Quest List
2,400 quests found · page 22 of 48
Soft target: Zombie
The marsh has been overrun by shambling Zombie — nothing heroic, just dependable pest control. Clear 7 of them before they learn your schedule. Reward scales with effort, not drama.
Beginner's Zombie
The marsh has been overrun by shambling Zombie — nothing heroic, just dependable pest control. Clear 5 of them before they learn your schedule. Reward scales with effort, not drama.
Beginner's Zombie
The marsh has been overrun by shambling Zombie — nothing heroic, just dependable pest control. Clear 5 of them before they learn your schedule. Reward scales with effort, not drama.
Soft target: Zombie
The marsh has been overrun by shambling Zombie — nothing heroic, just dependable pest control. Clear 3 of them before they learn your schedule. Reward scales with effort, not drama.
Soft target: Zombie
The marsh has been overrun by shambling Zombie — nothing heroic, just dependable pest control. Clear 3 of them before they learn your schedule. Reward scales with effort, not drama.
Gentle Zombie thinning
The marsh has been overrun by shambling Zombie — nothing heroic, just dependable pest control. Clear 3 of them before they learn your schedule. Reward scales with effort, not drama.
Soft target: Zombie
The marsh has been overrun by shambling Zombie — nothing heroic, just dependable pest control. Clear 3 of them before they learn your schedule. Reward scales with effort, not drama.
Gentle Zombie thinning
The marsh has been overrun by shambling Zombie — nothing heroic, just dependable pest control. Clear 3 of them before they learn your schedule. Reward scales with effort, not drama.
Soft target: Zombie
The marsh has been overrun by shambling Zombie — nothing heroic, just dependable pest control. Clear 6 of them before they learn your schedule. Reward scales with effort, not drama.
Zombie mop-up
The marsh has been overrun by shambling Zombie — nothing heroic, just dependable pest control. Clear 6 of them before they learn your schedule. Reward scales with effort, not drama.
Zombie mop-up
The marsh has been overrun by shambling Zombie — nothing heroic, just dependable pest control. Clear 6 of them before they learn your schedule. Reward scales with effort, not drama.
Soft target: Zombie
The marsh has been overrun by shambling Zombie — nothing heroic, just dependable pest control. Clear 5 of them before they learn your schedule. Reward scales with effort, not drama.
Beginner's Zombie
The marsh has been overrun by shambling Zombie — nothing heroic, just dependable pest control. Clear 7 of them before they learn your schedule. Reward scales with effort, not drama.
Beginner's Zombie
The marsh has been overrun by shambling Zombie — nothing heroic, just dependable pest control. Clear 5 of them before they learn your schedule. Reward scales with effort, not drama.
Soft target: Zombie
The marsh has been overrun by shambling Zombie — nothing heroic, just dependable pest control. Clear 4 of them before they learn your schedule. Reward scales with effort, not drama.
Gentle Zombie thinning
The marsh has been overrun by shambling Zombie — nothing heroic, just dependable pest control. Clear 3 of them before they learn your schedule. Reward scales with effort, not drama.
Field quota: Skeleton ×14
Guild tally board wants 14 Skeleton from the grave path. They are rattling today — do not underestimate a creature that has seen a hundred adventurers stroll past. Return when the ink on the contract is earned.
Field quota: Skeleton ×10
Guild tally board wants 10 Skeleton from the grave path. They are rattling today — do not underestimate a creature that has seen a hundred adventurers stroll past. Return when the ink on the contract is earned.
Field quota: BlackBoar ×9
Guild tally board wants 9 BlackBoar from the mud wallow. They are tusked today — do not underestimate a creature that has seen a hundred adventurers stroll past. Return when the ink on the contract is earned.
Field quota: Skeleton ×16
Guild tally board wants 16 Skeleton from the grave path. They are rattling today — do not underestimate a creature that has seen a hundred adventurers stroll past. Return when the ink on the contract is earned.
Field quota: BlackBoar ×9
Guild tally board wants 9 BlackBoar from the mud wallow. They are tusked today — do not underestimate a creature that has seen a hundred adventurers stroll past. Return when the ink on the contract is earned.
Field quota: BlackBoar ×10
Guild tally board wants 10 BlackBoar from the mud wallow. They are tusked today — do not underestimate a creature that has seen a hundred adventurers stroll past. Return when the ink on the contract is earned.
Field quota: BlackBoar ×13
Guild tally board wants 13 BlackBoar from the mud wallow. They are tusked today — do not underestimate a creature that has seen a hundred adventurers stroll past. Return when the ink on the contract is earned.
Field quota: BlackBoar ×14
Guild tally board wants 14 BlackBoar from the mud wallow. They are tusked today — do not underestimate a creature that has seen a hundred adventurers stroll past. Return when the ink on the contract is earned.
Field quota: Skeleton ×13
Guild tally board wants 13 Skeleton from the grave path. They are rattling today — do not underestimate a creature that has seen a hundred adventurers stroll past. Return when the ink on the contract is earned.
Field quota: BlackBoar ×15
Guild tally board wants 15 BlackBoar from the mud wallow. They are tusked today — do not underestimate a creature that has seen a hundred adventurers stroll past. Return when the ink on the contract is earned.
Field quota: BlackBoar ×13
Guild tally board wants 13 BlackBoar from the mud wallow. They are tusked today — do not underestimate a creature that has seen a hundred adventurers stroll past. Return when the ink on the contract is earned.
Field quota: BlackBoar ×11
Guild tally board wants 11 BlackBoar from the mud wallow. They are tusked today — do not underestimate a creature that has seen a hundred adventurers stroll past. Return when the ink on the contract is earned.
Field quota: Skeleton ×12
Guild tally board wants 12 Skeleton from the grave path. They are rattling today — do not underestimate a creature that has seen a hundred adventurers stroll past. Return when the ink on the contract is earned.
Field quota: BlackBoar ×14
Guild tally board wants 14 BlackBoar from the mud wallow. They are tusked today — do not underestimate a creature that has seen a hundred adventurers stroll past. Return when the ink on the contract is earned.
Field quota: Skeleton ×10
Guild tally board wants 10 Skeleton from the grave path. They are rattling today — do not underestimate a creature that has seen a hundred adventurers stroll past. Return when the ink on the contract is earned.
Field quota: Skeleton ×11
Guild tally board wants 11 Skeleton from the grave path. They are rattling today — do not underestimate a creature that has seen a hundred adventurers stroll past. Return when the ink on the contract is earned.
Field quota: BlackBoar ×13
Guild tally board wants 13 BlackBoar from the mud wallow. They are tusked today — do not underestimate a creature that has seen a hundred adventurers stroll past. Return when the ink on the contract is earned.
Field quota: Skeleton ×15
Guild tally board wants 15 Skeleton from the grave path. They are rattling today — do not underestimate a creature that has seen a hundred adventurers stroll past. Return when the ink on the contract is earned.
Field quota: BlackBoar ×12
Guild tally board wants 12 BlackBoar from the mud wallow. They are tusked today — do not underestimate a creature that has seen a hundred adventurers stroll past. Return when the ink on the contract is earned.
Field quota: Skeleton ×9
Guild tally board wants 9 Skeleton from the grave path. They are rattling today — do not underestimate a creature that has seen a hundred adventurers stroll past. Return when the ink on the contract is earned.
Field quota: Skeleton ×12
Guild tally board wants 12 Skeleton from the grave path. They are rattling today — do not underestimate a creature that has seen a hundred adventurers stroll past. Return when the ink on the contract is earned.
Field quota: BlackBoar ×10
Guild tally board wants 10 BlackBoar from the mud wallow. They are tusked today — do not underestimate a creature that has seen a hundred adventurers stroll past. Return when the ink on the contract is earned.
Field quota: Skeleton ×14
Guild tally board wants 14 Skeleton from the grave path. They are rattling today — do not underestimate a creature that has seen a hundred adventurers stroll past. Return when the ink on the contract is earned.
Field quota: Skeleton ×9
Guild tally board wants 9 Skeleton from the grave path. They are rattling today — do not underestimate a creature that has seen a hundred adventurers stroll past. Return when the ink on the contract is earned.
Field quota: BlackBoar ×12
Guild tally board wants 12 BlackBoar from the mud wallow. They are tusked today — do not underestimate a creature that has seen a hundred adventurers stroll past. Return when the ink on the contract is earned.
Field quota: BlackBoar ×13
Guild tally board wants 13 BlackBoar from the mud wallow. They are tusked today — do not underestimate a creature that has seen a hundred adventurers stroll past. Return when the ink on the contract is earned.
Field quota: BlackBoar ×12
Guild tally board wants 12 BlackBoar from the mud wallow. They are tusked today — do not underestimate a creature that has seen a hundred adventurers stroll past. Return when the ink on the contract is earned.
Field quota: Skeleton ×13
Guild tally board wants 13 Skeleton from the grave path. They are rattling today — do not underestimate a creature that has seen a hundred adventurers stroll past. Return when the ink on the contract is earned.
Field quota: BlackBoar ×13
Guild tally board wants 13 BlackBoar from the mud wallow. They are tusked today — do not underestimate a creature that has seen a hundred adventurers stroll past. Return when the ink on the contract is earned.
While wearing LightArmour
Equip your LightArmour (Armour slot) before drawing blood — the contract is specific. Slay 12 SpiderBat in the grotto; they are fluttering but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing Trident
Equip your Trident (Weapon slot) before drawing blood — the contract is specific. Slay 13 SpiderBat in the grotto; they are fluttering but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing SpiritRing
Equip your SpiritRing ( righting left slot) before drawing blood — the contract is specific. Slay 7 SpiderBat in the grotto; they are fluttering but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing SilkRobe
Equip your SilkRobe (Armour slot) before drawing blood — the contract is specific. Slay 7 SpiderBat in the grotto; they are fluttering but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing WoodenSword
Equip your WoodenSword (Weapon slot) before drawing blood — the contract is specific. Slay 6 SpiderBat in the grotto; they are fluttering but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
