Quest List
2,400 quests found · page 47 of 48
Hard contract: ZumaGuardian
Veterans posted this one with a smirk. 23 stone-faced ZumaGuardian in the zuma hall — the kind of job you accept when your potions are fresh and your boots are honest. Failure is gossip; success is lunch money for a week.
Hard contract: ZumaGuardian
Veterans posted this one with a smirk. 28 stone-faced ZumaGuardian in the zuma hall — the kind of job you accept when your potions are fresh and your boots are honest. Failure is gossip; success is lunch money for a week.
Hard contract: ZumaGuardian
Veterans posted this one with a smirk. 18 stone-faced ZumaGuardian in the zuma hall — the kind of job you accept when your potions are fresh and your boots are honest. Failure is gossip; success is lunch money for a week.
Triple clause: TucsonWarrior
The small print hates you. Window 05:00–08:00 (plus a twin window +12h elsewhere), snow overhead, WoodenStick equipped, and 18 TucsonWarrior dead in the dune line. Complete it and buy yourself a quieter tomorrow.
Triple clause: TucsonWarrior
The small print hates you. Window 22:00–02:00 (plus a twin window +12h elsewhere), fog overhead, ShortSword equipped, and 17 TucsonWarrior dead in the dune line. Complete it and buy yourself a quieter tomorrow.
Triple clause: TucsonWarrior
The small print hates you. Window 12:00–14:00 (plus a twin window +12h elsewhere), fog overhead, Club equipped, and 13 TucsonWarrior dead in the dune line. Complete it and buy yourself a quieter tomorrow.
Triple clause: TucsonWarrior
The small print hates you. Window 09:00–12:00 (plus a twin window +12h elsewhere), fog overhead, WoodenStick equipped, and 21 TucsonWarrior dead in the dune line. Complete it and buy yourself a quieter tomorrow.
Triple clause: TucsonWarrior
The small print hates you. Window 18:00–21:00 (plus a twin window +12h elsewhere), rain overhead, WoodenStick equipped, and 18 TucsonWarrior dead in the dune line. Complete it and buy yourself a quieter tomorrow.
Triple clause: TucsonWarrior
The small print hates you. Window 22:00–02:00 (plus a twin window +12h elsewhere), rain overhead, ShortSword equipped, and 18 TucsonWarrior dead in the dune line. Complete it and buy yourself a quieter tomorrow.
Triple clause: TucsonWarrior
The small print hates you. Window 12:00–14:00 (plus a twin window +12h elsewhere), fog overhead, WoodenStick equipped, and 12 TucsonWarrior dead in the dune line. Complete it and buy yourself a quieter tomorrow.
Triple clause: TucsonWarrior
The small print hates you. Window 18:00–21:00 (plus a twin window +12h elsewhere), rain overhead, IronSword equipped, and 18 TucsonWarrior dead in the dune line. Complete it and buy yourself a quieter tomorrow.
Triple clause: TucsonWarrior
The small print hates you. Window 18:00–21:00 (plus a twin window +12h elsewhere), fog overhead, Club equipped, and 14 TucsonWarrior dead in the dune line. Complete it and buy yourself a quieter tomorrow.
Triple clause: TucsonWarrior
The small print hates you. Window 05:00–08:00 (plus a twin window +12h elsewhere), fog overhead, Club equipped, and 21 TucsonWarrior dead in the dune line. Complete it and buy yourself a quieter tomorrow.
Triple clause: ZumaGuardian
The small print hates you. Window 15:00–18:00 (plus a twin window +12h elsewhere), fog overhead, WoodenStick equipped, and 22 ZumaGuardian dead in the zuma hall. Complete it and buy yourself a quieter tomorrow.
Triple clause: ZumaGuardian
The small print hates you. Window 18:00–21:00 (plus a twin window +12h elsewhere), snow overhead, BronzeSword equipped, and 14 ZumaGuardian dead in the zuma hall. Complete it and buy yourself a quieter tomorrow.
Triple clause: ZumaGuardian
The small print hates you. Window 15:00–18:00 (plus a twin window +12h elsewhere), rain overhead, WoodenStick equipped, and 19 ZumaGuardian dead in the zuma hall. Complete it and buy yourself a quieter tomorrow.
Triple clause: ZumaGuardian
The small print hates you. Window 12:00–14:00 (plus a twin window +12h elsewhere), snow overhead, WoodenStick equipped, and 14 ZumaGuardian dead in the zuma hall. Complete it and buy yourself a quieter tomorrow.
Triple clause: ZumaGuardian
The small print hates you. Window 12:00–14:00 (plus a twin window +12h elsewhere), fog overhead, IronSword equipped, and 15 ZumaGuardian dead in the zuma hall. Complete it and buy yourself a quieter tomorrow.
Triple clause: ZumaGuardian
The small print hates you. Window 15:00–18:00 (plus a twin window +12h elsewhere), snow overhead, WoodenSword equipped, and 19 ZumaGuardian dead in the zuma hall. Complete it and buy yourself a quieter tomorrow.
Triple clause: ZumaGuardian
The small print hates you. Window 09:00–12:00 (plus a twin window +12h elsewhere), snow overhead, ShortSword equipped, and 16 ZumaGuardian dead in the zuma hall. Complete it and buy yourself a quieter tomorrow.
Triple clause: ZumaGuardian
The small print hates you. Window 01:00–04:00 (plus a twin window +12h elsewhere), rain overhead, ShortSword equipped, and 19 ZumaGuardian dead in the zuma hall. Complete it and buy yourself a quieter tomorrow.
Triple clause: ZumaGuardian
The small print hates you. Window 15:00–18:00 (plus a twin window +12h elsewhere), rain overhead, WoodenSword equipped, and 20 ZumaGuardian dead in the zuma hall. Complete it and buy yourself a quieter tomorrow.
Triple clause: ZumaGuardian
The small print hates you. Window 09:00–12:00 (plus a twin window +12h elsewhere), snow overhead, WoodenStick equipped, and 16 ZumaGuardian dead in the zuma hall. Complete it and buy yourself a quieter tomorrow.
Triple clause: ZumaGuardian
The small print hates you. Window 05:00–08:00 (plus a twin window +12h elsewhere), snow overhead, IronSword equipped, and 14 ZumaGuardian dead in the zuma hall. Complete it and buy yourself a quieter tomorrow.
Field quota: ZumaGuardian ×12
Guild tally board wants 12 ZumaGuardian from the zuma hall. They are stone-faced today — do not underestimate a creature that has seen a hundred adventurers stroll past. Return when the ink on the contract is earned.
Field quota: ZumaGuardian ×13
Guild tally board wants 13 ZumaGuardian from the zuma hall. They are stone-faced today — do not underestimate a creature that has seen a hundred adventurers stroll past. Return when the ink on the contract is earned.
Field quota: ZumaGuardian ×10
Guild tally board wants 10 ZumaGuardian from the zuma hall. They are stone-faced today — do not underestimate a creature that has seen a hundred adventurers stroll past. Return when the ink on the contract is earned.
Field quota: ZumaGuardian ×10
Guild tally board wants 10 ZumaGuardian from the zuma hall. They are stone-faced today — do not underestimate a creature that has seen a hundred adventurers stroll past. Return when the ink on the contract is earned.
Field quota: ZumaGuardian ×13
Guild tally board wants 13 ZumaGuardian from the zuma hall. They are stone-faced today — do not underestimate a creature that has seen a hundred adventurers stroll past. Return when the ink on the contract is earned.
Field quota: ZumaGuardian ×16
Guild tally board wants 16 ZumaGuardian from the zuma hall. They are stone-faced today — do not underestimate a creature that has seen a hundred adventurers stroll past. Return when the ink on the contract is earned.
Field quota: ZumaGuardian ×10
Guild tally board wants 10 ZumaGuardian from the zuma hall. They are stone-faced today — do not underestimate a creature that has seen a hundred adventurers stroll past. Return when the ink on the contract is earned.
Field quota: ZumaGuardian ×9
Guild tally board wants 9 ZumaGuardian from the zuma hall. They are stone-faced today — do not underestimate a creature that has seen a hundred adventurers stroll past. Return when the ink on the contract is earned.
Field quota: ZumaGuardian ×16
Guild tally board wants 16 ZumaGuardian from the zuma hall. They are stone-faced today — do not underestimate a creature that has seen a hundred adventurers stroll past. Return when the ink on the contract is earned.
Field quota: ZumaGuardian ×15
Guild tally board wants 15 ZumaGuardian from the zuma hall. They are stone-faced today — do not underestimate a creature that has seen a hundred adventurers stroll past. Return when the ink on the contract is earned.
Field quota: ZumaGuardian ×15
Guild tally board wants 15 ZumaGuardian from the zuma hall. They are stone-faced today — do not underestimate a creature that has seen a hundred adventurers stroll past. Return when the ink on the contract is earned.
Field quota: ZumaGuardian ×13
Guild tally board wants 13 ZumaGuardian from the zuma hall. They are stone-faced today — do not underestimate a creature that has seen a hundred adventurers stroll past. Return when the ink on the contract is earned.
Field quota: ZumaGuardian ×13
Guild tally board wants 13 ZumaGuardian from the zuma hall. They are stone-faced today — do not underestimate a creature that has seen a hundred adventurers stroll past. Return when the ink on the contract is earned.
Field quota: ZumaGuardian ×16
Guild tally board wants 16 ZumaGuardian from the zuma hall. They are stone-faced today — do not underestimate a creature that has seen a hundred adventurers stroll past. Return when the ink on the contract is earned.
Field quota: ZumaGuardian ×12
Guild tally board wants 12 ZumaGuardian from the zuma hall. They are stone-faced today — do not underestimate a creature that has seen a hundred adventurers stroll past. Return when the ink on the contract is earned.
Field quota: ZumaGuardian ×16
Guild tally board wants 16 ZumaGuardian from the zuma hall. They are stone-faced today — do not underestimate a creature that has seen a hundred adventurers stroll past. Return when the ink on the contract is earned.
Field quota: ZumaGuardian ×16
Guild tally board wants 16 ZumaGuardian from the zuma hall. They are stone-faced today — do not underestimate a creature that has seen a hundred adventurers stroll past. Return when the ink on the contract is earned.
Hard contract: Minotaur
Veterans posted this one with a smirk. 18 bull-headed Minotaur in the labyrinth — the kind of job you accept when your potions are fresh and your boots are honest. Failure is gossip; success is lunch money for a week.
Hard contract: Minotaur
Veterans posted this one with a smirk. 19 bull-headed Minotaur in the labyrinth — the kind of job you accept when your potions are fresh and your boots are honest. Failure is gossip; success is lunch money for a week.
Hard contract: Minotaur
Veterans posted this one with a smirk. 18 bull-headed Minotaur in the labyrinth — the kind of job you accept when your potions are fresh and your boots are honest. Failure is gossip; success is lunch money for a week.
Hard contract: Minotaur
Veterans posted this one with a smirk. 29 bull-headed Minotaur in the labyrinth — the kind of job you accept when your potions are fresh and your boots are honest. Failure is gossip; success is lunch money for a week.
Hard contract: Minotaur
Veterans posted this one with a smirk. 26 bull-headed Minotaur in the labyrinth — the kind of job you accept when your potions are fresh and your boots are honest. Failure is gossip; success is lunch money for a week.
Hard contract: Minotaur
Veterans posted this one with a smirk. 29 bull-headed Minotaur in the labyrinth — the kind of job you accept when your potions are fresh and your boots are honest. Failure is gossip; success is lunch money for a week.
Hard contract: Minotaur
Veterans posted this one with a smirk. 18 bull-headed Minotaur in the labyrinth — the kind of job you accept when your potions are fresh and your boots are honest. Failure is gossip; success is lunch money for a week.
Hard contract: Minotaur
Veterans posted this one with a smirk. 30 bull-headed Minotaur in the labyrinth — the kind of job you accept when your potions are fresh and your boots are honest. Failure is gossip; success is lunch money for a week.
Afternoon Grind hunt (15:00–18:00)
Only counts between 15:00–18:00 (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 11 ZumaGuardian while the zuma hall still feels stone-faced. Miss the hour and the monsters keep their lunch.
