Quest List
2,400 quests found · page 24 of 48
Soft target: Ghoul
The ruin has been overrun by gnashing Ghoul — nothing heroic, just dependable pest control. Clear 5 of them before they learn your schedule. Reward scales with effort, not drama.
Ghoul mop-up
The ruin has been overrun by gnashing Ghoul — nothing heroic, just dependable pest control. Clear 4 of them before they learn your schedule. Reward scales with effort, not drama.
Ghoul mop-up
The ruin has been overrun by gnashing Ghoul — nothing heroic, just dependable pest control. Clear 6 of them before they learn your schedule. Reward scales with effort, not drama.
Ghoul mop-up
The ruin has been overrun by gnashing Ghoul — nothing heroic, just dependable pest control. Clear 4 of them before they learn your schedule. Reward scales with effort, not drama.
Ghoul mop-up
The ruin has been overrun by gnashing Ghoul — nothing heroic, just dependable pest control. Clear 6 of them before they learn your schedule. Reward scales with effort, not drama.
Soft target: Ghoul
The ruin has been overrun by gnashing Ghoul — nothing heroic, just dependable pest control. Clear 6 of them before they learn your schedule. Reward scales with effort, not drama.
Ghoul mop-up
The ruin has been overrun by gnashing Ghoul — nothing heroic, just dependable pest control. Clear 5 of them before they learn your schedule. Reward scales with effort, not drama.
Soft target: Ghoul
The ruin has been overrun by gnashing Ghoul — nothing heroic, just dependable pest control. Clear 6 of them before they learn your schedule. Reward scales with effort, not drama.
Soft target: Ghoul
The ruin has been overrun by gnashing Ghoul — nothing heroic, just dependable pest control. Clear 5 of them before they learn your schedule. Reward scales with effort, not drama.
Gentle Ghoul thinning
The ruin has been overrun by gnashing Ghoul — nothing heroic, just dependable pest control. Clear 5 of them before they learn your schedule. Reward scales with effort, not drama.
Ghoul mop-up
The ruin has been overrun by gnashing Ghoul — nothing heroic, just dependable pest control. Clear 6 of them before they learn your schedule. Reward scales with effort, not drama.
Gentle Ghoul thinning
The ruin has been overrun by gnashing Ghoul — nothing heroic, just dependable pest control. Clear 3 of them before they learn your schedule. Reward scales with effort, not drama.
Gentle Ghoul thinning
The ruin has been overrun by gnashing Ghoul — nothing heroic, just dependable pest control. Clear 7 of them before they learn your schedule. Reward scales with effort, not drama.
Beginner's Ghoul
The ruin has been overrun by gnashing Ghoul — nothing heroic, just dependable pest control. Clear 4 of them before they learn your schedule. Reward scales with effort, not drama.
Gentle Ghoul thinning
The ruin has been overrun by gnashing Ghoul — nothing heroic, just dependable pest control. Clear 3 of them before they learn your schedule. Reward scales with effort, not drama.
Gentle Ghoul thinning
The ruin has been overrun by gnashing Ghoul — nothing heroic, just dependable pest control. Clear 4 of them before they learn your schedule. Reward scales with effort, not drama.
Beginner's Ghoul
The ruin has been overrun by gnashing Ghoul — nothing heroic, just dependable pest control. Clear 6 of them before they learn your schedule. Reward scales with effort, not drama.
Ghoul mop-up
The ruin has been overrun by gnashing Ghoul — nothing heroic, just dependable pest control. Clear 4 of them before they learn your schedule. Reward scales with effort, not drama.
Gentle Ghoul thinning
The ruin has been overrun by gnashing Ghoul — nothing heroic, just dependable pest control. Clear 7 of them before they learn your schedule. Reward scales with effort, not drama.
Field quota: Zombie ×11
Guild tally board wants 11 Zombie from the marsh. They are shambling today — do not underestimate a creature that has seen a hundred adventurers stroll past. Return when the ink on the contract is earned.
Field quota: Zombie ×16
Guild tally board wants 16 Zombie from the marsh. They are shambling today — do not underestimate a creature that has seen a hundred adventurers stroll past. Return when the ink on the contract is earned.
Field quota: Zombie ×9
Guild tally board wants 9 Zombie from the marsh. They are shambling today — do not underestimate a creature that has seen a hundred adventurers stroll past. Return when the ink on the contract is earned.
Field quota: Zombie ×14
Guild tally board wants 14 Zombie from the marsh. They are shambling today — do not underestimate a creature that has seen a hundred adventurers stroll past. Return when the ink on the contract is earned.
Field quota: Zombie ×9
Guild tally board wants 9 Zombie from the marsh. They are shambling today — do not underestimate a creature that has seen a hundred adventurers stroll past. Return when the ink on the contract is earned.
Field quota: Zombie ×10
Guild tally board wants 10 Zombie from the marsh. They are shambling today — do not underestimate a creature that has seen a hundred adventurers stroll past. Return when the ink on the contract is earned.
Field quota: Zombie ×15
Guild tally board wants 15 Zombie from the marsh. They are shambling today — do not underestimate a creature that has seen a hundred adventurers stroll past. Return when the ink on the contract is earned.
Field quota: Zombie ×11
Guild tally board wants 11 Zombie from the marsh. They are shambling today — do not underestimate a creature that has seen a hundred adventurers stroll past. Return when the ink on the contract is earned.
Field quota: Zombie ×9
Guild tally board wants 9 Zombie from the marsh. They are shambling today — do not underestimate a creature that has seen a hundred adventurers stroll past. Return when the ink on the contract is earned.
Field quota: Zombie ×12
Guild tally board wants 12 Zombie from the marsh. They are shambling today — do not underestimate a creature that has seen a hundred adventurers stroll past. Return when the ink on the contract is earned.
Field quota: Zombie ×11
Guild tally board wants 11 Zombie from the marsh. They are shambling today — do not underestimate a creature that has seen a hundred adventurers stroll past. Return when the ink on the contract is earned.
Field quota: Zombie ×9
Guild tally board wants 9 Zombie from the marsh. They are shambling today — do not underestimate a creature that has seen a hundred adventurers stroll past. Return when the ink on the contract is earned.
Field quota: Zombie ×15
Guild tally board wants 15 Zombie from the marsh. They are shambling today — do not underestimate a creature that has seen a hundred adventurers stroll past. Return when the ink on the contract is earned.
Field quota: Zombie ×11
Guild tally board wants 11 Zombie from the marsh. They are shambling today — do not underestimate a creature that has seen a hundred adventurers stroll past. Return when the ink on the contract is earned.
Field quota: Zombie ×10
Guild tally board wants 10 Zombie from the marsh. They are shambling today — do not underestimate a creature that has seen a hundred adventurers stroll past. Return when the ink on the contract is earned.
Field quota: Zombie ×13
Guild tally board wants 13 Zombie from the marsh. They are shambling today — do not underestimate a creature that has seen a hundred adventurers stroll past. Return when the ink on the contract is earned.
While wearing HempRobe
Equip your HempRobe (Armour slot) before drawing blood — the contract is specific. Slay 10 BlackBoar in the mud wallow; they are tusked but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing CopperRing
Equip your CopperRing ( righting left slot) before drawing blood — the contract is specific. Slay 14 BlackBoar in the mud wallow; they are tusked but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing PickAxe
Equip your PickAxe (Weapon slot) before drawing blood — the contract is specific. Slay 9 Skeleton in the grave path; they are rattling but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing Candle
Equip your Candle (Torch slot) before drawing blood — the contract is specific. Slay 10 Skeleton in the grave path; they are rattling but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing SilkRobe
Equip your SilkRobe (Armour slot) before drawing blood — the contract is specific. Slay 14 BlackBoar in the mud wallow; they are tusked but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing Torch
Equip your Torch (Torch slot) before drawing blood — the contract is specific. Slay 13 BlackBoar in the mud wallow; they are tusked but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing BronzeSword
Equip your BronzeSword (Weapon slot) before drawing blood — the contract is specific. Slay 12 Skeleton in the grave path; they are rattling but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing Club
Equip your Club (Weapon slot) before drawing blood — the contract is specific. Slay 13 Skeleton in the grave path; they are rattling but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing IronSword
Equip your IronSword (Weapon slot) before drawing blood — the contract is specific. Slay 11 BlackBoar in the mud wallow; they are tusked but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing SilkRobe
Equip your SilkRobe (Armour slot) before drawing blood — the contract is specific. Slay 12 BlackBoar in the mud wallow; they are tusked but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing PickAxe
Equip your PickAxe (Weapon slot) before drawing blood — the contract is specific. Slay 14 BlackBoar in the mud wallow; they are tusked but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing PickAxe
Equip your PickAxe (Weapon slot) before drawing blood — the contract is specific. Slay 11 Skeleton in the grave path; they are rattling but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing PrecisionPendant
Equip your PrecisionPendant (Necklace slot) before drawing blood — the contract is specific. Slay 8 Skeleton in the grave path; they are rattling but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing ExpelRing
Equip your ExpelRing ( righting right slot) before drawing blood — the contract is specific. Slay 12 BlackBoar in the mud wallow; they are tusked but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing Torch
Equip your Torch (Torch slot) before drawing blood — the contract is specific. Slay 11 BlackBoar in the mud wallow; they are tusked but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
