Quest List
2,400 quests found · page 30 of 48
While wearing MartialSword
Equip your MartialSword (Weapon slot) before drawing blood — the contract is specific. Slay 12 Ghoul in the ruin; they are gnashing but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing SpiritBlade
Equip your SpiritBlade (Weapon slot) before drawing blood — the contract is specific. Slay 9 Ghoul in the ruin; they are gnashing but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing NephriteRing
Equip your NephriteRing ( righting right slot) before drawing blood — the contract is specific. Slay 6 Ghoul in the ruin; they are gnashing but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing NephriteRing
Equip your NephriteRing ( righting right slot) before drawing blood — the contract is specific. Slay 12 Ghoul in the ruin; they are gnashing but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing PrecisionPendant
Equip your PrecisionPendant (Necklace slot) before drawing blood — the contract is specific. Slay 7 Ghoul in the ruin; they are gnashing but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing IronSword
Equip your IronSword (Weapon slot) before drawing blood — the contract is specific. Slay 12 Ghoul in the ruin; they are gnashing but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing CopperRing
Equip your CopperRing ( righting left slot) before drawing blood — the contract is specific. Slay 10 Ghoul in the ruin; they are gnashing but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing LifePendant
Equip your LifePendant (Necklace slot) before drawing blood — the contract is specific. Slay 13 Ghoul in the ruin; they are gnashing but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing HookedSword
Equip your HookedSword (Weapon slot) before drawing blood — the contract is specific. Slay 11 Ghoul in the ruin; they are gnashing but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing Candle
Equip your Candle (Torch slot) before drawing blood — the contract is specific. Slay 10 Ghoul in the ruin; they are gnashing but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing SpiritBlade
Equip your SpiritBlade (Weapon slot) before drawing blood — the contract is specific. Slay 13 Ghoul in the ruin; they are gnashing but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing Trident
Equip your Trident (Weapon slot) before drawing blood — the contract is specific. Slay 9 Ghoul in the ruin; they are gnashing but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing MartialSword
Equip your MartialSword (Weapon slot) before drawing blood — the contract is specific. Slay 11 Ghoul in the ruin; they are gnashing but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing LightArmour
Equip your LightArmour (Armour slot) before drawing blood — the contract is specific. Slay 11 Ghoul in the ruin; they are gnashing but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing IronSword
Equip your IronSword (Weapon slot) before drawing blood — the contract is specific. Slay 8 Ghoul in the ruin; they are gnashing but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
Fog hunter: Ghoul
Venture out while the sky obliges — fog must be falling on your map tile when the kill registers. Drop 7 gnashing Ghoul in the ruin. Umbrellas optional; stubbornness mandatory.
Rain hunter: Ghoul
Venture out while the sky obliges — rain must be falling on your map tile when the kill registers. Drop 11 gnashing Ghoul in the ruin. Umbrellas optional; stubbornness mandatory.
Fog hunter: Ghoul
Venture out while the sky obliges — fog must be falling on your map tile when the kill registers. Drop 13 gnashing Ghoul in the ruin. Umbrellas optional; stubbornness mandatory.
Snow hunter: Ghoul
Venture out while the sky obliges — snow must be falling on your map tile when the kill registers. Drop 13 gnashing Ghoul in the ruin. Umbrellas optional; stubbornness mandatory.
Fog hunter: Ghoul
Venture out while the sky obliges — fog must be falling on your map tile when the kill registers. Drop 8 gnashing Ghoul in the ruin. Umbrellas optional; stubbornness mandatory.
Fog hunter: Ghoul
Venture out while the sky obliges — fog must be falling on your map tile when the kill registers. Drop 8 gnashing Ghoul in the ruin. Umbrellas optional; stubbornness mandatory.
Fog hunter: Ghoul
Venture out while the sky obliges — fog must be falling on your map tile when the kill registers. Drop 11 gnashing Ghoul in the ruin. Umbrellas optional; stubbornness mandatory.
Snow hunter: Ghoul
Venture out while the sky obliges — snow must be falling on your map tile when the kill registers. Drop 11 gnashing Ghoul in the ruin. Umbrellas optional; stubbornness mandatory.
Snow hunter: Ghoul
Venture out while the sky obliges — snow must be falling on your map tile when the kill registers. Drop 11 gnashing Ghoul in the ruin. Umbrellas optional; stubbornness mandatory.
Hard contract: Oma
Veterans posted this one with a smirk. 23 stomping Oma in the oma ground — the kind of job you accept when your potions are fresh and your boots are honest. Failure is gossip; success is lunch money for a week.
Hard contract: Oma
Veterans posted this one with a smirk. 25 stomping Oma in the oma ground — the kind of job you accept when your potions are fresh and your boots are honest. Failure is gossip; success is lunch money for a week.
Hard contract: Oma
Veterans posted this one with a smirk. 27 stomping Oma in the oma ground — the kind of job you accept when your potions are fresh and your boots are honest. Failure is gossip; success is lunch money for a week.
Hard contract: Oma
Veterans posted this one with a smirk. 18 stomping Oma in the oma ground — the kind of job you accept when your potions are fresh and your boots are honest. Failure is gossip; success is lunch money for a week.
Hard contract: Oma
Veterans posted this one with a smirk. 27 stomping Oma in the oma ground — the kind of job you accept when your potions are fresh and your boots are honest. Failure is gossip; success is lunch money for a week.
Hard contract: Oma
Veterans posted this one with a smirk. 29 stomping Oma in the oma ground — the kind of job you accept when your potions are fresh and your boots are honest. Failure is gossip; success is lunch money for a week.
Dress Code: Panic
Leave the shiny armour in town — stash everything but a Club and your dignity. While equipped with only that blade, cut down 8 gnashing Ghoul near the ruin. Yes, people will stare. That is half the point.
Armour Left at the Inn
Leave the shiny armour in town — stash everything but a ShortSword and your dignity. While equipped with only that blade, cut down 9 gnashing Ghoul near the ruin. Yes, people will stare. That is half the point.
Minimalist Monster Club
Leave the shiny armour in town — stash everything but a WoodenStick and your dignity. While equipped with only that blade, cut down 11 gnashing Ghoul near the ruin. Yes, people will stare. That is half the point.
Minimalist Monster Club
Leave the shiny armour in town — stash everything but a WoodenStick and your dignity. While equipped with only that blade, cut down 12 gnashing Ghoul near the ruin. Yes, people will stare. That is half the point.
Minimalist Monster Club
Leave the shiny armour in town — stash everything but a WoodenStick and your dignity. While equipped with only that blade, cut down 8 gnashing Ghoul near the ruin. Yes, people will stare. That is half the point.
Armour Left at the Inn
Leave the shiny armour in town — stash everything but a Club and your dignity. While equipped with only that blade, cut down 8 gnashing Ghoul near the ruin. Yes, people will stare. That is half the point.
Dress Code: Panic
Leave the shiny armour in town — stash everything but a WoodenSword and your dignity. While equipped with only that blade, cut down 12 gnashing Ghoul near the ruin. Yes, people will stare. That is half the point.
Dawn Patrol hunt (17:00–20:00)
Only counts between 17:00–20:00 (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 6 VenomSpider while the nest still feels hissing. Miss the hour and the monsters keep their lunch.
Morning Shift hunt (09:00–12:00)
Only counts between 09:00–12:00 (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 8 VenomSpider while the nest still feels hissing. Miss the hour and the monsters keep their lunch.
High-Sun Lunch Rush hunt (00:00–02:00)
Only counts between 00:00–02:00 (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 7 VenomSpider while the nest still feels hissing. Miss the hour and the monsters keep their lunch.
Dawn Patrol hunt (17:00–20:00)
Only counts between 17:00–20:00 (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 10 VenomSpider while the nest still feels hissing. Miss the hour and the monsters keep their lunch.
Lantern Hour hunt (18:00–21:00)
Only counts between 18:00–21:00 (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 14 VenomSpider while the nest still feels hissing. Miss the hour and the monsters keep their lunch.
Midnight Oil hunt (22:00–02:00)
Only counts between 22:00–02:00 (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 9 VenomSpider while the nest still feels hissing. Miss the hour and the monsters keep their lunch.
Morning Shift hunt (09:00–12:00)
Only counts between 09:00–12:00 (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 7 VenomSpider while the nest still feels hissing. Miss the hour and the monsters keep their lunch.
Lantern Hour hunt (18:00–21:00)
Only counts between 18:00–21:00 on Friday (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 12 VenomSpider while the nest still feels hissing. Miss the hour and the monsters keep their lunch.
Lantern Hour hunt (06:00–09:00)
Only counts between 06:00–09:00 on Friday (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 9 VenomSpider while the nest still feels hissing. Miss the hour and the monsters keep their lunch.
High-Sun Lunch Rush hunt (12:00–14:00)
Only counts between 12:00–14:00 (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 7 VenomSpider while the nest still feels hissing. Miss the hour and the monsters keep their lunch.
Dawn Patrol hunt (17:00–20:00)
Only counts between 17:00–20:00 (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 9 VenomSpider while the nest still feels hissing. Miss the hour and the monsters keep their lunch.
Gentle Oma thinning
The oma ground has been overrun by stomping Oma — nothing heroic, just dependable pest control. Clear 4 of them before they learn your schedule. Reward scales with effort, not drama.
Beginner's Oma
The oma ground has been overrun by stomping Oma — nothing heroic, just dependable pest control. Clear 5 of them before they learn your schedule. Reward scales with effort, not drama.
