Quests

Quest List

2,400 quests found · page 30 of 48

While wearing MartialSword

MonsterHunt Level 10 – 22 #1219
Equip your MartialSword (Weapon slot) before drawing blood — the contract is specific. Slay 12 Ghoul in the ruin; they are gnashing but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.

While wearing SpiritBlade

MonsterHunt Level 10 – 22 #1257
Equip your SpiritBlade (Weapon slot) before drawing blood — the contract is specific. Slay 9 Ghoul in the ruin; they are gnashing but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.

While wearing NephriteRing

MonsterHunt Level 10 – 22 #1274
Equip your NephriteRing ( righting right slot) before drawing blood — the contract is specific. Slay 6 Ghoul in the ruin; they are gnashing but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.

While wearing NephriteRing

MonsterHunt Level 10 – 22 #1284
Equip your NephriteRing ( righting right slot) before drawing blood — the contract is specific. Slay 12 Ghoul in the ruin; they are gnashing but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.

While wearing PrecisionPendant

MonsterHunt Level 10 – 22 #1286
Equip your PrecisionPendant (Necklace slot) before drawing blood — the contract is specific. Slay 7 Ghoul in the ruin; they are gnashing but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.

While wearing IronSword

MonsterHunt Level 10 – 22 #1302
Equip your IronSword (Weapon slot) before drawing blood — the contract is specific. Slay 12 Ghoul in the ruin; they are gnashing but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.

While wearing CopperRing

MonsterHunt Level 10 – 22 #1317
Equip your CopperRing ( righting left slot) before drawing blood — the contract is specific. Slay 10 Ghoul in the ruin; they are gnashing but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.

While wearing LifePendant

MonsterHunt Level 10 – 22 #1334
Equip your LifePendant (Necklace slot) before drawing blood — the contract is specific. Slay 13 Ghoul in the ruin; they are gnashing but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.

While wearing HookedSword

MonsterHunt Level 10 – 22 #1348
Equip your HookedSword (Weapon slot) before drawing blood — the contract is specific. Slay 11 Ghoul in the ruin; they are gnashing but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.

While wearing Candle

MonsterHunt Level 10 – 22 #1372
Equip your Candle (Torch slot) before drawing blood — the contract is specific. Slay 10 Ghoul in the ruin; they are gnashing but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.

While wearing SpiritBlade

MonsterHunt Level 10 – 22 #1398
Equip your SpiritBlade (Weapon slot) before drawing blood — the contract is specific. Slay 13 Ghoul in the ruin; they are gnashing but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.

While wearing Trident

MonsterHunt Level 10 – 22 #1425
Equip your Trident (Weapon slot) before drawing blood — the contract is specific. Slay 9 Ghoul in the ruin; they are gnashing but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.

While wearing MartialSword

MonsterHunt Level 10 – 22 #1435
Equip your MartialSword (Weapon slot) before drawing blood — the contract is specific. Slay 11 Ghoul in the ruin; they are gnashing but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.

While wearing LightArmour

MonsterHunt Level 10 – 22 #1453
Equip your LightArmour (Armour slot) before drawing blood — the contract is specific. Slay 11 Ghoul in the ruin; they are gnashing but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.

While wearing IronSword

MonsterHunt Level 10 – 22 #1466
Equip your IronSword (Weapon slot) before drawing blood — the contract is specific. Slay 8 Ghoul in the ruin; they are gnashing but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.

Fog hunter: Ghoul

MonsterHunt Level 10 – 20 #1676
Venture out while the sky obliges — fog must be falling on your map tile when the kill registers. Drop 7 gnashing Ghoul in the ruin. Umbrellas optional; stubbornness mandatory.

Rain hunter: Ghoul

MonsterHunt Level 10 – 20 #1698
Venture out while the sky obliges — rain must be falling on your map tile when the kill registers. Drop 11 gnashing Ghoul in the ruin. Umbrellas optional; stubbornness mandatory.

Fog hunter: Ghoul

MonsterHunt Level 10 – 20 #1719
Venture out while the sky obliges — fog must be falling on your map tile when the kill registers. Drop 13 gnashing Ghoul in the ruin. Umbrellas optional; stubbornness mandatory.

Snow hunter: Ghoul

MonsterHunt Level 10 – 20 #1821
Venture out while the sky obliges — snow must be falling on your map tile when the kill registers. Drop 13 gnashing Ghoul in the ruin. Umbrellas optional; stubbornness mandatory.

Fog hunter: Ghoul

MonsterHunt Level 10 – 20 #1889
Venture out while the sky obliges — fog must be falling on your map tile when the kill registers. Drop 8 gnashing Ghoul in the ruin. Umbrellas optional; stubbornness mandatory.

Fog hunter: Ghoul

MonsterHunt Level 10 – 20 #1892
Venture out while the sky obliges — fog must be falling on your map tile when the kill registers. Drop 8 gnashing Ghoul in the ruin. Umbrellas optional; stubbornness mandatory.

Fog hunter: Ghoul

MonsterHunt Level 10 – 20 #1897
Venture out while the sky obliges — fog must be falling on your map tile when the kill registers. Drop 11 gnashing Ghoul in the ruin. Umbrellas optional; stubbornness mandatory.

Snow hunter: Ghoul

MonsterHunt Level 10 – 20 #1917
Venture out while the sky obliges — snow must be falling on your map tile when the kill registers. Drop 11 gnashing Ghoul in the ruin. Umbrellas optional; stubbornness mandatory.

Snow hunter: Ghoul

MonsterHunt Level 10 – 20 #1928
Venture out while the sky obliges — snow must be falling on your map tile when the kill registers. Drop 11 gnashing Ghoul in the ruin. Umbrellas optional; stubbornness mandatory.

Hard contract: Oma

Survival Level 10 – 55 #921
Veterans posted this one with a smirk. 23 stomping Oma in the oma ground — the kind of job you accept when your potions are fresh and your boots are honest. Failure is gossip; success is lunch money for a week.

Hard contract: Oma

Survival Level 10 – 55 #967
Veterans posted this one with a smirk. 25 stomping Oma in the oma ground — the kind of job you accept when your potions are fresh and your boots are honest. Failure is gossip; success is lunch money for a week.

Hard contract: Oma

Survival Level 10 – 55 #992
Veterans posted this one with a smirk. 27 stomping Oma in the oma ground — the kind of job you accept when your potions are fresh and your boots are honest. Failure is gossip; success is lunch money for a week.

Hard contract: Oma

Survival Level 10 – 55 #1026
Veterans posted this one with a smirk. 18 stomping Oma in the oma ground — the kind of job you accept when your potions are fresh and your boots are honest. Failure is gossip; success is lunch money for a week.

Hard contract: Oma

Survival Level 10 – 55 #1032
Veterans posted this one with a smirk. 27 stomping Oma in the oma ground — the kind of job you accept when your potions are fresh and your boots are honest. Failure is gossip; success is lunch money for a week.

Hard contract: Oma

Survival Level 10 – 55 #1040
Veterans posted this one with a smirk. 29 stomping Oma in the oma ground — the kind of job you accept when your potions are fresh and your boots are honest. Failure is gossip; success is lunch money for a week.

Dress Code: Panic

Survival Level 10 – 16 #1526
Leave the shiny armour in town — stash everything but a Club and your dignity. While equipped with only that blade, cut down 8 gnashing Ghoul near the ruin. Yes, people will stare. That is half the point.

Armour Left at the Inn

Survival Level 10 – 16 #1567
Leave the shiny armour in town — stash everything but a ShortSword and your dignity. While equipped with only that blade, cut down 9 gnashing Ghoul near the ruin. Yes, people will stare. That is half the point.

Minimalist Monster Club

Survival Level 10 – 16 #1575
Leave the shiny armour in town — stash everything but a WoodenStick and your dignity. While equipped with only that blade, cut down 11 gnashing Ghoul near the ruin. Yes, people will stare. That is half the point.

Minimalist Monster Club

Survival Level 10 – 16 #1584
Leave the shiny armour in town — stash everything but a WoodenStick and your dignity. While equipped with only that blade, cut down 12 gnashing Ghoul near the ruin. Yes, people will stare. That is half the point.

Minimalist Monster Club

Survival Level 10 – 16 #1609
Leave the shiny armour in town — stash everything but a WoodenStick and your dignity. While equipped with only that blade, cut down 8 gnashing Ghoul near the ruin. Yes, people will stare. That is half the point.

Armour Left at the Inn

Survival Level 10 – 16 #1648
Leave the shiny armour in town — stash everything but a Club and your dignity. While equipped with only that blade, cut down 8 gnashing Ghoul near the ruin. Yes, people will stare. That is half the point.

Dress Code: Panic

Survival Level 10 – 16 #1656
Leave the shiny armour in town — stash everything but a WoodenSword and your dignity. While equipped with only that blade, cut down 12 gnashing Ghoul near the ruin. Yes, people will stare. That is half the point.

Dawn Patrol hunt (17:00–20:00)

TimedKill Level 10 – 19 #2180
Only counts between 17:00–20:00 (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 6 VenomSpider while the nest still feels hissing. Miss the hour and the monsters keep their lunch.

Morning Shift hunt (09:00–12:00)

TimedKill Level 10 – 19 #2221
Only counts between 09:00–12:00 (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 8 VenomSpider while the nest still feels hissing. Miss the hour and the monsters keep their lunch.

High-Sun Lunch Rush hunt (00:00–02:00)

TimedKill Level 10 – 19 #2226
Only counts between 00:00–02:00 (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 7 VenomSpider while the nest still feels hissing. Miss the hour and the monsters keep their lunch.

Dawn Patrol hunt (17:00–20:00)

TimedKill Level 10 – 19 #2262
Only counts between 17:00–20:00 (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 10 VenomSpider while the nest still feels hissing. Miss the hour and the monsters keep their lunch.

Lantern Hour hunt (18:00–21:00)

TimedKill Level 10 – 19 #2271
Only counts between 18:00–21:00 (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 14 VenomSpider while the nest still feels hissing. Miss the hour and the monsters keep their lunch.

Midnight Oil hunt (22:00–02:00)

TimedKill Level 10 – 19 #2327
Only counts between 22:00–02:00 (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 9 VenomSpider while the nest still feels hissing. Miss the hour and the monsters keep their lunch.

Morning Shift hunt (09:00–12:00)

TimedKill Level 10 – 19 #2335
Only counts between 09:00–12:00 (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 7 VenomSpider while the nest still feels hissing. Miss the hour and the monsters keep their lunch.

Lantern Hour hunt (18:00–21:00)

TimedKill Level 10 – 19 #2349
Only counts between 18:00–21:00 on Friday (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 12 VenomSpider while the nest still feels hissing. Miss the hour and the monsters keep their lunch.

Lantern Hour hunt (06:00–09:00)

TimedKill Level 10 – 19 #2350
Only counts between 06:00–09:00 on Friday (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 9 VenomSpider while the nest still feels hissing. Miss the hour and the monsters keep their lunch.

High-Sun Lunch Rush hunt (12:00–14:00)

TimedKill Level 10 – 19 #2357
Only counts between 12:00–14:00 (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 7 VenomSpider while the nest still feels hissing. Miss the hour and the monsters keep their lunch.

Dawn Patrol hunt (17:00–20:00)

TimedKill Level 10 – 19 #2392
Only counts between 17:00–20:00 (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 9 VenomSpider while the nest still feels hissing. Miss the hour and the monsters keep their lunch.

Gentle Oma thinning

MonsterHunt Level 11 – 21 #85
The oma ground has been overrun by stomping Oma — nothing heroic, just dependable pest control. Clear 4 of them before they learn your schedule. Reward scales with effort, not drama.

Beginner's Oma

MonsterHunt Level 11 – 21 #87
The oma ground has been overrun by stomping Oma — nothing heroic, just dependable pest control. Clear 5 of them before they learn your schedule. Reward scales with effort, not drama.