Quest List
2,400 quests found · page 18 of 48
While wearing BronzeBracelet
Equip your BronzeBracelet (Bracelet left slot) before drawing blood — the contract is specific. Slay 6 Wolf in the forest edge; they are hungry but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing CopperRing
Equip your CopperRing ( righting left slot) before drawing blood — the contract is specific. Slay 10 Wolf in the forest edge; they are hungry but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing PickAxe
Equip your PickAxe (Weapon slot) before drawing blood — the contract is specific. Slay 14 Wolf in the forest edge; they are hungry but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing ShortSword
Equip your ShortSword (Weapon slot) before drawing blood — the contract is specific. Slay 8 Wolf in the forest edge; they are hungry but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing BronzeSword
Equip your BronzeSword (Weapon slot) before drawing blood — the contract is specific. Slay 7 Wolf in the forest edge; they are hungry but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing BronzeSword
Equip your BronzeSword (Weapon slot) before drawing blood — the contract is specific. Slay 12 Wolf in the forest edge; they are hungry but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing Sabre
Equip your Sabre (Weapon slot) before drawing blood — the contract is specific. Slay 11 Wolf in the forest edge; they are hungry but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing NephriteRing
Equip your NephriteRing ( righting right slot) before drawing blood — the contract is specific. Slay 10 Wolf in the forest edge; they are hungry but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing BronzeSword
Equip your BronzeSword (Weapon slot) before drawing blood — the contract is specific. Slay 6 Wolf in the forest edge; they are hungry but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing CopperRing
Equip your CopperRing ( righting left slot) before drawing blood — the contract is specific. Slay 12 Wolf in the forest edge; they are hungry but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing CopperRing
Equip your CopperRing ( righting left slot) before drawing blood — the contract is specific. Slay 14 Wolf in the forest edge; they are hungry but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing HempRobe
Equip your HempRobe (Armour slot) before drawing blood — the contract is specific. Slay 8 Wolf in the forest edge; they are hungry but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing Torch
Equip your Torch (Torch slot) before drawing blood — the contract is specific. Slay 7 Wolf in the forest edge; they are hungry but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing Torch
Equip your Torch (Torch slot) before drawing blood — the contract is specific. Slay 8 Wolf in the forest edge; they are hungry but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing Club
Equip your Club (Weapon slot) before drawing blood — the contract is specific. Slay 14 Wolf in the forest edge; they are hungry but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing HookedSword
Equip your HookedSword (Weapon slot) before drawing blood — the contract is specific. Slay 14 Wolf in the forest edge; they are hungry but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
Snow hunter: Wolf
Venture out while the sky obliges — snow must be falling on your map tile when the kill registers. Drop 10 hungry Wolf in the forest edge. Umbrellas optional; stubbornness mandatory.
Rain hunter: Wolf
Venture out while the sky obliges — rain must be falling on your map tile when the kill registers. Drop 11 hungry Wolf in the forest edge. Umbrellas optional; stubbornness mandatory.
Rain hunter: Wolf
Venture out while the sky obliges — rain must be falling on your map tile when the kill registers. Drop 14 hungry Wolf in the forest edge. Umbrellas optional; stubbornness mandatory.
Snow hunter: Wolf
Venture out while the sky obliges — snow must be falling on your map tile when the kill registers. Drop 15 hungry Wolf in the forest edge. Umbrellas optional; stubbornness mandatory.
Snow hunter: Wolf
Venture out while the sky obliges — snow must be falling on your map tile when the kill registers. Drop 7 hungry Wolf in the forest edge. Umbrellas optional; stubbornness mandatory.
Snow hunter: Wolf
Venture out while the sky obliges — snow must be falling on your map tile when the kill registers. Drop 15 hungry Wolf in the forest edge. Umbrellas optional; stubbornness mandatory.
Rain hunter: Wolf
Venture out while the sky obliges — rain must be falling on your map tile when the kill registers. Drop 10 hungry Wolf in the forest edge. Umbrellas optional; stubbornness mandatory.
Snow hunter: Wolf
Venture out while the sky obliges — snow must be falling on your map tile when the kill registers. Drop 7 hungry Wolf in the forest edge. Umbrellas optional; stubbornness mandatory.
Dress Code: Panic
Leave the shiny armour in town — stash everything but a WoodenStick and your dignity. While equipped with only that blade, cut down 12 hungry Wolf near the forest edge. Yes, people will stare. That is half the point.
Armour Left at the Inn
Leave the shiny armour in town — stash everything but a WoodenSword and your dignity. While equipped with only that blade, cut down 6 hungry Wolf near the forest edge. Yes, people will stare. That is half the point.
Dress Code: Panic
Leave the shiny armour in town — stash everything but a ShortSword and your dignity. While equipped with only that blade, cut down 9 hungry Wolf near the forest edge. Yes, people will stare. That is half the point.
Almost Naked Hen Hunt
Leave the shiny armour in town — stash everything but a Club and your dignity. While equipped with only that blade, cut down 12 hungry Wolf near the forest edge. Yes, people will stare. That is half the point.
Undies & Steel Only
Leave the shiny armour in town — stash everything but a Club and your dignity. While equipped with only that blade, cut down 11 hungry Wolf near the forest edge. Yes, people will stare. That is half the point.
Lantern Hour hunt (18:00–21:00)
Only counts between 18:00–21:00 (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 8 Scarecrow while the field still feels lurching. Miss the hour and the monsters keep their lunch.
Morning Shift hunt (09:00–12:00)
Only counts between 09:00–12:00 (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 10 RedSnake while the scrub still feels coiling. Miss the hour and the monsters keep their lunch.
Midnight Oil hunt (22:00–02:00)
Only counts between 22:00–02:00 (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 6 RedSnake while the scrub still feels coiling. Miss the hour and the monsters keep their lunch.
Afternoon Grind hunt (03:00–06:00)
Only counts between 03:00–06:00 (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 7 RedSnake while the scrub still feels coiling. Miss the hour and the monsters keep their lunch.
Lantern Hour hunt (18:00–21:00)
Only counts between 18:00–21:00 (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 7 Scarecrow while the field still feels lurching. Miss the hour and the monsters keep their lunch.
Lantern Hour hunt (06:00–09:00)
Only counts between 06:00–09:00 (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 14 Scarecrow while the field still feels lurching. Miss the hour and the monsters keep their lunch.
Morning Shift hunt (09:00–12:00)
Only counts between 09:00–12:00 (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 7 RedSnake while the scrub still feels coiling. Miss the hour and the monsters keep their lunch.
Midnight Oil hunt (10:00–14:00)
Only counts between 10:00–14:00 on Sunday (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 14 RedSnake while the scrub still feels coiling. Miss the hour and the monsters keep their lunch.
High-Sun Lunch Rush hunt (12:00–14:00)
Only counts between 12:00–14:00 (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 6 RedSnake while the scrub still feels coiling. Miss the hour and the monsters keep their lunch.
High-Sun Lunch Rush hunt (00:00–02:00)
Only counts between 00:00–02:00 (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 8 Scarecrow while the field still feels lurching. Miss the hour and the monsters keep their lunch.
Afternoon Grind hunt (03:00–06:00)
Only counts between 03:00–06:00 (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 13 RedSnake while the scrub still feels coiling. Miss the hour and the monsters keep their lunch.
Lantern Hour hunt (18:00–21:00)
Only counts between 18:00–21:00 (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 8 Scarecrow while the field still feels lurching. Miss the hour and the monsters keep their lunch.
Witching Small Hours hunt (13:00–16:00)
Only counts between 13:00–16:00 (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 11 RedSnake while the scrub still feels coiling. Miss the hour and the monsters keep their lunch.
Soft target: BlackBoar
The mud wallow has been overrun by tusked BlackBoar — nothing heroic, just dependable pest control. Clear 7 of them before they learn your schedule. Reward scales with effort, not drama.
BlackBoar mop-up
The mud wallow has been overrun by tusked BlackBoar — nothing heroic, just dependable pest control. Clear 3 of them before they learn your schedule. Reward scales with effort, not drama.
Soft target: BlackBoar
The mud wallow has been overrun by tusked BlackBoar — nothing heroic, just dependable pest control. Clear 7 of them before they learn your schedule. Reward scales with effort, not drama.
Gentle Skeleton thinning
The grave path has been overrun by rattling Skeleton — nothing heroic, just dependable pest control. Clear 7 of them before they learn your schedule. Reward scales with effort, not drama.
BlackBoar mop-up
The mud wallow has been overrun by tusked BlackBoar — nothing heroic, just dependable pest control. Clear 7 of them before they learn your schedule. Reward scales with effort, not drama.
Soft target: Skeleton
The grave path has been overrun by rattling Skeleton — nothing heroic, just dependable pest control. Clear 3 of them before they learn your schedule. Reward scales with effort, not drama.
BlackBoar mop-up
The mud wallow has been overrun by tusked BlackBoar — nothing heroic, just dependable pest control. Clear 4 of them before they learn your schedule. Reward scales with effort, not drama.
Beginner's BlackBoar
The mud wallow has been overrun by tusked BlackBoar — nothing heroic, just dependable pest control. Clear 3 of them before they learn your schedule. Reward scales with effort, not drama.
