Quest List
2,400 quests found · page 48 of 48
Dawn Patrol hunt (05:00–08:00)
Only counts between 05:00–08:00 (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 9 ZumaGuardian while the zuma hall still feels stone-faced. Miss the hour and the monsters keep their lunch.
Morning Shift hunt (21:00–00:00)
Only counts between 21:00–00:00 (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 6 ZumaGuardian while the zuma hall still feels stone-faced. Miss the hour and the monsters keep their lunch.
Dawn Patrol hunt (17:00–20:00)
Only counts between 17:00–20:00 (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 12 ZumaGuardian while the zuma hall still feels stone-faced. Miss the hour and the monsters keep their lunch.
Witching Small Hours hunt (13:00–16:00)
Only counts between 13:00–16:00 on Monday (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 14 ZumaGuardian while the zuma hall still feels stone-faced. Miss the hour and the monsters keep their lunch.
Witching Small Hours hunt (13:00–16:00)
Only counts between 13:00–16:00 (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 10 ZumaGuardian while the zuma hall still feels stone-faced. Miss the hour and the monsters keep their lunch.
Dawn Patrol hunt (17:00–20:00)
Only counts between 17:00–20:00 (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 6 ZumaGuardian while the zuma hall still feels stone-faced. Miss the hour and the monsters keep their lunch.
Witching Small Hours hunt (01:00–04:00)
Only counts between 01:00–04:00 (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 7 ZumaGuardian while the zuma hall still feels stone-faced. Miss the hour and the monsters keep their lunch.
Afternoon Grind hunt (15:00–18:00)
Only counts between 15:00–18:00 (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 10 ZumaGuardian while the zuma hall still feels stone-faced. Miss the hour and the monsters keep their lunch.
High-Sun Lunch Rush hunt (12:00–14:00)
Only counts between 12:00–14:00 on Wednesday (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 7 ZumaGuardian while the zuma hall still feels stone-faced. Miss the hour and the monsters keep their lunch.
Lantern Hour hunt (18:00–21:00)
Only counts between 18:00–21:00 (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 10 ZumaGuardian while the zuma hall still feels stone-faced. Miss the hour and the monsters keep their lunch.
Triple clause: Minotaur
The small print hates you. Window 01:00–04:00 (plus a twin window +12h elsewhere), fog overhead, BronzeSword equipped, and 17 Minotaur dead in the labyrinth. Complete it and buy yourself a quieter tomorrow.
Triple clause: Minotaur
The small print hates you. Window 12:00–14:00 (plus a twin window +12h elsewhere), rain overhead, Club equipped, and 22 Minotaur dead in the labyrinth. Complete it and buy yourself a quieter tomorrow.
Triple clause: Minotaur
The small print hates you. Window 01:00–04:00 (plus a twin window +12h elsewhere), snow overhead, WoodenStick equipped, and 13 Minotaur dead in the labyrinth. Complete it and buy yourself a quieter tomorrow.
Triple clause: Minotaur
The small print hates you. Window 15:00–18:00 (plus a twin window +12h elsewhere), snow overhead, WoodenSword equipped, and 12 Minotaur dead in the labyrinth. Complete it and buy yourself a quieter tomorrow.
Triple clause: Minotaur
The small print hates you. Window 18:00–21:00 (plus a twin window +12h elsewhere), snow overhead, WoodenStick equipped, and 18 Minotaur dead in the labyrinth. Complete it and buy yourself a quieter tomorrow.
Triple clause: Minotaur
The small print hates you. Window 01:00–04:00 (plus a twin window +12h elsewhere), fog overhead, Club equipped, and 16 Minotaur dead in the labyrinth. Complete it and buy yourself a quieter tomorrow.
Triple clause: Minotaur
The small print hates you. Window 15:00–18:00 (plus a twin window +12h elsewhere), rain overhead, IronSword equipped, and 16 Minotaur dead in the labyrinth. Complete it and buy yourself a quieter tomorrow.
Triple clause: Minotaur
The small print hates you. Window 22:00–02:00 (plus a twin window +12h elsewhere), rain overhead, IronSword equipped, and 13 Minotaur dead in the labyrinth. Complete it and buy yourself a quieter tomorrow.
Triple clause: Minotaur
The small print hates you. Window 05:00–08:00 (plus a twin window +12h elsewhere), rain overhead, ShortSword equipped, and 22 Minotaur dead in the labyrinth. Complete it and buy yourself a quieter tomorrow.
Triple clause: Minotaur
The small print hates you. Window 09:00–12:00 (plus a twin window +12h elsewhere), snow overhead, WoodenStick equipped, and 17 Minotaur dead in the labyrinth. Complete it and buy yourself a quieter tomorrow.
Triple clause: Minotaur
The small print hates you. Window 12:00–14:00 (plus a twin window +12h elsewhere), rain overhead, WoodenSword equipped, and 12 Minotaur dead in the labyrinth. Complete it and buy yourself a quieter tomorrow.
Triple clause: Minotaur
The small print hates you. Window 22:00–02:00 (plus a twin window +12h elsewhere), snow overhead, Club equipped, and 12 Minotaur dead in the labyrinth. Complete it and buy yourself a quieter tomorrow.
Triple clause: Minotaur
The small print hates you. Window 18:00–21:00 (plus a twin window +12h elsewhere), snow overhead, WoodenSword equipped, and 14 Minotaur dead in the labyrinth. Complete it and buy yourself a quieter tomorrow.
Triple clause: Minotaur
The small print hates you. Window 09:00–12:00 (plus a twin window +12h elsewhere), snow overhead, Club equipped, and 21 Minotaur dead in the labyrinth. Complete it and buy yourself a quieter tomorrow.
Field quota: Minotaur ×15
Guild tally board wants 15 Minotaur from the labyrinth. They are bull-headed today — do not underestimate a creature that has seen a hundred adventurers stroll past. Return when the ink on the contract is earned.
Field quota: Minotaur ×12
Guild tally board wants 12 Minotaur from the labyrinth. They are bull-headed today — do not underestimate a creature that has seen a hundred adventurers stroll past. Return when the ink on the contract is earned.
Field quota: Minotaur ×13
Guild tally board wants 13 Minotaur from the labyrinth. They are bull-headed today — do not underestimate a creature that has seen a hundred adventurers stroll past. Return when the ink on the contract is earned.
Field quota: Minotaur ×14
Guild tally board wants 14 Minotaur from the labyrinth. They are bull-headed today — do not underestimate a creature that has seen a hundred adventurers stroll past. Return when the ink on the contract is earned.
Field quota: Minotaur ×11
Guild tally board wants 11 Minotaur from the labyrinth. They are bull-headed today — do not underestimate a creature that has seen a hundred adventurers stroll past. Return when the ink on the contract is earned.
Field quota: Minotaur ×10
Guild tally board wants 10 Minotaur from the labyrinth. They are bull-headed today — do not underestimate a creature that has seen a hundred adventurers stroll past. Return when the ink on the contract is earned.
Field quota: Minotaur ×12
Guild tally board wants 12 Minotaur from the labyrinth. They are bull-headed today — do not underestimate a creature that has seen a hundred adventurers stroll past. Return when the ink on the contract is earned.
Field quota: Minotaur ×16
Guild tally board wants 16 Minotaur from the labyrinth. They are bull-headed today — do not underestimate a creature that has seen a hundred adventurers stroll past. Return when the ink on the contract is earned.
Field quota: Minotaur ×14
Guild tally board wants 14 Minotaur from the labyrinth. They are bull-headed today — do not underestimate a creature that has seen a hundred adventurers stroll past. Return when the ink on the contract is earned.
Field quota: Minotaur ×13
Guild tally board wants 13 Minotaur from the labyrinth. They are bull-headed today — do not underestimate a creature that has seen a hundred adventurers stroll past. Return when the ink on the contract is earned.
Hard contract: RedThunderZuma
Veterans posted this one with a smirk. 19 crackling RedThunderZuma in the storm shrine — the kind of job you accept when your potions are fresh and your boots are honest. Failure is gossip; success is lunch money for a week.
Hard contract: RedThunderZuma
Veterans posted this one with a smirk. 20 crackling RedThunderZuma in the storm shrine — the kind of job you accept when your potions are fresh and your boots are honest. Failure is gossip; success is lunch money for a week.
Hard contract: RedThunderZuma
Veterans posted this one with a smirk. 30 crackling RedThunderZuma in the storm shrine — the kind of job you accept when your potions are fresh and your boots are honest. Failure is gossip; success is lunch money for a week.
Hard contract: RedThunderZuma
Veterans posted this one with a smirk. 20 crackling RedThunderZuma in the storm shrine — the kind of job you accept when your potions are fresh and your boots are honest. Failure is gossip; success is lunch money for a week.
Hard contract: RedThunderZuma
Veterans posted this one with a smirk. 25 crackling RedThunderZuma in the storm shrine — the kind of job you accept when your potions are fresh and your boots are honest. Failure is gossip; success is lunch money for a week.
Hard contract: RedThunderZuma
Veterans posted this one with a smirk. 24 crackling RedThunderZuma in the storm shrine — the kind of job you accept when your potions are fresh and your boots are honest. Failure is gossip; success is lunch money for a week.
Hard contract: RedThunderZuma
Veterans posted this one with a smirk. 21 crackling RedThunderZuma in the storm shrine — the kind of job you accept when your potions are fresh and your boots are honest. Failure is gossip; success is lunch money for a week.
Triple clause: RedThunderZuma
The small print hates you. Window 01:00–04:00 (plus a twin window +12h elsewhere), fog overhead, ShortSword equipped, and 20 RedThunderZuma dead in the storm shrine. Complete it and buy yourself a quieter tomorrow.
Triple clause: RedThunderZuma
The small print hates you. Window 05:00–08:00 (plus a twin window +12h elsewhere), rain overhead, WoodenSword equipped, and 15 RedThunderZuma dead in the storm shrine. Complete it and buy yourself a quieter tomorrow.
Triple clause: RedThunderZuma
The small print hates you. Window 15:00–18:00 (plus a twin window +12h elsewhere), fog overhead, ShortSword equipped, and 18 RedThunderZuma dead in the storm shrine. Complete it and buy yourself a quieter tomorrow.
Triple clause: RedThunderZuma
The small print hates you. Window 12:00–14:00 (plus a twin window +12h elsewhere), snow overhead, BronzeSword equipped, and 16 RedThunderZuma dead in the storm shrine. Complete it and buy yourself a quieter tomorrow.
Triple clause: RedThunderZuma
The small print hates you. Window 05:00–08:00 (plus a twin window +12h elsewhere), rain overhead, WoodenStick equipped, and 17 RedThunderZuma dead in the storm shrine. Complete it and buy yourself a quieter tomorrow.
Triple clause: RedThunderZuma
The small print hates you. Window 09:00–12:00 (plus a twin window +12h elsewhere), snow overhead, BronzeSword equipped, and 18 RedThunderZuma dead in the storm shrine. Complete it and buy yourself a quieter tomorrow.
Triple clause: RedThunderZuma
The small print hates you. Window 18:00–21:00 (plus a twin window +12h elsewhere), fog overhead, WoodenStick equipped, and 18 RedThunderZuma dead in the storm shrine. Complete it and buy yourself a quieter tomorrow.
Triple clause: RedThunderZuma
The small print hates you. Window 09:00–12:00 (plus a twin window +12h elsewhere), fog overhead, BronzeSword equipped, and 13 RedThunderZuma dead in the storm shrine. Complete it and buy yourself a quieter tomorrow.
Triple clause: RedThunderZuma
The small print hates you. Window 12:00–14:00 (plus a twin window +12h elsewhere), rain overhead, WoodenStick equipped, and 17 RedThunderZuma dead in the storm shrine. Complete it and buy yourself a quieter tomorrow.
