Quest List
2,400 quests found · page 21 of 48
Fog hunter: RedSnake
Venture out while the sky obliges — fog must be falling on your map tile when the kill registers. Drop 8 coiling RedSnake in the scrub. Umbrellas optional; stubbornness mandatory.
Fog hunter: RedSnake
Venture out while the sky obliges — fog must be falling on your map tile when the kill registers. Drop 13 coiling RedSnake in the scrub. Umbrellas optional; stubbornness mandatory.
Fog hunter: RedSnake
Venture out while the sky obliges — fog must be falling on your map tile when the kill registers. Drop 12 coiling RedSnake in the scrub. Umbrellas optional; stubbornness mandatory.
Rain hunter: RedSnake
Venture out while the sky obliges — rain must be falling on your map tile when the kill registers. Drop 14 coiling RedSnake in the scrub. Umbrellas optional; stubbornness mandatory.
Snow hunter: RedSnake
Venture out while the sky obliges — snow must be falling on your map tile when the kill registers. Drop 10 coiling RedSnake in the scrub. Umbrellas optional; stubbornness mandatory.
Fog hunter: Scarecrow
Venture out while the sky obliges — fog must be falling on your map tile when the kill registers. Drop 10 lurching Scarecrow in the field. Umbrellas optional; stubbornness mandatory.
Fog hunter: Scarecrow
Venture out while the sky obliges — fog must be falling on your map tile when the kill registers. Drop 15 lurching Scarecrow in the field. Umbrellas optional; stubbornness mandatory.
Fog hunter: RedSnake
Venture out while the sky obliges — fog must be falling on your map tile when the kill registers. Drop 7 coiling RedSnake in the scrub. Umbrellas optional; stubbornness mandatory.
Fog hunter: Scarecrow
Venture out while the sky obliges — fog must be falling on your map tile when the kill registers. Drop 15 lurching Scarecrow in the field. Umbrellas optional; stubbornness mandatory.
Snow hunter: RedSnake
Venture out while the sky obliges — snow must be falling on your map tile when the kill registers. Drop 13 coiling RedSnake in the scrub. Umbrellas optional; stubbornness mandatory.
Rain hunter: RedSnake
Venture out while the sky obliges — rain must be falling on your map tile when the kill registers. Drop 12 coiling RedSnake in the scrub. Umbrellas optional; stubbornness mandatory.
Fog hunter: Scarecrow
Venture out while the sky obliges — fog must be falling on your map tile when the kill registers. Drop 8 lurching Scarecrow in the field. Umbrellas optional; stubbornness mandatory.
Fog hunter: RedSnake
Venture out while the sky obliges — fog must be falling on your map tile when the kill registers. Drop 15 coiling RedSnake in the scrub. Umbrellas optional; stubbornness mandatory.
Snow hunter: RedSnake
Venture out while the sky obliges — snow must be falling on your map tile when the kill registers. Drop 8 coiling RedSnake in the scrub. Umbrellas optional; stubbornness mandatory.
Rain hunter: RedSnake
Venture out while the sky obliges — rain must be falling on your map tile when the kill registers. Drop 10 coiling RedSnake in the scrub. Umbrellas optional; stubbornness mandatory.
Fog hunter: Scarecrow
Venture out while the sky obliges — fog must be falling on your map tile when the kill registers. Drop 8 lurching Scarecrow in the field. Umbrellas optional; stubbornness mandatory.
Fog hunter: Scarecrow
Venture out while the sky obliges — fog must be falling on your map tile when the kill registers. Drop 15 lurching Scarecrow in the field. Umbrellas optional; stubbornness mandatory.
Snow hunter: RedSnake
Venture out while the sky obliges — snow must be falling on your map tile when the kill registers. Drop 9 coiling RedSnake in the scrub. Umbrellas optional; stubbornness mandatory.
Fog hunter: RedSnake
Venture out while the sky obliges — fog must be falling on your map tile when the kill registers. Drop 8 coiling RedSnake in the scrub. Umbrellas optional; stubbornness mandatory.
Rain hunter: Scarecrow
Venture out while the sky obliges — rain must be falling on your map tile when the kill registers. Drop 10 lurching Scarecrow in the field. Umbrellas optional; stubbornness mandatory.
Minimalist Monster Club
Leave the shiny armour in town — stash everything but a WoodenStick and your dignity. While equipped with only that blade, cut down 7 lurching Scarecrow near the field. Yes, people will stare. That is half the point.
Almost Naked Hen Hunt
Leave the shiny armour in town — stash everything but a Club and your dignity. While equipped with only that blade, cut down 10 lurching Scarecrow near the field. Yes, people will stare. That is half the point.
Minimalist Monster Club
Leave the shiny armour in town — stash everything but a WoodenSword and your dignity. While equipped with only that blade, cut down 7 lurching Scarecrow near the field. Yes, people will stare. That is half the point.
Minimalist Monster Club
Leave the shiny armour in town — stash everything but a WoodenStick and your dignity. While equipped with only that blade, cut down 9 lurching Scarecrow near the field. Yes, people will stare. That is half the point.
Minimalist Monster Club
Leave the shiny armour in town — stash everything but a WoodenSword and your dignity. While equipped with only that blade, cut down 5 lurching Scarecrow near the field. Yes, people will stare. That is half the point.
Armour Left at the Inn
Leave the shiny armour in town — stash everything but a WoodenStick and your dignity. While equipped with only that blade, cut down 5 lurching Scarecrow near the field. Yes, people will stare. That is half the point.
Armour Left at the Inn
Leave the shiny armour in town — stash everything but a WoodenSword and your dignity. While equipped with only that blade, cut down 12 lurching Scarecrow near the field. Yes, people will stare. That is half the point.
Minimalist Monster Club
Leave the shiny armour in town — stash everything but a WoodenSword and your dignity. While equipped with only that blade, cut down 8 lurching Scarecrow near the field. Yes, people will stare. That is half the point.
Almost Naked Hen Hunt
Leave the shiny armour in town — stash everything but a Club and your dignity. While equipped with only that blade, cut down 9 lurching Scarecrow near the field. Yes, people will stare. That is half the point.
Minimalist Monster Club
Leave the shiny armour in town — stash everything but a WoodenStick and your dignity. While equipped with only that blade, cut down 10 lurching Scarecrow near the field. Yes, people will stare. That is half the point.
Undies & Steel Only
Leave the shiny armour in town — stash everything but a ShortSword and your dignity. While equipped with only that blade, cut down 5 lurching Scarecrow near the field. Yes, people will stare. That is half the point.
Dress Code: Panic
Leave the shiny armour in town — stash everything but a WoodenSword and your dignity. While equipped with only that blade, cut down 6 lurching Scarecrow near the field. Yes, people will stare. That is half the point.
Almost Naked Hen Hunt
Leave the shiny armour in town — stash everything but a Club and your dignity. While equipped with only that blade, cut down 9 lurching Scarecrow near the field. Yes, people will stare. That is half the point.
Undies & Steel Only
Leave the shiny armour in town — stash everything but a WoodenSword and your dignity. While equipped with only that blade, cut down 7 lurching Scarecrow near the field. Yes, people will stare. That is half the point.
Almost Naked Hen Hunt
Leave the shiny armour in town — stash everything but a WoodenStick and your dignity. While equipped with only that blade, cut down 12 lurching Scarecrow near the field. Yes, people will stare. That is half the point.
Minimalist Monster Club
Leave the shiny armour in town — stash everything but a ShortSword and your dignity. While equipped with only that blade, cut down 6 lurching Scarecrow near the field. Yes, people will stare. That is half the point.
Minimalist Monster Club
Leave the shiny armour in town — stash everything but a WoodenSword and your dignity. While equipped with only that blade, cut down 8 lurching Scarecrow near the field. Yes, people will stare. That is half the point.
Afternoon Grind hunt (15:00–18:00)
Only counts between 15:00–18:00 on Thursday (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 7 SpiderBat while the grotto still feels fluttering. Miss the hour and the monsters keep their lunch.
Afternoon Grind hunt (15:00–18:00)
Only counts between 15:00–18:00 (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 12 SpiderBat while the grotto still feels fluttering. Miss the hour and the monsters keep their lunch.
Afternoon Grind hunt (03:00–06:00)
Only counts between 03:00–06:00 (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 14 SpiderBat while the grotto still feels fluttering. Miss the hour and the monsters keep their lunch.
Morning Shift hunt (09:00–12:00)
Only counts between 09:00–12:00 on Monday (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 11 SpiderBat while the grotto still feels fluttering. Miss the hour and the monsters keep their lunch.
Witching Small Hours hunt (01:00–04:00)
Only counts between 01:00–04:00 (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 12 SpiderBat while the grotto still feels fluttering. Miss the hour and the monsters keep their lunch.
High-Sun Lunch Rush hunt (12:00–14:00)
Only counts between 12:00–14:00 on Saturday (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 11 SpiderBat while the grotto still feels fluttering. Miss the hour and the monsters keep their lunch.
High-Sun Lunch Rush hunt (12:00–14:00)
Only counts between 12:00–14:00 (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 8 SpiderBat while the grotto still feels fluttering. Miss the hour and the monsters keep their lunch.
Zombie mop-up
The marsh has been overrun by shambling Zombie — nothing heroic, just dependable pest control. Clear 3 of them before they learn your schedule. Reward scales with effort, not drama.
Zombie mop-up
The marsh has been overrun by shambling Zombie — nothing heroic, just dependable pest control. Clear 5 of them before they learn your schedule. Reward scales with effort, not drama.
Soft target: Zombie
The marsh has been overrun by shambling Zombie — nothing heroic, just dependable pest control. Clear 5 of them before they learn your schedule. Reward scales with effort, not drama.
Zombie mop-up
The marsh has been overrun by shambling Zombie — nothing heroic, just dependable pest control. Clear 5 of them before they learn your schedule. Reward scales with effort, not drama.
Zombie mop-up
The marsh has been overrun by shambling Zombie — nothing heroic, just dependable pest control. Clear 4 of them before they learn your schedule. Reward scales with effort, not drama.
Gentle Zombie thinning
The marsh has been overrun by shambling Zombie — nothing heroic, just dependable pest control. Clear 4 of them before they learn your schedule. Reward scales with effort, not drama.
