Quests

Quest List

2,400 quests found · page 21 of 48

Fog hunter: RedSnake

MonsterHunt Level 6 – 16 #1751
Venture out while the sky obliges — fog must be falling on your map tile when the kill registers. Drop 8 coiling RedSnake in the scrub. Umbrellas optional; stubbornness mandatory.

Fog hunter: RedSnake

MonsterHunt Level 6 – 16 #1755
Venture out while the sky obliges — fog must be falling on your map tile when the kill registers. Drop 13 coiling RedSnake in the scrub. Umbrellas optional; stubbornness mandatory.

Fog hunter: RedSnake

MonsterHunt Level 6 – 16 #1758
Venture out while the sky obliges — fog must be falling on your map tile when the kill registers. Drop 12 coiling RedSnake in the scrub. Umbrellas optional; stubbornness mandatory.

Rain hunter: RedSnake

MonsterHunt Level 6 – 16 #1768
Venture out while the sky obliges — rain must be falling on your map tile when the kill registers. Drop 14 coiling RedSnake in the scrub. Umbrellas optional; stubbornness mandatory.

Snow hunter: RedSnake

MonsterHunt Level 6 – 16 #1769
Venture out while the sky obliges — snow must be falling on your map tile when the kill registers. Drop 10 coiling RedSnake in the scrub. Umbrellas optional; stubbornness mandatory.

Fog hunter: Scarecrow

MonsterHunt Level 6 – 16 #1793
Venture out while the sky obliges — fog must be falling on your map tile when the kill registers. Drop 10 lurching Scarecrow in the field. Umbrellas optional; stubbornness mandatory.

Fog hunter: Scarecrow

MonsterHunt Level 6 – 16 #1807
Venture out while the sky obliges — fog must be falling on your map tile when the kill registers. Drop 15 lurching Scarecrow in the field. Umbrellas optional; stubbornness mandatory.

Fog hunter: RedSnake

MonsterHunt Level 6 – 16 #1809
Venture out while the sky obliges — fog must be falling on your map tile when the kill registers. Drop 7 coiling RedSnake in the scrub. Umbrellas optional; stubbornness mandatory.

Fog hunter: Scarecrow

MonsterHunt Level 6 – 16 #1820
Venture out while the sky obliges — fog must be falling on your map tile when the kill registers. Drop 15 lurching Scarecrow in the field. Umbrellas optional; stubbornness mandatory.

Snow hunter: RedSnake

MonsterHunt Level 6 – 16 #1841
Venture out while the sky obliges — snow must be falling on your map tile when the kill registers. Drop 13 coiling RedSnake in the scrub. Umbrellas optional; stubbornness mandatory.

Rain hunter: RedSnake

MonsterHunt Level 6 – 16 #1853
Venture out while the sky obliges — rain must be falling on your map tile when the kill registers. Drop 12 coiling RedSnake in the scrub. Umbrellas optional; stubbornness mandatory.

Fog hunter: Scarecrow

MonsterHunt Level 6 – 16 #1860
Venture out while the sky obliges — fog must be falling on your map tile when the kill registers. Drop 8 lurching Scarecrow in the field. Umbrellas optional; stubbornness mandatory.

Fog hunter: RedSnake

MonsterHunt Level 6 – 16 #1866
Venture out while the sky obliges — fog must be falling on your map tile when the kill registers. Drop 15 coiling RedSnake in the scrub. Umbrellas optional; stubbornness mandatory.

Snow hunter: RedSnake

MonsterHunt Level 6 – 16 #1869
Venture out while the sky obliges — snow must be falling on your map tile when the kill registers. Drop 8 coiling RedSnake in the scrub. Umbrellas optional; stubbornness mandatory.

Rain hunter: RedSnake

MonsterHunt Level 6 – 16 #1885
Venture out while the sky obliges — rain must be falling on your map tile when the kill registers. Drop 10 coiling RedSnake in the scrub. Umbrellas optional; stubbornness mandatory.

Fog hunter: Scarecrow

MonsterHunt Level 6 – 16 #1893
Venture out while the sky obliges — fog must be falling on your map tile when the kill registers. Drop 8 lurching Scarecrow in the field. Umbrellas optional; stubbornness mandatory.

Fog hunter: Scarecrow

MonsterHunt Level 6 – 16 #1905
Venture out while the sky obliges — fog must be falling on your map tile when the kill registers. Drop 15 lurching Scarecrow in the field. Umbrellas optional; stubbornness mandatory.

Snow hunter: RedSnake

MonsterHunt Level 6 – 16 #1912
Venture out while the sky obliges — snow must be falling on your map tile when the kill registers. Drop 9 coiling RedSnake in the scrub. Umbrellas optional; stubbornness mandatory.

Fog hunter: RedSnake

MonsterHunt Level 6 – 16 #1930
Venture out while the sky obliges — fog must be falling on your map tile when the kill registers. Drop 8 coiling RedSnake in the scrub. Umbrellas optional; stubbornness mandatory.

Rain hunter: Scarecrow

MonsterHunt Level 6 – 16 #1939
Venture out while the sky obliges — rain must be falling on your map tile when the kill registers. Drop 10 lurching Scarecrow in the field. Umbrellas optional; stubbornness mandatory.

Minimalist Monster Club

Survival Level 6 – 12 #1525
Leave the shiny armour in town — stash everything but a WoodenStick and your dignity. While equipped with only that blade, cut down 7 lurching Scarecrow near the field. Yes, people will stare. That is half the point.

Almost Naked Hen Hunt

Survival Level 6 – 12 #1536
Leave the shiny armour in town — stash everything but a Club and your dignity. While equipped with only that blade, cut down 10 lurching Scarecrow near the field. Yes, people will stare. That is half the point.

Minimalist Monster Club

Survival Level 6 – 12 #1545
Leave the shiny armour in town — stash everything but a WoodenSword and your dignity. While equipped with only that blade, cut down 7 lurching Scarecrow near the field. Yes, people will stare. That is half the point.

Minimalist Monster Club

Survival Level 6 – 12 #1561
Leave the shiny armour in town — stash everything but a WoodenStick and your dignity. While equipped with only that blade, cut down 9 lurching Scarecrow near the field. Yes, people will stare. That is half the point.

Minimalist Monster Club

Survival Level 6 – 12 #1566
Leave the shiny armour in town — stash everything but a WoodenSword and your dignity. While equipped with only that blade, cut down 5 lurching Scarecrow near the field. Yes, people will stare. That is half the point.

Armour Left at the Inn

Survival Level 6 – 12 #1587
Leave the shiny armour in town — stash everything but a WoodenStick and your dignity. While equipped with only that blade, cut down 5 lurching Scarecrow near the field. Yes, people will stare. That is half the point.

Armour Left at the Inn

Survival Level 6 – 12 #1595
Leave the shiny armour in town — stash everything but a WoodenSword and your dignity. While equipped with only that blade, cut down 12 lurching Scarecrow near the field. Yes, people will stare. That is half the point.

Minimalist Monster Club

Survival Level 6 – 12 #1601
Leave the shiny armour in town — stash everything but a WoodenSword and your dignity. While equipped with only that blade, cut down 8 lurching Scarecrow near the field. Yes, people will stare. That is half the point.

Almost Naked Hen Hunt

Survival Level 6 – 12 #1603
Leave the shiny armour in town — stash everything but a Club and your dignity. While equipped with only that blade, cut down 9 lurching Scarecrow near the field. Yes, people will stare. That is half the point.

Minimalist Monster Club

Survival Level 6 – 12 #1615
Leave the shiny armour in town — stash everything but a WoodenStick and your dignity. While equipped with only that blade, cut down 10 lurching Scarecrow near the field. Yes, people will stare. That is half the point.

Undies & Steel Only

Survival Level 6 – 12 #1620
Leave the shiny armour in town — stash everything but a ShortSword and your dignity. While equipped with only that blade, cut down 5 lurching Scarecrow near the field. Yes, people will stare. That is half the point.

Dress Code: Panic

Survival Level 6 – 12 #1621
Leave the shiny armour in town — stash everything but a WoodenSword and your dignity. While equipped with only that blade, cut down 6 lurching Scarecrow near the field. Yes, people will stare. That is half the point.

Almost Naked Hen Hunt

Survival Level 6 – 12 #1622
Leave the shiny armour in town — stash everything but a Club and your dignity. While equipped with only that blade, cut down 9 lurching Scarecrow near the field. Yes, people will stare. That is half the point.

Undies & Steel Only

Survival Level 6 – 12 #1631
Leave the shiny armour in town — stash everything but a WoodenSword and your dignity. While equipped with only that blade, cut down 7 lurching Scarecrow near the field. Yes, people will stare. That is half the point.

Almost Naked Hen Hunt

Survival Level 6 – 12 #1647
Leave the shiny armour in town — stash everything but a WoodenStick and your dignity. While equipped with only that blade, cut down 12 lurching Scarecrow near the field. Yes, people will stare. That is half the point.

Minimalist Monster Club

Survival Level 6 – 12 #1651
Leave the shiny armour in town — stash everything but a ShortSword and your dignity. While equipped with only that blade, cut down 6 lurching Scarecrow near the field. Yes, people will stare. That is half the point.

Minimalist Monster Club

Survival Level 6 – 12 #1655
Leave the shiny armour in town — stash everything but a WoodenSword and your dignity. While equipped with only that blade, cut down 8 lurching Scarecrow near the field. Yes, people will stare. That is half the point.

Afternoon Grind hunt (15:00–18:00)

TimedKill Level 6 – 15 #2167
Only counts between 15:00–18:00 on Thursday (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 7 SpiderBat while the grotto still feels fluttering. Miss the hour and the monsters keep their lunch.

Afternoon Grind hunt (15:00–18:00)

TimedKill Level 6 – 15 #2215
Only counts between 15:00–18:00 (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 12 SpiderBat while the grotto still feels fluttering. Miss the hour and the monsters keep their lunch.

Afternoon Grind hunt (03:00–06:00)

TimedKill Level 6 – 15 #2230
Only counts between 03:00–06:00 (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 14 SpiderBat while the grotto still feels fluttering. Miss the hour and the monsters keep their lunch.

Morning Shift hunt (09:00–12:00)

TimedKill Level 6 – 15 #2231
Only counts between 09:00–12:00 on Monday (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 11 SpiderBat while the grotto still feels fluttering. Miss the hour and the monsters keep their lunch.

Witching Small Hours hunt (01:00–04:00)

TimedKill Level 6 – 15 #2293
Only counts between 01:00–04:00 (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 12 SpiderBat while the grotto still feels fluttering. Miss the hour and the monsters keep their lunch.

High-Sun Lunch Rush hunt (12:00–14:00)

TimedKill Level 6 – 15 #2339
Only counts between 12:00–14:00 on Saturday (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 11 SpiderBat while the grotto still feels fluttering. Miss the hour and the monsters keep their lunch.

High-Sun Lunch Rush hunt (12:00–14:00)

TimedKill Level 6 – 15 #2353
Only counts between 12:00–14:00 (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 8 SpiderBat while the grotto still feels fluttering. Miss the hour and the monsters keep their lunch.

Zombie mop-up

MonsterHunt Level 7 – 17 #20
The marsh has been overrun by shambling Zombie — nothing heroic, just dependable pest control. Clear 3 of them before they learn your schedule. Reward scales with effort, not drama.

Zombie mop-up

MonsterHunt Level 7 – 17 #36
The marsh has been overrun by shambling Zombie — nothing heroic, just dependable pest control. Clear 5 of them before they learn your schedule. Reward scales with effort, not drama.

Soft target: Zombie

MonsterHunt Level 7 – 17 #69
The marsh has been overrun by shambling Zombie — nothing heroic, just dependable pest control. Clear 5 of them before they learn your schedule. Reward scales with effort, not drama.

Zombie mop-up

MonsterHunt Level 7 – 17 #78
The marsh has been overrun by shambling Zombie — nothing heroic, just dependable pest control. Clear 5 of them before they learn your schedule. Reward scales with effort, not drama.

Zombie mop-up

MonsterHunt Level 7 – 17 #81
The marsh has been overrun by shambling Zombie — nothing heroic, just dependable pest control. Clear 4 of them before they learn your schedule. Reward scales with effort, not drama.

Gentle Zombie thinning

MonsterHunt Level 7 – 17 #89
The marsh has been overrun by shambling Zombie — nothing heroic, just dependable pest control. Clear 4 of them before they learn your schedule. Reward scales with effort, not drama.