Quest List
2,400 quests found · page 27 of 48
Midnight Oil hunt (22:00–02:00)
Only counts between 22:00–02:00 on Saturday (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 10 Zombie while the marsh still feels shambling. Miss the hour and the monsters keep their lunch.
Dawn Patrol hunt (05:00–08:00)
Only counts between 05:00–08:00 (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 12 Zombie while the marsh still feels shambling. Miss the hour and the monsters keep their lunch.
Midnight Oil hunt (10:00–14:00)
Only counts between 10:00–14:00 on Tuesday (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 7 Zombie while the marsh still feels shambling. Miss the hour and the monsters keep their lunch.
Witching Small Hours hunt (13:00–16:00)
Only counts between 13:00–16:00 on Sunday (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 14 Zombie while the marsh still feels shambling. Miss the hour and the monsters keep their lunch.
Afternoon Grind hunt (15:00–18:00)
Only counts between 15:00–18:00 on Wednesday (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 10 Zombie while the marsh still feels shambling. Miss the hour and the monsters keep their lunch.
Midnight Oil hunt (22:00–02:00)
Only counts between 22:00–02:00 (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 10 Zombie while the marsh still feels shambling. Miss the hour and the monsters keep their lunch.
High-Sun Lunch Rush hunt (00:00–02:00)
Only counts between 00:00–02:00 (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 11 Zombie while the marsh still feels shambling. Miss the hour and the monsters keep their lunch.
Afternoon Grind hunt (03:00–06:00)
Only counts between 03:00–06:00 (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 14 Zombie while the marsh still feels shambling. Miss the hour and the monsters keep their lunch.
Dawn Patrol hunt (05:00–08:00)
Only counts between 05:00–08:00 (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 6 Zombie while the marsh still feels shambling. Miss the hour and the monsters keep their lunch.
High-Sun Lunch Rush hunt (12:00–14:00)
Only counts between 12:00–14:00 on Monday (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 14 Zombie while the marsh still feels shambling. Miss the hour and the monsters keep their lunch.
Midnight Oil hunt (22:00–02:00)
Only counts between 22:00–02:00 on Friday (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 6 Zombie while the marsh still feels shambling. Miss the hour and the monsters keep their lunch.
Afternoon Grind hunt (03:00–06:00)
Only counts between 03:00–06:00 on Monday (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 14 Zombie while the marsh still feels shambling. Miss the hour and the monsters keep their lunch.
High-Sun Lunch Rush hunt (12:00–14:00)
Only counts between 12:00–14:00 (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 8 Zombie while the marsh still feels shambling. Miss the hour and the monsters keep their lunch.
VenomSpider mop-up
The nest has been overrun by hissing VenomSpider — nothing heroic, just dependable pest control. Clear 7 of them before they learn your schedule. Reward scales with effort, not drama.
Gentle VenomSpider thinning
The nest has been overrun by hissing VenomSpider — nothing heroic, just dependable pest control. Clear 5 of them before they learn your schedule. Reward scales with effort, not drama.
Gentle VenomSpider thinning
The nest has been overrun by hissing VenomSpider — nothing heroic, just dependable pest control. Clear 5 of them before they learn your schedule. Reward scales with effort, not drama.
VenomSpider mop-up
The nest has been overrun by hissing VenomSpider — nothing heroic, just dependable pest control. Clear 4 of them before they learn your schedule. Reward scales with effort, not drama.
Soft target: VenomSpider
The nest has been overrun by hissing VenomSpider — nothing heroic, just dependable pest control. Clear 7 of them before they learn your schedule. Reward scales with effort, not drama.
VenomSpider mop-up
The nest has been overrun by hissing VenomSpider — nothing heroic, just dependable pest control. Clear 7 of them before they learn your schedule. Reward scales with effort, not drama.
VenomSpider mop-up
The nest has been overrun by hissing VenomSpider — nothing heroic, just dependable pest control. Clear 7 of them before they learn your schedule. Reward scales with effort, not drama.
VenomSpider mop-up
The nest has been overrun by hissing VenomSpider — nothing heroic, just dependable pest control. Clear 7 of them before they learn your schedule. Reward scales with effort, not drama.
Soft target: VenomSpider
The nest has been overrun by hissing VenomSpider — nothing heroic, just dependable pest control. Clear 7 of them before they learn your schedule. Reward scales with effort, not drama.
VenomSpider mop-up
The nest has been overrun by hissing VenomSpider — nothing heroic, just dependable pest control. Clear 7 of them before they learn your schedule. Reward scales with effort, not drama.
Gentle VenomSpider thinning
The nest has been overrun by hissing VenomSpider — nothing heroic, just dependable pest control. Clear 5 of them before they learn your schedule. Reward scales with effort, not drama.
Soft target: VenomSpider
The nest has been overrun by hissing VenomSpider — nothing heroic, just dependable pest control. Clear 4 of them before they learn your schedule. Reward scales with effort, not drama.
Soft target: VenomSpider
The nest has been overrun by hissing VenomSpider — nothing heroic, just dependable pest control. Clear 5 of them before they learn your schedule. Reward scales with effort, not drama.
VenomSpider mop-up
The nest has been overrun by hissing VenomSpider — nothing heroic, just dependable pest control. Clear 3 of them before they learn your schedule. Reward scales with effort, not drama.
Gentle VenomSpider thinning
The nest has been overrun by hissing VenomSpider — nothing heroic, just dependable pest control. Clear 3 of them before they learn your schedule. Reward scales with effort, not drama.
VenomSpider mop-up
The nest has been overrun by hissing VenomSpider — nothing heroic, just dependable pest control. Clear 6 of them before they learn your schedule. Reward scales with effort, not drama.
VenomSpider mop-up
The nest has been overrun by hissing VenomSpider — nothing heroic, just dependable pest control. Clear 4 of them before they learn your schedule. Reward scales with effort, not drama.
VenomSpider mop-up
The nest has been overrun by hissing VenomSpider — nothing heroic, just dependable pest control. Clear 6 of them before they learn your schedule. Reward scales with effort, not drama.
Gentle VenomSpider thinning
The nest has been overrun by hissing VenomSpider — nothing heroic, just dependable pest control. Clear 7 of them before they learn your schedule. Reward scales with effort, not drama.
Soft target: VenomSpider
The nest has been overrun by hissing VenomSpider — nothing heroic, just dependable pest control. Clear 5 of them before they learn your schedule. Reward scales with effort, not drama.
Beginner's VenomSpider
The nest has been overrun by hissing VenomSpider — nothing heroic, just dependable pest control. Clear 6 of them before they learn your schedule. Reward scales with effort, not drama.
VenomSpider mop-up
The nest has been overrun by hissing VenomSpider — nothing heroic, just dependable pest control. Clear 3 of them before they learn your schedule. Reward scales with effort, not drama.
VenomSpider mop-up
The nest has been overrun by hissing VenomSpider — nothing heroic, just dependable pest control. Clear 7 of them before they learn your schedule. Reward scales with effort, not drama.
Soft target: VenomSpider
The nest has been overrun by hissing VenomSpider — nothing heroic, just dependable pest control. Clear 3 of them before they learn your schedule. Reward scales with effort, not drama.
Field quota: Ghoul ×9
Guild tally board wants 9 Ghoul from the ruin. They are gnashing today — do not underestimate a creature that has seen a hundred adventurers stroll past. Return when the ink on the contract is earned.
Field quota: Ghoul ×9
Guild tally board wants 9 Ghoul from the ruin. They are gnashing today — do not underestimate a creature that has seen a hundred adventurers stroll past. Return when the ink on the contract is earned.
Field quota: Ghoul ×12
Guild tally board wants 12 Ghoul from the ruin. They are gnashing today — do not underestimate a creature that has seen a hundred adventurers stroll past. Return when the ink on the contract is earned.
Field quota: Ghoul ×10
Guild tally board wants 10 Ghoul from the ruin. They are gnashing today — do not underestimate a creature that has seen a hundred adventurers stroll past. Return when the ink on the contract is earned.
Field quota: Ghoul ×12
Guild tally board wants 12 Ghoul from the ruin. They are gnashing today — do not underestimate a creature that has seen a hundred adventurers stroll past. Return when the ink on the contract is earned.
Field quota: Ghoul ×12
Guild tally board wants 12 Ghoul from the ruin. They are gnashing today — do not underestimate a creature that has seen a hundred adventurers stroll past. Return when the ink on the contract is earned.
Field quota: Ghoul ×14
Guild tally board wants 14 Ghoul from the ruin. They are gnashing today — do not underestimate a creature that has seen a hundred adventurers stroll past. Return when the ink on the contract is earned.
Field quota: Ghoul ×10
Guild tally board wants 10 Ghoul from the ruin. They are gnashing today — do not underestimate a creature that has seen a hundred adventurers stroll past. Return when the ink on the contract is earned.
Field quota: Ghoul ×10
Guild tally board wants 10 Ghoul from the ruin. They are gnashing today — do not underestimate a creature that has seen a hundred adventurers stroll past. Return when the ink on the contract is earned.
Field quota: Ghoul ×14
Guild tally board wants 14 Ghoul from the ruin. They are gnashing today — do not underestimate a creature that has seen a hundred adventurers stroll past. Return when the ink on the contract is earned.
Field quota: Ghoul ×13
Guild tally board wants 13 Ghoul from the ruin. They are gnashing today — do not underestimate a creature that has seen a hundred adventurers stroll past. Return when the ink on the contract is earned.
Field quota: Ghoul ×9
Guild tally board wants 9 Ghoul from the ruin. They are gnashing today — do not underestimate a creature that has seen a hundred adventurers stroll past. Return when the ink on the contract is earned.
Field quota: Ghoul ×13
Guild tally board wants 13 Ghoul from the ruin. They are gnashing today — do not underestimate a creature that has seen a hundred adventurers stroll past. Return when the ink on the contract is earned.
