Quests

Quest List

2,400 quests found · page 47 of 48

Hard contract: ZumaGuardian

Survival Level 25 – 55 #1023
Veterans posted this one with a smirk. 23 stone-faced ZumaGuardian in the zuma hall — the kind of job you accept when your potions are fresh and your boots are honest. Failure is gossip; success is lunch money for a week.

Hard contract: ZumaGuardian

Survival Level 25 – 55 #1031
Veterans posted this one with a smirk. 28 stone-faced ZumaGuardian in the zuma hall — the kind of job you accept when your potions are fresh and your boots are honest. Failure is gossip; success is lunch money for a week.

Hard contract: ZumaGuardian

Survival Level 25 – 55 #1045
Veterans posted this one with a smirk. 18 stone-faced ZumaGuardian in the zuma hall — the kind of job you accept when your potions are fresh and your boots are honest. Failure is gossip; success is lunch money for a week.

Triple clause: TucsonWarrior

Survival Level 25 – 55 #2034
The small print hates you. Window 05:00–08:00 (plus a twin window +12h elsewhere), snow overhead, WoodenStick equipped, and 18 TucsonWarrior dead in the dune line. Complete it and buy yourself a quieter tomorrow.

Triple clause: TucsonWarrior

Survival Level 25 – 55 #2036
The small print hates you. Window 22:00–02:00 (plus a twin window +12h elsewhere), fog overhead, ShortSword equipped, and 17 TucsonWarrior dead in the dune line. Complete it and buy yourself a quieter tomorrow.

Triple clause: TucsonWarrior

Survival Level 25 – 55 #2038
The small print hates you. Window 12:00–14:00 (plus a twin window +12h elsewhere), fog overhead, Club equipped, and 13 TucsonWarrior dead in the dune line. Complete it and buy yourself a quieter tomorrow.

Triple clause: TucsonWarrior

Survival Level 25 – 55 #2052
The small print hates you. Window 09:00–12:00 (plus a twin window +12h elsewhere), fog overhead, WoodenStick equipped, and 21 TucsonWarrior dead in the dune line. Complete it and buy yourself a quieter tomorrow.

Triple clause: TucsonWarrior

Survival Level 25 – 55 #2053
The small print hates you. Window 18:00–21:00 (plus a twin window +12h elsewhere), rain overhead, WoodenStick equipped, and 18 TucsonWarrior dead in the dune line. Complete it and buy yourself a quieter tomorrow.

Triple clause: TucsonWarrior

Survival Level 25 – 55 #2057
The small print hates you. Window 22:00–02:00 (plus a twin window +12h elsewhere), rain overhead, ShortSword equipped, and 18 TucsonWarrior dead in the dune line. Complete it and buy yourself a quieter tomorrow.

Triple clause: TucsonWarrior

Survival Level 25 – 55 #2059
The small print hates you. Window 12:00–14:00 (plus a twin window +12h elsewhere), fog overhead, WoodenStick equipped, and 12 TucsonWarrior dead in the dune line. Complete it and buy yourself a quieter tomorrow.

Triple clause: TucsonWarrior

Survival Level 25 – 55 #2063
The small print hates you. Window 18:00–21:00 (plus a twin window +12h elsewhere), rain overhead, IronSword equipped, and 18 TucsonWarrior dead in the dune line. Complete it and buy yourself a quieter tomorrow.

Triple clause: TucsonWarrior

Survival Level 25 – 55 #2105
The small print hates you. Window 18:00–21:00 (plus a twin window +12h elsewhere), fog overhead, Club equipped, and 14 TucsonWarrior dead in the dune line. Complete it and buy yourself a quieter tomorrow.

Triple clause: TucsonWarrior

Survival Level 25 – 55 #2118
The small print hates you. Window 05:00–08:00 (plus a twin window +12h elsewhere), fog overhead, Club equipped, and 21 TucsonWarrior dead in the dune line. Complete it and buy yourself a quieter tomorrow.

Triple clause: ZumaGuardian

Survival Level 26 – 55 #2032
The small print hates you. Window 15:00–18:00 (plus a twin window +12h elsewhere), fog overhead, WoodenStick equipped, and 22 ZumaGuardian dead in the zuma hall. Complete it and buy yourself a quieter tomorrow.

Triple clause: ZumaGuardian

Survival Level 26 – 55 #2042
The small print hates you. Window 18:00–21:00 (plus a twin window +12h elsewhere), snow overhead, BronzeSword equipped, and 14 ZumaGuardian dead in the zuma hall. Complete it and buy yourself a quieter tomorrow.

Triple clause: ZumaGuardian

Survival Level 26 – 55 #2044
The small print hates you. Window 15:00–18:00 (plus a twin window +12h elsewhere), rain overhead, WoodenStick equipped, and 19 ZumaGuardian dead in the zuma hall. Complete it and buy yourself a quieter tomorrow.

Triple clause: ZumaGuardian

Survival Level 26 – 55 #2072
The small print hates you. Window 12:00–14:00 (plus a twin window +12h elsewhere), snow overhead, WoodenStick equipped, and 14 ZumaGuardian dead in the zuma hall. Complete it and buy yourself a quieter tomorrow.

Triple clause: ZumaGuardian

Survival Level 26 – 55 #2075
The small print hates you. Window 12:00–14:00 (plus a twin window +12h elsewhere), fog overhead, IronSword equipped, and 15 ZumaGuardian dead in the zuma hall. Complete it and buy yourself a quieter tomorrow.

Triple clause: ZumaGuardian

Survival Level 26 – 55 #2096
The small print hates you. Window 15:00–18:00 (plus a twin window +12h elsewhere), snow overhead, WoodenSword equipped, and 19 ZumaGuardian dead in the zuma hall. Complete it and buy yourself a quieter tomorrow.

Triple clause: ZumaGuardian

Survival Level 26 – 55 #2110
The small print hates you. Window 09:00–12:00 (plus a twin window +12h elsewhere), snow overhead, ShortSword equipped, and 16 ZumaGuardian dead in the zuma hall. Complete it and buy yourself a quieter tomorrow.

Triple clause: ZumaGuardian

Survival Level 26 – 55 #2112
The small print hates you. Window 01:00–04:00 (plus a twin window +12h elsewhere), rain overhead, ShortSword equipped, and 19 ZumaGuardian dead in the zuma hall. Complete it and buy yourself a quieter tomorrow.

Triple clause: ZumaGuardian

Survival Level 26 – 55 #2117
The small print hates you. Window 15:00–18:00 (plus a twin window +12h elsewhere), rain overhead, WoodenSword equipped, and 20 ZumaGuardian dead in the zuma hall. Complete it and buy yourself a quieter tomorrow.

Triple clause: ZumaGuardian

Survival Level 26 – 55 #2120
The small print hates you. Window 09:00–12:00 (plus a twin window +12h elsewhere), snow overhead, WoodenStick equipped, and 16 ZumaGuardian dead in the zuma hall. Complete it and buy yourself a quieter tomorrow.

Triple clause: ZumaGuardian

Survival Level 26 – 55 #2124
The small print hates you. Window 05:00–08:00 (plus a twin window +12h elsewhere), snow overhead, IronSword equipped, and 14 ZumaGuardian dead in the zuma hall. Complete it and buy yourself a quieter tomorrow.

Field quota: ZumaGuardian ×12

MonsterHunt Level 27 – 38 #534
Guild tally board wants 12 ZumaGuardian from the zuma hall. They are stone-faced today — do not underestimate a creature that has seen a hundred adventurers stroll past. Return when the ink on the contract is earned.

Field quota: ZumaGuardian ×13

MonsterHunt Level 27 – 38 #585
Guild tally board wants 13 ZumaGuardian from the zuma hall. They are stone-faced today — do not underestimate a creature that has seen a hundred adventurers stroll past. Return when the ink on the contract is earned.

Field quota: ZumaGuardian ×10

MonsterHunt Level 27 – 38 #586
Guild tally board wants 10 ZumaGuardian from the zuma hall. They are stone-faced today — do not underestimate a creature that has seen a hundred adventurers stroll past. Return when the ink on the contract is earned.

Field quota: ZumaGuardian ×10

MonsterHunt Level 27 – 38 #594
Guild tally board wants 10 ZumaGuardian from the zuma hall. They are stone-faced today — do not underestimate a creature that has seen a hundred adventurers stroll past. Return when the ink on the contract is earned.

Field quota: ZumaGuardian ×13

MonsterHunt Level 27 – 38 #641
Guild tally board wants 13 ZumaGuardian from the zuma hall. They are stone-faced today — do not underestimate a creature that has seen a hundred adventurers stroll past. Return when the ink on the contract is earned.

Field quota: ZumaGuardian ×16

MonsterHunt Level 27 – 38 #646
Guild tally board wants 16 ZumaGuardian from the zuma hall. They are stone-faced today — do not underestimate a creature that has seen a hundred adventurers stroll past. Return when the ink on the contract is earned.

Field quota: ZumaGuardian ×10

MonsterHunt Level 27 – 38 #681
Guild tally board wants 10 ZumaGuardian from the zuma hall. They are stone-faced today — do not underestimate a creature that has seen a hundred adventurers stroll past. Return when the ink on the contract is earned.

Field quota: ZumaGuardian ×9

MonsterHunt Level 27 – 38 #684
Guild tally board wants 9 ZumaGuardian from the zuma hall. They are stone-faced today — do not underestimate a creature that has seen a hundred adventurers stroll past. Return when the ink on the contract is earned.

Field quota: ZumaGuardian ×16

MonsterHunt Level 27 – 38 #710
Guild tally board wants 16 ZumaGuardian from the zuma hall. They are stone-faced today — do not underestimate a creature that has seen a hundred adventurers stroll past. Return when the ink on the contract is earned.

Field quota: ZumaGuardian ×15

MonsterHunt Level 27 – 38 #725
Guild tally board wants 15 ZumaGuardian from the zuma hall. They are stone-faced today — do not underestimate a creature that has seen a hundred adventurers stroll past. Return when the ink on the contract is earned.

Field quota: ZumaGuardian ×15

MonsterHunt Level 27 – 38 #731
Guild tally board wants 15 ZumaGuardian from the zuma hall. They are stone-faced today — do not underestimate a creature that has seen a hundred adventurers stroll past. Return when the ink on the contract is earned.

Field quota: ZumaGuardian ×13

MonsterHunt Level 27 – 38 #741
Guild tally board wants 13 ZumaGuardian from the zuma hall. They are stone-faced today — do not underestimate a creature that has seen a hundred adventurers stroll past. Return when the ink on the contract is earned.

Field quota: ZumaGuardian ×13

MonsterHunt Level 27 – 38 #747
Guild tally board wants 13 ZumaGuardian from the zuma hall. They are stone-faced today — do not underestimate a creature that has seen a hundred adventurers stroll past. Return when the ink on the contract is earned.

Field quota: ZumaGuardian ×16

MonsterHunt Level 27 – 38 #776
Guild tally board wants 16 ZumaGuardian from the zuma hall. They are stone-faced today — do not underestimate a creature that has seen a hundred adventurers stroll past. Return when the ink on the contract is earned.

Field quota: ZumaGuardian ×12

MonsterHunt Level 27 – 38 #782
Guild tally board wants 12 ZumaGuardian from the zuma hall. They are stone-faced today — do not underestimate a creature that has seen a hundred adventurers stroll past. Return when the ink on the contract is earned.

Field quota: ZumaGuardian ×16

MonsterHunt Level 27 – 38 #869
Guild tally board wants 16 ZumaGuardian from the zuma hall. They are stone-faced today — do not underestimate a creature that has seen a hundred adventurers stroll past. Return when the ink on the contract is earned.

Field quota: ZumaGuardian ×16

MonsterHunt Level 27 – 38 #877
Guild tally board wants 16 ZumaGuardian from the zuma hall. They are stone-faced today — do not underestimate a creature that has seen a hundred adventurers stroll past. Return when the ink on the contract is earned.

Hard contract: Minotaur

Survival Level 27 – 55 #919
Veterans posted this one with a smirk. 18 bull-headed Minotaur in the labyrinth — the kind of job you accept when your potions are fresh and your boots are honest. Failure is gossip; success is lunch money for a week.

Hard contract: Minotaur

Survival Level 27 – 55 #952
Veterans posted this one with a smirk. 19 bull-headed Minotaur in the labyrinth — the kind of job you accept when your potions are fresh and your boots are honest. Failure is gossip; success is lunch money for a week.

Hard contract: Minotaur

Survival Level 27 – 55 #954
Veterans posted this one with a smirk. 18 bull-headed Minotaur in the labyrinth — the kind of job you accept when your potions are fresh and your boots are honest. Failure is gossip; success is lunch money for a week.

Hard contract: Minotaur

Survival Level 27 – 55 #973
Veterans posted this one with a smirk. 29 bull-headed Minotaur in the labyrinth — the kind of job you accept when your potions are fresh and your boots are honest. Failure is gossip; success is lunch money for a week.

Hard contract: Minotaur

Survival Level 27 – 55 #995
Veterans posted this one with a smirk. 26 bull-headed Minotaur in the labyrinth — the kind of job you accept when your potions are fresh and your boots are honest. Failure is gossip; success is lunch money for a week.

Hard contract: Minotaur

Survival Level 27 – 55 #1018
Veterans posted this one with a smirk. 29 bull-headed Minotaur in the labyrinth — the kind of job you accept when your potions are fresh and your boots are honest. Failure is gossip; success is lunch money for a week.

Hard contract: Minotaur

Survival Level 27 – 55 #1020
Veterans posted this one with a smirk. 18 bull-headed Minotaur in the labyrinth — the kind of job you accept when your potions are fresh and your boots are honest. Failure is gossip; success is lunch money for a week.

Hard contract: Minotaur

Survival Level 27 – 55 #1050
Veterans posted this one with a smirk. 30 bull-headed Minotaur in the labyrinth — the kind of job you accept when your potions are fresh and your boots are honest. Failure is gossip; success is lunch money for a week.

Afternoon Grind hunt (15:00–18:00)

TimedKill Level 27 – 36 #2143
Only counts between 15:00–18:00 (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 11 ZumaGuardian while the zuma hall still feels stone-faced. Miss the hour and the monsters keep their lunch.