Quest List
2,400 quests found · page 28 of 48
Field quota: Ghoul ×13
Guild tally board wants 13 Ghoul from the ruin. They are gnashing today — do not underestimate a creature that has seen a hundred adventurers stroll past. Return when the ink on the contract is earned.
While wearing Torch
Equip your Torch (Torch slot) before drawing blood — the contract is specific. Slay 11 Zombie in the marsh; they are shambling but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing ExpelRing
Equip your ExpelRing ( righting right slot) before drawing blood — the contract is specific. Slay 6 Zombie in the marsh; they are shambling but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing PrecisionPendant
Equip your PrecisionPendant (Necklace slot) before drawing blood — the contract is specific. Slay 7 Zombie in the marsh; they are shambling but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing LifePendant
Equip your LifePendant (Necklace slot) before drawing blood — the contract is specific. Slay 10 Zombie in the marsh; they are shambling but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing ExpelRing
Equip your ExpelRing ( righting right slot) before drawing blood — the contract is specific. Slay 11 Zombie in the marsh; they are shambling but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing BronzeBracelet
Equip your BronzeBracelet (Bracelet left slot) before drawing blood — the contract is specific. Slay 6 Zombie in the marsh; they are shambling but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing SpiritBlade
Equip your SpiritBlade (Weapon slot) before drawing blood — the contract is specific. Slay 7 Zombie in the marsh; they are shambling but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing WoodenSword
Equip your WoodenSword (Weapon slot) before drawing blood — the contract is specific. Slay 13 Zombie in the marsh; they are shambling but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing IronSword
Equip your IronSword (Weapon slot) before drawing blood — the contract is specific. Slay 13 Zombie in the marsh; they are shambling but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing SpiritBlade
Equip your SpiritBlade (Weapon slot) before drawing blood — the contract is specific. Slay 12 Zombie in the marsh; they are shambling but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing LightArmour
Equip your LightArmour (Armour slot) before drawing blood — the contract is specific. Slay 6 Zombie in the marsh; they are shambling but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing HempRobe
Equip your HempRobe (Armour slot) before drawing blood — the contract is specific. Slay 7 Zombie in the marsh; they are shambling but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing LifePendant
Equip your LifePendant (Necklace slot) before drawing blood — the contract is specific. Slay 11 Zombie in the marsh; they are shambling but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing SpiritRing
Equip your SpiritRing ( righting left slot) before drawing blood — the contract is specific. Slay 14 Zombie in the marsh; they are shambling but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing WoodenStick
Equip your WoodenStick (Weapon slot) before drawing blood — the contract is specific. Slay 10 Zombie in the marsh; they are shambling but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing BronzeSword
Equip your BronzeSword (Weapon slot) before drawing blood — the contract is specific. Slay 9 Zombie in the marsh; they are shambling but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing Torch
Equip your Torch (Torch slot) before drawing blood — the contract is specific. Slay 13 Zombie in the marsh; they are shambling but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing SpiritRing
Equip your SpiritRing ( righting left slot) before drawing blood — the contract is specific. Slay 11 Zombie in the marsh; they are shambling but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing LightArmour
Equip your LightArmour (Armour slot) before drawing blood — the contract is specific. Slay 14 Zombie in the marsh; they are shambling but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing WoodenStick
Equip your WoodenStick (Weapon slot) before drawing blood — the contract is specific. Slay 14 Zombie in the marsh; they are shambling but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing WoodenSword
Equip your WoodenSword (Weapon slot) before drawing blood — the contract is specific. Slay 6 Zombie in the marsh; they are shambling but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
Snow hunter: Zombie
Venture out while the sky obliges — snow must be falling on your map tile when the kill registers. Drop 10 shambling Zombie in the marsh. Umbrellas optional; stubbornness mandatory.
Fog hunter: Zombie
Venture out while the sky obliges — fog must be falling on your map tile when the kill registers. Drop 10 shambling Zombie in the marsh. Umbrellas optional; stubbornness mandatory.
Rain hunter: Zombie
Venture out while the sky obliges — rain must be falling on your map tile when the kill registers. Drop 11 shambling Zombie in the marsh. Umbrellas optional; stubbornness mandatory.
Snow hunter: Zombie
Venture out while the sky obliges — snow must be falling on your map tile when the kill registers. Drop 15 shambling Zombie in the marsh. Umbrellas optional; stubbornness mandatory.
Snow hunter: Zombie
Venture out while the sky obliges — snow must be falling on your map tile when the kill registers. Drop 13 shambling Zombie in the marsh. Umbrellas optional; stubbornness mandatory.
Rain hunter: Zombie
Venture out while the sky obliges — rain must be falling on your map tile when the kill registers. Drop 7 shambling Zombie in the marsh. Umbrellas optional; stubbornness mandatory.
Rain hunter: Zombie
Venture out while the sky obliges — rain must be falling on your map tile when the kill registers. Drop 12 shambling Zombie in the marsh. Umbrellas optional; stubbornness mandatory.
Fog hunter: Zombie
Venture out while the sky obliges — fog must be falling on your map tile when the kill registers. Drop 15 shambling Zombie in the marsh. Umbrellas optional; stubbornness mandatory.
Fog hunter: Zombie
Venture out while the sky obliges — fog must be falling on your map tile when the kill registers. Drop 12 shambling Zombie in the marsh. Umbrellas optional; stubbornness mandatory.
Fog hunter: Zombie
Venture out while the sky obliges — fog must be falling on your map tile when the kill registers. Drop 7 shambling Zombie in the marsh. Umbrellas optional; stubbornness mandatory.
Snow hunter: Zombie
Venture out while the sky obliges — snow must be falling on your map tile when the kill registers. Drop 13 shambling Zombie in the marsh. Umbrellas optional; stubbornness mandatory.
Undies & Steel Only
Leave the shiny armour in town — stash everything but a WoodenStick and your dignity. While equipped with only that blade, cut down 6 shambling Zombie near the marsh. Yes, people will stare. That is half the point.
Undies & Steel Only
Leave the shiny armour in town — stash everything but a ShortSword and your dignity. While equipped with only that blade, cut down 11 shambling Zombie near the marsh. Yes, people will stare. That is half the point.
Almost Naked Hen Hunt
Leave the shiny armour in town — stash everything but a WoodenStick and your dignity. While equipped with only that blade, cut down 8 shambling Zombie near the marsh. Yes, people will stare. That is half the point.
Minimalist Monster Club
Leave the shiny armour in town — stash everything but a Club and your dignity. While equipped with only that blade, cut down 9 shambling Zombie near the marsh. Yes, people will stare. That is half the point.
Undies & Steel Only
Leave the shiny armour in town — stash everything but a Club and your dignity. While equipped with only that blade, cut down 5 shambling Zombie near the marsh. Yes, people will stare. That is half the point.
Dress Code: Panic
Leave the shiny armour in town — stash everything but a WoodenStick and your dignity. While equipped with only that blade, cut down 12 shambling Zombie near the marsh. Yes, people will stare. That is half the point.
Almost Naked Hen Hunt
Leave the shiny armour in town — stash everything but a ShortSword and your dignity. While equipped with only that blade, cut down 10 shambling Zombie near the marsh. Yes, people will stare. That is half the point.
Almost Naked Hen Hunt
Leave the shiny armour in town — stash everything but a ShortSword and your dignity. While equipped with only that blade, cut down 9 shambling Zombie near the marsh. Yes, people will stare. That is half the point.
Armour Left at the Inn
Leave the shiny armour in town — stash everything but a Club and your dignity. While equipped with only that blade, cut down 8 shambling Zombie near the marsh. Yes, people will stare. That is half the point.
Almost Naked Hen Hunt
Leave the shiny armour in town — stash everything but a WoodenSword and your dignity. While equipped with only that blade, cut down 11 shambling Zombie near the marsh. Yes, people will stare. That is half the point.
Undies & Steel Only
Leave the shiny armour in town — stash everything but a ShortSword and your dignity. While equipped with only that blade, cut down 12 shambling Zombie near the marsh. Yes, people will stare. That is half the point.
Armour Left at the Inn
Leave the shiny armour in town — stash everything but a Club and your dignity. While equipped with only that blade, cut down 9 shambling Zombie near the marsh. Yes, people will stare. That is half the point.
Armour Left at the Inn
Leave the shiny armour in town — stash everything but a WoodenSword and your dignity. While equipped with only that blade, cut down 7 shambling Zombie near the marsh. Yes, people will stare. That is half the point.
Dress Code: Panic
Leave the shiny armour in town — stash everything but a WoodenSword and your dignity. While equipped with only that blade, cut down 5 shambling Zombie near the marsh. Yes, people will stare. That is half the point.
Midnight Oil hunt (10:00–14:00)
Only counts between 10:00–14:00 on Wednesday (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 7 Ghoul while the ruin still feels gnashing. Miss the hour and the monsters keep their lunch.
Morning Shift hunt (09:00–12:00)
Only counts between 09:00–12:00 (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 8 Ghoul while the ruin still feels gnashing. Miss the hour and the monsters keep their lunch.
High-Sun Lunch Rush hunt (00:00–02:00)
Only counts between 00:00–02:00 (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 10 Ghoul while the ruin still feels gnashing. Miss the hour and the monsters keep their lunch.
