Quest List
2,400 quests found · page 45 of 48
Field quota: FlamingWooma ×11
Guild tally board wants 11 FlamingWooma from the ember tunnel. They are blazing today — do not underestimate a creature that has seen a hundred adventurers stroll past. Return when the ink on the contract is earned.
Field quota: FlamingWooma ×12
Guild tally board wants 12 FlamingWooma from the ember tunnel. They are blazing today — do not underestimate a creature that has seen a hundred adventurers stroll past. Return when the ink on the contract is earned.
Field quota: FlamingWooma ×9
Guild tally board wants 9 FlamingWooma from the ember tunnel. They are blazing today — do not underestimate a creature that has seen a hundred adventurers stroll past. Return when the ink on the contract is earned.
Field quota: FlamingWooma ×11
Guild tally board wants 11 FlamingWooma from the ember tunnel. They are blazing today — do not underestimate a creature that has seen a hundred adventurers stroll past. Return when the ink on the contract is earned.
Field quota: FlamingWooma ×13
Guild tally board wants 13 FlamingWooma from the ember tunnel. They are blazing today — do not underestimate a creature that has seen a hundred adventurers stroll past. Return when the ink on the contract is earned.
Field quota: FlamingWooma ×9
Guild tally board wants 9 FlamingWooma from the ember tunnel. They are blazing today — do not underestimate a creature that has seen a hundred adventurers stroll past. Return when the ink on the contract is earned.
Field quota: FlamingWooma ×12
Guild tally board wants 12 FlamingWooma from the ember tunnel. They are blazing today — do not underestimate a creature that has seen a hundred adventurers stroll past. Return when the ink on the contract is earned.
Field quota: FlamingWooma ×15
Guild tally board wants 15 FlamingWooma from the ember tunnel. They are blazing today — do not underestimate a creature that has seen a hundred adventurers stroll past. Return when the ink on the contract is earned.
Field quota: FlamingWooma ×11
Guild tally board wants 11 FlamingWooma from the ember tunnel. They are blazing today — do not underestimate a creature that has seen a hundred adventurers stroll past. Return when the ink on the contract is earned.
Field quota: FlamingWooma ×15
Guild tally board wants 15 FlamingWooma from the ember tunnel. They are blazing today — do not underestimate a creature that has seen a hundred adventurers stroll past. Return when the ink on the contract is earned.
Hard contract: BoneElite
Veterans posted this one with a smirk. 26 armoured BoneElite in the catacomb — the kind of job you accept when your potions are fresh and your boots are honest. Failure is gossip; success is lunch money for a week.
Hard contract: BoneElite
Veterans posted this one with a smirk. 28 armoured BoneElite in the catacomb — the kind of job you accept when your potions are fresh and your boots are honest. Failure is gossip; success is lunch money for a week.
Hard contract: BoneElite
Veterans posted this one with a smirk. 27 armoured BoneElite in the catacomb — the kind of job you accept when your potions are fresh and your boots are honest. Failure is gossip; success is lunch money for a week.
Hard contract: BoneElite
Veterans posted this one with a smirk. 20 armoured BoneElite in the catacomb — the kind of job you accept when your potions are fresh and your boots are honest. Failure is gossip; success is lunch money for a week.
Hard contract: BoneElite
Veterans posted this one with a smirk. 27 armoured BoneElite in the catacomb — the kind of job you accept when your potions are fresh and your boots are honest. Failure is gossip; success is lunch money for a week.
Hard contract: BoneElite
Veterans posted this one with a smirk. 29 armoured BoneElite in the catacomb — the kind of job you accept when your potions are fresh and your boots are honest. Failure is gossip; success is lunch money for a week.
Hard contract: BoneElite
Veterans posted this one with a smirk. 20 armoured BoneElite in the catacomb — the kind of job you accept when your potions are fresh and your boots are honest. Failure is gossip; success is lunch money for a week.
Hard contract: BoneElite
Veterans posted this one with a smirk. 21 armoured BoneElite in the catacomb — the kind of job you accept when your potions are fresh and your boots are honest. Failure is gossip; success is lunch money for a week.
Triple clause: SnowYeti
The small print hates you. Window 15:00–18:00 (plus a twin window +12h elsewhere), fog overhead, IronSword equipped, and 15 SnowYeti dead in the white ridge. Complete it and buy yourself a quieter tomorrow.
Triple clause: SnowYeti
The small print hates you. Window 01:00–04:00 (plus a twin window +12h elsewhere), snow overhead, WoodenSword equipped, and 12 SnowYeti dead in the white ridge. Complete it and buy yourself a quieter tomorrow.
Triple clause: SnowYeti
The small print hates you. Window 12:00–14:00 (plus a twin window +12h elsewhere), rain overhead, WoodenSword equipped, and 22 SnowYeti dead in the white ridge. Complete it and buy yourself a quieter tomorrow.
Triple clause: SnowYeti
The small print hates you. Window 12:00–14:00 (plus a twin window +12h elsewhere), fog overhead, IronSword equipped, and 18 SnowYeti dead in the white ridge. Complete it and buy yourself a quieter tomorrow.
Triple clause: SnowYeti
The small print hates you. Window 15:00–18:00 (plus a twin window +12h elsewhere), rain overhead, WoodenStick equipped, and 13 SnowYeti dead in the white ridge. Complete it and buy yourself a quieter tomorrow.
Triple clause: SnowYeti
The small print hates you. Window 01:00–04:00 (plus a twin window +12h elsewhere), fog overhead, WoodenStick equipped, and 18 SnowYeti dead in the white ridge. Complete it and buy yourself a quieter tomorrow.
Triple clause: SnowYeti
The small print hates you. Window 05:00–08:00 (plus a twin window +12h elsewhere), fog overhead, ShortSword equipped, and 12 SnowYeti dead in the white ridge. Complete it and buy yourself a quieter tomorrow.
Triple clause: SnowYeti
The small print hates you. Window 18:00–21:00 (plus a twin window +12h elsewhere), fog overhead, BronzeSword equipped, and 13 SnowYeti dead in the white ridge. Complete it and buy yourself a quieter tomorrow.
Triple clause: SnowYeti
The small print hates you. Window 22:00–02:00 (plus a twin window +12h elsewhere), fog overhead, Club equipped, and 22 SnowYeti dead in the white ridge. Complete it and buy yourself a quieter tomorrow.
Triple clause: SnowYeti
The small print hates you. Window 09:00–12:00 (plus a twin window +12h elsewhere), snow overhead, WoodenSword equipped, and 19 SnowYeti dead in the white ridge. Complete it and buy yourself a quieter tomorrow.
Triple clause: SnowYeti
The small print hates you. Window 15:00–18:00 (plus a twin window +12h elsewhere), fog overhead, ShortSword equipped, and 15 SnowYeti dead in the white ridge. Complete it and buy yourself a quieter tomorrow.
Triple clause: SnowYeti
The small print hates you. Window 15:00–18:00 (plus a twin window +12h elsewhere), fog overhead, WoodenSword equipped, and 15 SnowYeti dead in the white ridge. Complete it and buy yourself a quieter tomorrow.
Triple clause: SnowYeti
The small print hates you. Window 09:00–12:00 (plus a twin window +12h elsewhere), rain overhead, ShortSword equipped, and 17 SnowYeti dead in the white ridge. Complete it and buy yourself a quieter tomorrow.
Triple clause: SnowYeti
The small print hates you. Window 01:00–04:00 (plus a twin window +12h elsewhere), rain overhead, ShortSword equipped, and 14 SnowYeti dead in the white ridge. Complete it and buy yourself a quieter tomorrow.
Afternoon Grind hunt (03:00–06:00)
Only counts between 03:00–06:00 (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 13 FlamingWooma while the ember tunnel still feels blazing. Miss the hour and the monsters keep their lunch.
Afternoon Grind hunt (03:00–06:00)
Only counts between 03:00–06:00 on Tuesday (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 6 FlamingWooma while the ember tunnel still feels blazing. Miss the hour and the monsters keep their lunch.
Dawn Patrol hunt (17:00–20:00)
Only counts between 17:00–20:00 (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 11 FlamingWooma while the ember tunnel still feels blazing. Miss the hour and the monsters keep their lunch.
Midnight Oil hunt (22:00–02:00)
Only counts between 22:00–02:00 on Friday (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 13 FlamingWooma while the ember tunnel still feels blazing. Miss the hour and the monsters keep their lunch.
Midnight Oil hunt (10:00–14:00)
Only counts between 10:00–14:00 (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 9 FlamingWooma while the ember tunnel still feels blazing. Miss the hour and the monsters keep their lunch.
Dawn Patrol hunt (05:00–08:00)
Only counts between 05:00–08:00 (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 6 FlamingWooma while the ember tunnel still feels blazing. Miss the hour and the monsters keep their lunch.
Lantern Hour hunt (06:00–09:00)
Only counts between 06:00–09:00 (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 6 FlamingWooma while the ember tunnel still feels blazing. Miss the hour and the monsters keep their lunch.
Lantern Hour hunt (06:00–09:00)
Only counts between 06:00–09:00 (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 12 FlamingWooma while the ember tunnel still feels blazing. Miss the hour and the monsters keep their lunch.
Witching Small Hours hunt (13:00–16:00)
Only counts between 13:00–16:00 (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 13 FlamingWooma while the ember tunnel still feels blazing. Miss the hour and the monsters keep their lunch.
Morning Shift hunt (21:00–00:00)
Only counts between 21:00–00:00 (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 13 FlamingWooma while the ember tunnel still feels blazing. Miss the hour and the monsters keep their lunch.
Witching Small Hours hunt (01:00–04:00)
Only counts between 01:00–04:00 (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 12 FlamingWooma while the ember tunnel still feels blazing. Miss the hour and the monsters keep their lunch.
Witching Small Hours hunt (13:00–16:00)
Only counts between 13:00–16:00 (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 10 FlamingWooma while the ember tunnel still feels blazing. Miss the hour and the monsters keep their lunch.
High-Sun Lunch Rush hunt (00:00–02:00)
Only counts between 00:00–02:00 (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 9 FlamingWooma while the ember tunnel still feels blazing. Miss the hour and the monsters keep their lunch.
Midnight Oil hunt (10:00–14:00)
Only counts between 10:00–14:00 on Friday (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 8 FlamingWooma while the ember tunnel still feels blazing. Miss the hour and the monsters keep their lunch.
Morning Shift hunt (09:00–12:00)
Only counts between 09:00–12:00 (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 8 FlamingWooma while the ember tunnel still feels blazing. Miss the hour and the monsters keep their lunch.
Hard contract: TucsonWarrior
Veterans posted this one with a smirk. 32 desert-hardened TucsonWarrior in the dune line — the kind of job you accept when your potions are fresh and your boots are honest. Failure is gossip; success is lunch money for a week.
Hard contract: TucsonWarrior
Veterans posted this one with a smirk. 27 desert-hardened TucsonWarrior in the dune line — the kind of job you accept when your potions are fresh and your boots are honest. Failure is gossip; success is lunch money for a week.
Hard contract: TucsonWarrior
Veterans posted this one with a smirk. 22 desert-hardened TucsonWarrior in the dune line — the kind of job you accept when your potions are fresh and your boots are honest. Failure is gossip; success is lunch money for a week.
