot) before drawing blood — the contract is specific. Slay 7 CaveBat in the cavern; they are squeaking but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing Torch
Equip your Torch (Torch slot) before drawing blood — the contract is specific. Slay 9 Cow in the meadow; they are placid but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing WoodenSword
Equip your WoodenSword (Weapon slot) before drawing blood — the contract is specific. Slay 6 Cow in the meadow; they are placid but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing SpiritBlade
Equip your SpiritBlade (Weapon slot) before drawing blood — the contract is specific. Slay 10 Cow in the meadow; they are placid but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
Fog hunter: CaveBat
Venture out while the sky obliges — fog must be falling on your map tile when the kill registers. Drop 10 squeaking CaveBat in the cavern. Umbrellas optional; stubbornness mandatory.
Snow hunter: CaveBat
Venture out while the sky obliges — snow must be falling on your map tile when the kill registers. Drop 11 squeaking CaveBat in the cavern. Umbrellas optional; stubbornness mandatory.
Fog hunter: CaveBat
Venture out while the sky obliges — fog must be falling on your map tile when the kill registers. Drop 8 squeaking CaveBat in the cavern. Umbrellas optional; stubbornness mandatory.
Fog hunter: Cow
Venture out while the sky obliges — fog must be falling on your map tile when the kill registers. Drop 11 placid Cow in the meadow. Umbrellas optional; stubbornness mandatory.
Rain hunter: Cow
Venture out while the sky obliges — rain must be falling on your map tile when the kill registers. Drop 15 placid Cow in the meadow. Umbrellas optional; stubbornness mandatory.
Snow hunter: Cow
Venture out while the sky obliges — snow must be falling on your map tile when the kill registers. Drop 7 placid Cow in the meadow. Umbrellas optional; stubbornness mandatory.
Snow hunter: Cow
Venture out while the sky obliges — snow must be falling on your map tile when the kill registers. Drop 9 placid Cow in the meadow. Umbrellas optional; stubbornness mandatory.
Fog hunter: Cow
Venture out while the sky obliges — fog must be falling on your map tile when the kill registers. Drop 9 placid Cow in the meadow. Umbrellas optional; stubbornness mandatory.
Snow hunter: CaveBat
Venture out while the sky obliges — snow must be falling on your map tile when the kill registers. Drop 7 squeaking CaveBat in the cavern. Umbrellas optional; stubbornness mandatory.
Fog hunter: Cow
Venture out while the sky obliges — fog must be falling on your map tile when the kill registers. Drop 7 placid Cow in the meadow. Umbrellas optional; stubbornness mandatory.
Rain hunter: CaveBat
Venture out while the sky obliges — rain must be falling on your map tile when the kill registers. Drop 8 squeaking CaveBat in the cavern. Umbrellas optional; stubbornness mandatory.
Snow hunter: CaveBat
Venture out while the sky obliges — snow must be falling on your map tile when the kill registers. Drop 9 squeaking CaveBat in the cavern. Umbrellas optional; stubbornness mandatory.
Fog hunter: CaveBat
Venture out while the sky obliges — fog must be falling on your map tile when the kill registers. Drop 7 squeaking CaveBat in the cavern. Umbrellas optional; stubbornness mandatory.
Snow hunter: Cow
Venture out while the sky obliges — snow must be falling on your map tile when the kill registers. Drop 11 placid Cow in the meadow. Umbrellas optional; stubbornness mandatory.
Rain hunter: CaveBat
Venture out while the sky obliges — rain must be falling on your map tile when the kill registers. Drop 7 squeaking CaveBat in the cavern. Umbrellas optional; stubbornness mandatory.
Snow hunter: CaveBat
Venture out while the sky obliges — snow must be falling on your map tile when the kill registers. Drop 10 squeaking CaveBat in the cavern. Umbrellas optional; stubbornness mandatory.
Snow hunter: CaveBat
Venture out while the sky obliges — snow must be falling on your map tile when the kill registers. Drop 10 squeaking CaveBat in the cavern. Umbrellas optional; stubbornness mandatory.
Snow hunter: Cow
Venture out while the sky obliges — snow must be falling on your map tile when the kill registers. Drop 8 placid Cow in the meadow. Umbrellas optional; stubbornness mandatory.
Rain hunter: CaveBat
Venture out while the sky obliges — rain must be falling on your map tile when the kill registers. Drop 11 squeaking CaveBat in the cavern. Umbrellas optional; stubbornness mandatory.
Rain hunter: Cow
Venture out while the sky obliges — rain must be falling on your map tile when the kill registers. Drop 9 placid Cow in the meadow. Umbrellas optional; stubbornness mandatory.
Fog hunter: Cow
Venture out while the sky obliges — fog must be falling on your map tile when the kill registers. Drop 11 placid Cow in the meadow. Umbrellas optional; stubbornness mandatory.
Fog hunter: CaveBat
Venture out while the sky obliges — fog must be falling on your map tile when the kill registers. Drop 10 squeaking CaveBat in the cavern. Umbrellas optional; stubbornness mandatory.
