Quest List
2,400 quests found · page 44 of 48
While wearing IronSword
Equip your IronSword (Weapon slot) before drawing blood — the contract is specific. Slay 8 WoomaTaurus in the serpent depths; they are charging but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing PickAxe
Equip your PickAxe (Weapon slot) before drawing blood — the contract is specific. Slay 8 WoomaTaurus in the serpent depths; they are charging but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing PickAxe
Equip your PickAxe (Weapon slot) before drawing blood — the contract is specific. Slay 6 WoomaTaurus in the serpent depths; they are charging but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing BronzeSword
Equip your BronzeSword (Weapon slot) before drawing blood — the contract is specific. Slay 6 WoomaTaurus in the serpent depths; they are charging but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing PrecisionPendant
Equip your PrecisionPendant (Necklace slot) before drawing blood — the contract is specific. Slay 12 WoomaTaurus in the serpent depths; they are charging but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing Sabre
Equip your Sabre (Weapon slot) before drawing blood — the contract is specific. Slay 11 WoomaTaurus in the serpent depths; they are charging but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing Candle
Equip your Candle (Torch slot) before drawing blood — the contract is specific. Slay 10 WoomaTaurus in the serpent depths; they are charging but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
Snow hunter: WoomaTaurus
Venture out while the sky obliges — snow must be falling on your map tile when the kill registers. Drop 9 charging WoomaTaurus in the serpent depths. Umbrellas optional; stubbornness mandatory.
Fog hunter: WoomaTaurus
Venture out while the sky obliges — fog must be falling on your map tile when the kill registers. Drop 10 charging WoomaTaurus in the serpent depths. Umbrellas optional; stubbornness mandatory.
Snow hunter: WoomaTaurus
Venture out while the sky obliges — snow must be falling on your map tile when the kill registers. Drop 11 charging WoomaTaurus in the serpent depths. Umbrellas optional; stubbornness mandatory.
Rain hunter: WoomaTaurus
Venture out while the sky obliges — rain must be falling on your map tile when the kill registers. Drop 7 charging WoomaTaurus in the serpent depths. Umbrellas optional; stubbornness mandatory.
Fog hunter: WoomaTaurus
Venture out while the sky obliges — fog must be falling on your map tile when the kill registers. Drop 8 charging WoomaTaurus in the serpent depths. Umbrellas optional; stubbornness mandatory.
Fog hunter: WoomaTaurus
Venture out while the sky obliges — fog must be falling on your map tile when the kill registers. Drop 11 charging WoomaTaurus in the serpent depths. Umbrellas optional; stubbornness mandatory.
Rain hunter: WoomaTaurus
Venture out while the sky obliges — rain must be falling on your map tile when the kill registers. Drop 10 charging WoomaTaurus in the serpent depths. Umbrellas optional; stubbornness mandatory.
Fog hunter: WoomaTaurus
Venture out while the sky obliges — fog must be falling on your map tile when the kill registers. Drop 15 charging WoomaTaurus in the serpent depths. Umbrellas optional; stubbornness mandatory.
Rain hunter: WoomaTaurus
Venture out while the sky obliges — rain must be falling on your map tile when the kill registers. Drop 7 charging WoomaTaurus in the serpent depths. Umbrellas optional; stubbornness mandatory.
Rain hunter: WoomaTaurus
Venture out while the sky obliges — rain must be falling on your map tile when the kill registers. Drop 8 charging WoomaTaurus in the serpent depths. Umbrellas optional; stubbornness mandatory.
Snow hunter: WoomaTaurus
Venture out while the sky obliges — snow must be falling on your map tile when the kill registers. Drop 13 charging WoomaTaurus in the serpent depths. Umbrellas optional; stubbornness mandatory.
Fog hunter: WoomaTaurus
Venture out while the sky obliges — fog must be falling on your map tile when the kill registers. Drop 8 charging WoomaTaurus in the serpent depths. Umbrellas optional; stubbornness mandatory.
Fog hunter: WoomaTaurus
Venture out while the sky obliges — fog must be falling on your map tile when the kill registers. Drop 12 charging WoomaTaurus in the serpent depths. Umbrellas optional; stubbornness mandatory.
Snow hunter: WoomaTaurus
Venture out while the sky obliges — snow must be falling on your map tile when the kill registers. Drop 15 charging WoomaTaurus in the serpent depths. Umbrellas optional; stubbornness mandatory.
Fog hunter: WoomaTaurus
Venture out while the sky obliges — fog must be falling on your map tile when the kill registers. Drop 13 charging WoomaTaurus in the serpent depths. Umbrellas optional; stubbornness mandatory.
Hard contract: SnowYeti
Veterans posted this one with a smirk. 20 frost-breathing SnowYeti in the white ridge — the kind of job you accept when your potions are fresh and your boots are honest. Failure is gossip; success is lunch money for a week.
Hard contract: SnowYeti
Veterans posted this one with a smirk. 30 frost-breathing SnowYeti in the white ridge — the kind of job you accept when your potions are fresh and your boots are honest. Failure is gossip; success is lunch money for a week.
Hard contract: SnowYeti
Veterans posted this one with a smirk. 25 frost-breathing SnowYeti in the white ridge — the kind of job you accept when your potions are fresh and your boots are honest. Failure is gossip; success is lunch money for a week.
Hard contract: SnowYeti
Veterans posted this one with a smirk. 29 frost-breathing SnowYeti in the white ridge — the kind of job you accept when your potions are fresh and your boots are honest. Failure is gossip; success is lunch money for a week.
Hard contract: SnowYeti
Veterans posted this one with a smirk. 20 frost-breathing SnowYeti in the white ridge — the kind of job you accept when your potions are fresh and your boots are honest. Failure is gossip; success is lunch money for a week.
Hard contract: SnowYeti
Veterans posted this one with a smirk. 18 frost-breathing SnowYeti in the white ridge — the kind of job you accept when your potions are fresh and your boots are honest. Failure is gossip; success is lunch money for a week.
Hard contract: SnowYeti
Veterans posted this one with a smirk. 19 frost-breathing SnowYeti in the white ridge — the kind of job you accept when your potions are fresh and your boots are honest. Failure is gossip; success is lunch money for a week.
Hard contract: SnowYeti
Veterans posted this one with a smirk. 22 frost-breathing SnowYeti in the white ridge — the kind of job you accept when your potions are fresh and your boots are honest. Failure is gossip; success is lunch money for a week.
Hard contract: SnowYeti
Veterans posted this one with a smirk. 22 frost-breathing SnowYeti in the white ridge — the kind of job you accept when your potions are fresh and your boots are honest. Failure is gossip; success is lunch money for a week.
Hard contract: SnowYeti
Veterans posted this one with a smirk. 25 frost-breathing SnowYeti in the white ridge — the kind of job you accept when your potions are fresh and your boots are honest. Failure is gossip; success is lunch money for a week.
Hard contract: SnowYeti
Veterans posted this one with a smirk. 25 frost-breathing SnowYeti in the white ridge — the kind of job you accept when your potions are fresh and your boots are honest. Failure is gossip; success is lunch money for a week.
Hard contract: SnowYeti
Veterans posted this one with a smirk. 23 frost-breathing SnowYeti in the white ridge — the kind of job you accept when your potions are fresh and your boots are honest. Failure is gossip; success is lunch money for a week.
Hard contract: SnowYeti
Veterans posted this one with a smirk. 30 frost-breathing SnowYeti in the white ridge — the kind of job you accept when your potions are fresh and your boots are honest. Failure is gossip; success is lunch money for a week.
Hard contract: SnowYeti
Veterans posted this one with a smirk. 30 frost-breathing SnowYeti in the white ridge — the kind of job you accept when your potions are fresh and your boots are honest. Failure is gossip; success is lunch money for a week.
Hard contract: SnowYeti
Veterans posted this one with a smirk. 29 frost-breathing SnowYeti in the white ridge — the kind of job you accept when your potions are fresh and your boots are honest. Failure is gossip; success is lunch money for a week.
Triple clause: FlamingWooma
The small print hates you. Window 12:00–14:00 (plus a twin window +12h elsewhere), rain overhead, WoodenSword equipped, and 20 FlamingWooma dead in the ember tunnel. Complete it and buy yourself a quieter tomorrow.
Triple clause: FlamingWooma
The small print hates you. Window 22:00–02:00 (plus a twin window +12h elsewhere), fog overhead, BronzeSword equipped, and 15 FlamingWooma dead in the ember tunnel. Complete it and buy yourself a quieter tomorrow.
Triple clause: FlamingWooma
The small print hates you. Window 15:00–18:00 (plus a twin window +12h elsewhere), fog overhead, IronSword equipped, and 22 FlamingWooma dead in the ember tunnel. Complete it and buy yourself a quieter tomorrow.
Triple clause: FlamingWooma
The small print hates you. Window 12:00–14:00 (plus a twin window +12h elsewhere), rain overhead, ShortSword equipped, and 20 FlamingWooma dead in the ember tunnel. Complete it and buy yourself a quieter tomorrow.
Triple clause: FlamingWooma
The small print hates you. Window 01:00–04:00 (plus a twin window +12h elsewhere), rain overhead, WoodenStick equipped, and 19 FlamingWooma dead in the ember tunnel. Complete it and buy yourself a quieter tomorrow.
Triple clause: FlamingWooma
The small print hates you. Window 12:00–14:00 (plus a twin window +12h elsewhere), rain overhead, BronzeSword equipped, and 22 FlamingWooma dead in the ember tunnel. Complete it and buy yourself a quieter tomorrow.
Triple clause: FlamingWooma
The small print hates you. Window 15:00–18:00 (plus a twin window +12h elsewhere), rain overhead, IronSword equipped, and 17 FlamingWooma dead in the ember tunnel. Complete it and buy yourself a quieter tomorrow.
Triple clause: FlamingWooma
The small print hates you. Window 01:00–04:00 (plus a twin window +12h elsewhere), snow overhead, WoodenStick equipped, and 19 FlamingWooma dead in the ember tunnel. Complete it and buy yourself a quieter tomorrow.
Triple clause: FlamingWooma
The small print hates you. Window 09:00–12:00 (plus a twin window +12h elsewhere), fog overhead, Club equipped, and 22 FlamingWooma dead in the ember tunnel. Complete it and buy yourself a quieter tomorrow.
Triple clause: FlamingWooma
The small print hates you. Window 15:00–18:00 (plus a twin window +12h elsewhere), snow overhead, WoodenStick equipped, and 15 FlamingWooma dead in the ember tunnel. Complete it and buy yourself a quieter tomorrow.
Triple clause: FlamingWooma
The small print hates you. Window 05:00–08:00 (plus a twin window +12h elsewhere), fog overhead, IronSword equipped, and 16 FlamingWooma dead in the ember tunnel. Complete it and buy yourself a quieter tomorrow.
Triple clause: FlamingWooma
The small print hates you. Window 22:00–02:00 (plus a twin window +12h elsewhere), snow overhead, ShortSword equipped, and 15 FlamingWooma dead in the ember tunnel. Complete it and buy yourself a quieter tomorrow.
Field quota: FlamingWooma ×12
Guild tally board wants 12 FlamingWooma from the ember tunnel. They are blazing today — do not underestimate a creature that has seen a hundred adventurers stroll past. Return when the ink on the contract is earned.
