Quest List
2,400 quests found · page 43 of 48
Field quota: WoomaTaurus ×10
Guild tally board wants 10 WoomaTaurus from the serpent depths. They are charging today — do not underestimate a creature that has seen a hundred adventurers stroll past. Return when the ink on the contract is earned.
Field quota: WoomaTaurus ×10
Guild tally board wants 10 WoomaTaurus from the serpent depths. They are charging today — do not underestimate a creature that has seen a hundred adventurers stroll past. Return when the ink on the contract is earned.
Field quota: WoomaTaurus ×16
Guild tally board wants 16 WoomaTaurus from the serpent depths. They are charging today — do not underestimate a creature that has seen a hundred adventurers stroll past. Return when the ink on the contract is earned.
Field quota: WoomaTaurus ×12
Guild tally board wants 12 WoomaTaurus from the serpent depths. They are charging today — do not underestimate a creature that has seen a hundred adventurers stroll past. Return when the ink on the contract is earned.
Field quota: WoomaTaurus ×13
Guild tally board wants 13 WoomaTaurus from the serpent depths. They are charging today — do not underestimate a creature that has seen a hundred adventurers stroll past. Return when the ink on the contract is earned.
Field quota: WoomaTaurus ×12
Guild tally board wants 12 WoomaTaurus from the serpent depths. They are charging today — do not underestimate a creature that has seen a hundred adventurers stroll past. Return when the ink on the contract is earned.
Field quota: WoomaTaurus ×11
Guild tally board wants 11 WoomaTaurus from the serpent depths. They are charging today — do not underestimate a creature that has seen a hundred adventurers stroll past. Return when the ink on the contract is earned.
Hard contract: FlamingWooma
Veterans posted this one with a smirk. 26 blazing FlamingWooma in the ember tunnel — the kind of job you accept when your potions are fresh and your boots are honest. Failure is gossip; success is lunch money for a week.
Hard contract: FlamingWooma
Veterans posted this one with a smirk. 30 blazing FlamingWooma in the ember tunnel — the kind of job you accept when your potions are fresh and your boots are honest. Failure is gossip; success is lunch money for a week.
Hard contract: FlamingWooma
Veterans posted this one with a smirk. 27 blazing FlamingWooma in the ember tunnel — the kind of job you accept when your potions are fresh and your boots are honest. Failure is gossip; success is lunch money for a week.
Hard contract: FlamingWooma
Veterans posted this one with a smirk. 21 blazing FlamingWooma in the ember tunnel — the kind of job you accept when your potions are fresh and your boots are honest. Failure is gossip; success is lunch money for a week.
Hard contract: FlamingWooma
Veterans posted this one with a smirk. 30 blazing FlamingWooma in the ember tunnel — the kind of job you accept when your potions are fresh and your boots are honest. Failure is gossip; success is lunch money for a week.
Hard contract: FlamingWooma
Veterans posted this one with a smirk. 18 blazing FlamingWooma in the ember tunnel — the kind of job you accept when your potions are fresh and your boots are honest. Failure is gossip; success is lunch money for a week.
Hard contract: FlamingWooma
Veterans posted this one with a smirk. 29 blazing FlamingWooma in the ember tunnel — the kind of job you accept when your potions are fresh and your boots are honest. Failure is gossip; success is lunch money for a week.
Hard contract: FlamingWooma
Veterans posted this one with a smirk. 22 blazing FlamingWooma in the ember tunnel — the kind of job you accept when your potions are fresh and your boots are honest. Failure is gossip; success is lunch money for a week.
Hard contract: FlamingWooma
Veterans posted this one with a smirk. 18 blazing FlamingWooma in the ember tunnel — the kind of job you accept when your potions are fresh and your boots are honest. Failure is gossip; success is lunch money for a week.
Hard contract: FlamingWooma
Veterans posted this one with a smirk. 29 blazing FlamingWooma in the ember tunnel — the kind of job you accept when your potions are fresh and your boots are honest. Failure is gossip; success is lunch money for a week.
Hard contract: FlamingWooma
Veterans posted this one with a smirk. 31 blazing FlamingWooma in the ember tunnel — the kind of job you accept when your potions are fresh and your boots are honest. Failure is gossip; success is lunch money for a week.
Hard contract: FlamingWooma
Veterans posted this one with a smirk. 27 blazing FlamingWooma in the ember tunnel — the kind of job you accept when your potions are fresh and your boots are honest. Failure is gossip; success is lunch money for a week.
Midnight Oil hunt (10:00–14:00)
Only counts between 10:00–14:00 (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 13 WoomaTaurus while the serpent depths still feels charging. Miss the hour and the monsters keep their lunch.
Afternoon Grind hunt (15:00–18:00)
Only counts between 15:00–18:00 (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 7 WoomaTaurus while the serpent depths still feels charging. Miss the hour and the monsters keep their lunch.
Witching Small Hours hunt (01:00–04:00)
Only counts between 01:00–04:00 on Monday (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 7 WoomaTaurus while the serpent depths still feels charging. Miss the hour and the monsters keep their lunch.
Lantern Hour hunt (06:00–09:00)
Only counts between 06:00–09:00 on Thursday (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 10 WoomaTaurus while the serpent depths still feels charging. Miss the hour and the monsters keep their lunch.
Afternoon Grind hunt (15:00–18:00)
Only counts between 15:00–18:00 (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 11 WoomaTaurus while the serpent depths still feels charging. Miss the hour and the monsters keep their lunch.
Lantern Hour hunt (06:00–09:00)
Only counts between 06:00–09:00 (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 14 WoomaTaurus while the serpent depths still feels charging. Miss the hour and the monsters keep their lunch.
Dawn Patrol hunt (05:00–08:00)
Only counts between 05:00–08:00 (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 13 WoomaTaurus while the serpent depths still feels charging. Miss the hour and the monsters keep their lunch.
High-Sun Lunch Rush hunt (12:00–14:00)
Only counts between 12:00–14:00 on Thursday (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 10 WoomaTaurus while the serpent depths still feels charging. Miss the hour and the monsters keep their lunch.
Dawn Patrol hunt (05:00–08:00)
Only counts between 05:00–08:00 on Sunday (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 8 WoomaTaurus while the serpent depths still feels charging. Miss the hour and the monsters keep their lunch.
High-Sun Lunch Rush hunt (12:00–14:00)
Only counts between 12:00–14:00 (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 6 WoomaTaurus while the serpent depths still feels charging. Miss the hour and the monsters keep their lunch.
Midnight Oil hunt (22:00–02:00)
Only counts between 22:00–02:00 on Monday (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 9 WoomaTaurus while the serpent depths still feels charging. Miss the hour and the monsters keep their lunch.
Witching Small Hours hunt (13:00–16:00)
Only counts between 13:00–16:00 (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 11 WoomaTaurus while the serpent depths still feels charging. Miss the hour and the monsters keep their lunch.
Midnight Oil hunt (22:00–02:00)
Only counts between 22:00–02:00 (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 14 WoomaTaurus while the serpent depths still feels charging. Miss the hour and the monsters keep their lunch.
Midnight Oil hunt (10:00–14:00)
Only counts between 10:00–14:00 (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 10 WoomaTaurus while the serpent depths still feels charging. Miss the hour and the monsters keep their lunch.
While wearing LightArmour
Equip your LightArmour (Armour slot) before drawing blood — the contract is specific. Slay 6 WoomaTaurus in the serpent depths; they are charging but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing LifePendant
Equip your LifePendant (Necklace slot) before drawing blood — the contract is specific. Slay 12 WoomaTaurus in the serpent depths; they are charging but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing LifePendant
Equip your LifePendant (Necklace slot) before drawing blood — the contract is specific. Slay 11 WoomaTaurus in the serpent depths; they are charging but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing LifePendant
Equip your LifePendant (Necklace slot) before drawing blood — the contract is specific. Slay 12 WoomaTaurus in the serpent depths; they are charging but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing BronzeBracelet
Equip your BronzeBracelet (Bracelet left slot) before drawing blood — the contract is specific. Slay 11 WoomaTaurus in the serpent depths; they are charging but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing Candle
Equip your Candle (Torch slot) before drawing blood — the contract is specific. Slay 12 WoomaTaurus in the serpent depths; they are charging but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing SpiritBlade
Equip your SpiritBlade (Weapon slot) before drawing blood — the contract is specific. Slay 13 WoomaTaurus in the serpent depths; they are charging but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing ExpelRing
Equip your ExpelRing ( righting right slot) before drawing blood — the contract is specific. Slay 12 WoomaTaurus in the serpent depths; they are charging but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing Torch
Equip your Torch (Torch slot) before drawing blood — the contract is specific. Slay 13 WoomaTaurus in the serpent depths; they are charging but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing Sabre
Equip your Sabre (Weapon slot) before drawing blood — the contract is specific. Slay 11 WoomaTaurus in the serpent depths; they are charging but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing ShortSword
Equip your ShortSword (Weapon slot) before drawing blood — the contract is specific. Slay 14 WoomaTaurus in the serpent depths; they are charging but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing LightArmour
Equip your LightArmour (Armour slot) before drawing blood — the contract is specific. Slay 11 WoomaTaurus in the serpent depths; they are charging but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing Sabre
Equip your Sabre (Weapon slot) before drawing blood — the contract is specific. Slay 13 WoomaTaurus in the serpent depths; they are charging but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing SpiritRing
Equip your SpiritRing ( righting left slot) before drawing blood — the contract is specific. Slay 6 WoomaTaurus in the serpent depths; they are charging but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing CopperRing
Equip your CopperRing ( righting left slot) before drawing blood — the contract is specific. Slay 11 WoomaTaurus in the serpent depths; they are charging but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing HookedSword
Equip your HookedSword (Weapon slot) before drawing blood — the contract is specific. Slay 11 WoomaTaurus in the serpent depths; they are charging but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing SilkRobe
Equip your SilkRobe (Armour slot) before drawing blood — the contract is specific. Slay 14 WoomaTaurus in the serpent depths; they are charging but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
