Quest List
2,400 quests found · page 23 of 48
While wearing BronzeBracelet
Equip your BronzeBracelet (Bracelet left slot) before drawing blood — the contract is specific. Slay 12 SpiderBat in the grotto; they are fluttering but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing Sabre
Equip your Sabre (Weapon slot) before drawing blood — the contract is specific. Slay 11 SpiderBat in the grotto; they are fluttering but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing BronzeBracelet
Equip your BronzeBracelet (Bracelet left slot) before drawing blood — the contract is specific. Slay 6 SpiderBat in the grotto; they are fluttering but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing SilkRobe
Equip your SilkRobe (Armour slot) before drawing blood — the contract is specific. Slay 11 SpiderBat in the grotto; they are fluttering but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing LifePendant
Equip your LifePendant (Necklace slot) before drawing blood — the contract is specific. Slay 8 SpiderBat in the grotto; they are fluttering but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing SpiritBlade
Equip your SpiritBlade (Weapon slot) before drawing blood — the contract is specific. Slay 9 SpiderBat in the grotto; they are fluttering but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing Club
Equip your Club (Weapon slot) before drawing blood — the contract is specific. Slay 12 SpiderBat in the grotto; they are fluttering but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing Sabre
Equip your Sabre (Weapon slot) before drawing blood — the contract is specific. Slay 11 SpiderBat in the grotto; they are fluttering but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing Torch
Equip your Torch (Torch slot) before drawing blood — the contract is specific. Slay 13 SpiderBat in the grotto; they are fluttering but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing PickAxe
Equip your PickAxe (Weapon slot) before drawing blood — the contract is specific. Slay 8 SpiderBat in the grotto; they are fluttering but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing WoodenSword
Equip your WoodenSword (Weapon slot) before drawing blood — the contract is specific. Slay 6 SpiderBat in the grotto; they are fluttering but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing HempRobe
Equip your HempRobe (Armour slot) before drawing blood — the contract is specific. Slay 10 SpiderBat in the grotto; they are fluttering but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing IronSword
Equip your IronSword (Weapon slot) before drawing blood — the contract is specific. Slay 8 SpiderBat in the grotto; they are fluttering but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
Fog hunter: SpiderBat
Venture out while the sky obliges — fog must be falling on your map tile when the kill registers. Drop 7 fluttering SpiderBat in the grotto. Umbrellas optional; stubbornness mandatory.
Rain hunter: SpiderBat
Venture out while the sky obliges — rain must be falling on your map tile when the kill registers. Drop 12 fluttering SpiderBat in the grotto. Umbrellas optional; stubbornness mandatory.
Rain hunter: SpiderBat
Venture out while the sky obliges — rain must be falling on your map tile when the kill registers. Drop 7 fluttering SpiderBat in the grotto. Umbrellas optional; stubbornness mandatory.
Fog hunter: SpiderBat
Venture out while the sky obliges — fog must be falling on your map tile when the kill registers. Drop 10 fluttering SpiderBat in the grotto. Umbrellas optional; stubbornness mandatory.
Rain hunter: SpiderBat
Venture out while the sky obliges — rain must be falling on your map tile when the kill registers. Drop 8 fluttering SpiderBat in the grotto. Umbrellas optional; stubbornness mandatory.
Fog hunter: SpiderBat
Venture out while the sky obliges — fog must be falling on your map tile when the kill registers. Drop 10 fluttering SpiderBat in the grotto. Umbrellas optional; stubbornness mandatory.
Fog hunter: SpiderBat
Venture out while the sky obliges — fog must be falling on your map tile when the kill registers. Drop 9 fluttering SpiderBat in the grotto. Umbrellas optional; stubbornness mandatory.
Snow hunter: SpiderBat
Venture out while the sky obliges — snow must be falling on your map tile when the kill registers. Drop 8 fluttering SpiderBat in the grotto. Umbrellas optional; stubbornness mandatory.
Rain hunter: SpiderBat
Venture out while the sky obliges — rain must be falling on your map tile when the kill registers. Drop 9 fluttering SpiderBat in the grotto. Umbrellas optional; stubbornness mandatory.
Snow hunter: SpiderBat
Venture out while the sky obliges — snow must be falling on your map tile when the kill registers. Drop 15 fluttering SpiderBat in the grotto. Umbrellas optional; stubbornness mandatory.
Snow hunter: SpiderBat
Venture out while the sky obliges — snow must be falling on your map tile when the kill registers. Drop 15 fluttering SpiderBat in the grotto. Umbrellas optional; stubbornness mandatory.
Snow hunter: SpiderBat
Venture out while the sky obliges — snow must be falling on your map tile when the kill registers. Drop 8 fluttering SpiderBat in the grotto. Umbrellas optional; stubbornness mandatory.
Rain hunter: SpiderBat
Venture out while the sky obliges — rain must be falling on your map tile when the kill registers. Drop 7 fluttering SpiderBat in the grotto. Umbrellas optional; stubbornness mandatory.
High-Sun Lunch Rush hunt (00:00–02:00)
Only counts between 00:00–02:00 (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 8 BlackBoar while the mud wallow still feels tusked. Miss the hour and the monsters keep their lunch.
Dawn Patrol hunt (05:00–08:00)
Only counts between 05:00–08:00 on Saturday (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 10 Skeleton while the grave path still feels rattling. Miss the hour and the monsters keep their lunch.
Afternoon Grind hunt (03:00–06:00)
Only counts between 03:00–06:00 (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 11 BlackBoar while the mud wallow still feels tusked. Miss the hour and the monsters keep their lunch.
High-Sun Lunch Rush hunt (12:00–14:00)
Only counts between 12:00–14:00 on Sunday (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 12 BlackBoar while the mud wallow still feels tusked. Miss the hour and the monsters keep their lunch.
Witching Small Hours hunt (13:00–16:00)
Only counts between 13:00–16:00 (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 7 BlackBoar while the mud wallow still feels tusked. Miss the hour and the monsters keep their lunch.
Afternoon Grind hunt (03:00–06:00)
Only counts between 03:00–06:00 on Thursday (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 8 Skeleton while the grave path still feels rattling. Miss the hour and the monsters keep their lunch.
High-Sun Lunch Rush hunt (00:00–02:00)
Only counts between 00:00–02:00 (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 9 BlackBoar while the mud wallow still feels tusked. Miss the hour and the monsters keep their lunch.
Morning Shift hunt (09:00–12:00)
Only counts between 09:00–12:00 on Wednesday (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 8 Skeleton while the grave path still feels rattling. Miss the hour and the monsters keep their lunch.
Morning Shift hunt (21:00–00:00)
Only counts between 21:00–00:00 (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 12 BlackBoar while the mud wallow still feels tusked. Miss the hour and the monsters keep their lunch.
Dawn Patrol hunt (05:00–08:00)
Only counts between 05:00–08:00 (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 8 BlackBoar while the mud wallow still feels tusked. Miss the hour and the monsters keep their lunch.
Dawn Patrol hunt (17:00–20:00)
Only counts between 17:00–20:00 (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 6 Skeleton while the grave path still feels rattling. Miss the hour and the monsters keep their lunch.
High-Sun Lunch Rush hunt (00:00–02:00)
Only counts between 00:00–02:00 on Friday (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 8 BlackBoar while the mud wallow still feels tusked. Miss the hour and the monsters keep their lunch.
Lantern Hour hunt (06:00–09:00)
Only counts between 06:00–09:00 (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 7 BlackBoar while the mud wallow still feels tusked. Miss the hour and the monsters keep their lunch.
Witching Small Hours hunt (01:00–04:00)
Only counts between 01:00–04:00 (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 11 BlackBoar while the mud wallow still feels tusked. Miss the hour and the monsters keep their lunch.
Lantern Hour hunt (18:00–21:00)
Only counts between 18:00–21:00 (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 9 BlackBoar while the mud wallow still feels tusked. Miss the hour and the monsters keep their lunch.
Dawn Patrol hunt (17:00–20:00)
Only counts between 17:00–20:00 on Sunday (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 10 BlackBoar while the mud wallow still feels tusked. Miss the hour and the monsters keep their lunch.
Lantern Hour hunt (18:00–21:00)
Only counts between 18:00–21:00 (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 11 BlackBoar while the mud wallow still feels tusked. Miss the hour and the monsters keep their lunch.
High-Sun Lunch Rush hunt (00:00–02:00)
Only counts between 00:00–02:00 (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 7 Skeleton while the grave path still feels rattling. Miss the hour and the monsters keep their lunch.
Morning Shift hunt (09:00–12:00)
Only counts between 09:00–12:00 (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 14 Skeleton while the grave path still feels rattling. Miss the hour and the monsters keep their lunch.
High-Sun Lunch Rush hunt (00:00–02:00)
Only counts between 00:00–02:00 (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 8 Skeleton while the grave path still feels rattling. Miss the hour and the monsters keep their lunch.
High-Sun Lunch Rush hunt (00:00–02:00)
Only counts between 00:00–02:00 on Saturday (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 14 BlackBoar while the mud wallow still feels tusked. Miss the hour and the monsters keep their lunch.
Dawn Patrol hunt (17:00–20:00)
Only counts between 17:00–20:00 (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 8 BlackBoar while the mud wallow still feels tusked. Miss the hour and the monsters keep their lunch.
Morning Shift hunt (09:00–12:00)
Only counts between 09:00–12:00 (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 9 BlackBoar while the mud wallow still feels tusked. Miss the hour and the monsters keep their lunch.
Morning Shift hunt (09:00–12:00)
Only counts between 09:00–12:00 (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 10 Skeleton while the grave path still feels rattling. Miss the hour and the monsters keep their lunch.
