Quests

Quest List

2,400 quests found · page 45 of 48

Field quota: FlamingWooma ×11

MonsterHunt Level 23 – 34 #553
Guild tally board wants 11 FlamingWooma from the ember tunnel. They are blazing today — do not underestimate a creature that has seen a hundred adventurers stroll past. Return when the ink on the contract is earned.

Field quota: FlamingWooma ×12

MonsterHunt Level 23 – 34 #611
Guild tally board wants 12 FlamingWooma from the ember tunnel. They are blazing today — do not underestimate a creature that has seen a hundred adventurers stroll past. Return when the ink on the contract is earned.

Field quota: FlamingWooma ×9

MonsterHunt Level 23 – 34 #647
Guild tally board wants 9 FlamingWooma from the ember tunnel. They are blazing today — do not underestimate a creature that has seen a hundred adventurers stroll past. Return when the ink on the contract is earned.

Field quota: FlamingWooma ×11

MonsterHunt Level 23 – 34 #687
Guild tally board wants 11 FlamingWooma from the ember tunnel. They are blazing today — do not underestimate a creature that has seen a hundred adventurers stroll past. Return when the ink on the contract is earned.

Field quota: FlamingWooma ×13

MonsterHunt Level 23 – 34 #689
Guild tally board wants 13 FlamingWooma from the ember tunnel. They are blazing today — do not underestimate a creature that has seen a hundred adventurers stroll past. Return when the ink on the contract is earned.

Field quota: FlamingWooma ×9

MonsterHunt Level 23 – 34 #713
Guild tally board wants 9 FlamingWooma from the ember tunnel. They are blazing today — do not underestimate a creature that has seen a hundred adventurers stroll past. Return when the ink on the contract is earned.

Field quota: FlamingWooma ×12

MonsterHunt Level 23 – 34 #790
Guild tally board wants 12 FlamingWooma from the ember tunnel. They are blazing today — do not underestimate a creature that has seen a hundred adventurers stroll past. Return when the ink on the contract is earned.

Field quota: FlamingWooma ×15

MonsterHunt Level 23 – 34 #826
Guild tally board wants 15 FlamingWooma from the ember tunnel. They are blazing today — do not underestimate a creature that has seen a hundred adventurers stroll past. Return when the ink on the contract is earned.

Field quota: FlamingWooma ×11

MonsterHunt Level 23 – 34 #864
Guild tally board wants 11 FlamingWooma from the ember tunnel. They are blazing today — do not underestimate a creature that has seen a hundred adventurers stroll past. Return when the ink on the contract is earned.

Field quota: FlamingWooma ×15

MonsterHunt Level 23 – 34 #882
Guild tally board wants 15 FlamingWooma from the ember tunnel. They are blazing today — do not underestimate a creature that has seen a hundred adventurers stroll past. Return when the ink on the contract is earned.

Hard contract: BoneElite

Survival Level 23 – 55 #911
Veterans posted this one with a smirk. 26 armoured BoneElite in the catacomb — the kind of job you accept when your potions are fresh and your boots are honest. Failure is gossip; success is lunch money for a week.

Hard contract: BoneElite

Survival Level 23 – 55 #926
Veterans posted this one with a smirk. 28 armoured BoneElite in the catacomb — the kind of job you accept when your potions are fresh and your boots are honest. Failure is gossip; success is lunch money for a week.

Hard contract: BoneElite

Survival Level 23 – 55 #949
Veterans posted this one with a smirk. 27 armoured BoneElite in the catacomb — the kind of job you accept when your potions are fresh and your boots are honest. Failure is gossip; success is lunch money for a week.

Hard contract: BoneElite

Survival Level 23 – 55 #965
Veterans posted this one with a smirk. 20 armoured BoneElite in the catacomb — the kind of job you accept when your potions are fresh and your boots are honest. Failure is gossip; success is lunch money for a week.

Hard contract: BoneElite

Survival Level 23 – 55 #979
Veterans posted this one with a smirk. 27 armoured BoneElite in the catacomb — the kind of job you accept when your potions are fresh and your boots are honest. Failure is gossip; success is lunch money for a week.

Hard contract: BoneElite

Survival Level 23 – 55 #1006
Veterans posted this one with a smirk. 29 armoured BoneElite in the catacomb — the kind of job you accept when your potions are fresh and your boots are honest. Failure is gossip; success is lunch money for a week.

Hard contract: BoneElite

Survival Level 23 – 55 #1011
Veterans posted this one with a smirk. 20 armoured BoneElite in the catacomb — the kind of job you accept when your potions are fresh and your boots are honest. Failure is gossip; success is lunch money for a week.

Hard contract: BoneElite

Survival Level 23 – 55 #1058
Veterans posted this one with a smirk. 21 armoured BoneElite in the catacomb — the kind of job you accept when your potions are fresh and your boots are honest. Failure is gossip; success is lunch money for a week.

Triple clause: SnowYeti

Survival Level 23 – 55 #2025
The small print hates you. Window 15:00–18:00 (plus a twin window +12h elsewhere), fog overhead, IronSword equipped, and 15 SnowYeti dead in the white ridge. Complete it and buy yourself a quieter tomorrow.

Triple clause: SnowYeti

Survival Level 23 – 55 #2027
The small print hates you. Window 01:00–04:00 (plus a twin window +12h elsewhere), snow overhead, WoodenSword equipped, and 12 SnowYeti dead in the white ridge. Complete it and buy yourself a quieter tomorrow.

Triple clause: SnowYeti

Survival Level 23 – 55 #2049
The small print hates you. Window 12:00–14:00 (plus a twin window +12h elsewhere), rain overhead, WoodenSword equipped, and 22 SnowYeti dead in the white ridge. Complete it and buy yourself a quieter tomorrow.

Triple clause: SnowYeti

Survival Level 23 – 55 #2068
The small print hates you. Window 12:00–14:00 (plus a twin window +12h elsewhere), fog overhead, IronSword equipped, and 18 SnowYeti dead in the white ridge. Complete it and buy yourself a quieter tomorrow.

Triple clause: SnowYeti

Survival Level 23 – 55 #2076
The small print hates you. Window 15:00–18:00 (plus a twin window +12h elsewhere), rain overhead, WoodenStick equipped, and 13 SnowYeti dead in the white ridge. Complete it and buy yourself a quieter tomorrow.

Triple clause: SnowYeti

Survival Level 23 – 55 #2080
The small print hates you. Window 01:00–04:00 (plus a twin window +12h elsewhere), fog overhead, WoodenStick equipped, and 18 SnowYeti dead in the white ridge. Complete it and buy yourself a quieter tomorrow.

Triple clause: SnowYeti

Survival Level 23 – 55 #2081
The small print hates you. Window 05:00–08:00 (plus a twin window +12h elsewhere), fog overhead, ShortSword equipped, and 12 SnowYeti dead in the white ridge. Complete it and buy yourself a quieter tomorrow.

Triple clause: SnowYeti

Survival Level 23 – 55 #2086
The small print hates you. Window 18:00–21:00 (plus a twin window +12h elsewhere), fog overhead, BronzeSword equipped, and 13 SnowYeti dead in the white ridge. Complete it and buy yourself a quieter tomorrow.

Triple clause: SnowYeti

Survival Level 23 – 55 #2099
The small print hates you. Window 22:00–02:00 (plus a twin window +12h elsewhere), fog overhead, Club equipped, and 22 SnowYeti dead in the white ridge. Complete it and buy yourself a quieter tomorrow.

Triple clause: SnowYeti

Survival Level 23 – 55 #2102
The small print hates you. Window 09:00–12:00 (plus a twin window +12h elsewhere), snow overhead, WoodenSword equipped, and 19 SnowYeti dead in the white ridge. Complete it and buy yourself a quieter tomorrow.

Triple clause: SnowYeti

Survival Level 23 – 55 #2103
The small print hates you. Window 15:00–18:00 (plus a twin window +12h elsewhere), fog overhead, ShortSword equipped, and 15 SnowYeti dead in the white ridge. Complete it and buy yourself a quieter tomorrow.

Triple clause: SnowYeti

Survival Level 23 – 55 #2106
The small print hates you. Window 15:00–18:00 (plus a twin window +12h elsewhere), fog overhead, WoodenSword equipped, and 15 SnowYeti dead in the white ridge. Complete it and buy yourself a quieter tomorrow.

Triple clause: SnowYeti

Survival Level 23 – 55 #2129
The small print hates you. Window 09:00–12:00 (plus a twin window +12h elsewhere), rain overhead, ShortSword equipped, and 17 SnowYeti dead in the white ridge. Complete it and buy yourself a quieter tomorrow.

Triple clause: SnowYeti

Survival Level 23 – 55 #2131
The small print hates you. Window 01:00–04:00 (plus a twin window +12h elsewhere), rain overhead, ShortSword equipped, and 14 SnowYeti dead in the white ridge. Complete it and buy yourself a quieter tomorrow.

Afternoon Grind hunt (03:00–06:00)

TimedKill Level 23 – 32 #2144
Only counts between 03:00–06:00 (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 13 FlamingWooma while the ember tunnel still feels blazing. Miss the hour and the monsters keep their lunch.

Afternoon Grind hunt (03:00–06:00)

TimedKill Level 23 – 32 #2156
Only counts between 03:00–06:00 on Tuesday (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 6 FlamingWooma while the ember tunnel still feels blazing. Miss the hour and the monsters keep their lunch.

Dawn Patrol hunt (17:00–20:00)

TimedKill Level 23 – 32 #2160
Only counts between 17:00–20:00 (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 11 FlamingWooma while the ember tunnel still feels blazing. Miss the hour and the monsters keep their lunch.

Midnight Oil hunt (22:00–02:00)

TimedKill Level 23 – 32 #2161
Only counts between 22:00–02:00 on Friday (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 13 FlamingWooma while the ember tunnel still feels blazing. Miss the hour and the monsters keep their lunch.

Midnight Oil hunt (10:00–14:00)

TimedKill Level 23 – 32 #2252
Only counts between 10:00–14:00 (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 9 FlamingWooma while the ember tunnel still feels blazing. Miss the hour and the monsters keep their lunch.

Dawn Patrol hunt (05:00–08:00)

TimedKill Level 23 – 32 #2261
Only counts between 05:00–08:00 (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 6 FlamingWooma while the ember tunnel still feels blazing. Miss the hour and the monsters keep their lunch.

Lantern Hour hunt (06:00–09:00)

TimedKill Level 23 – 32 #2268
Only counts between 06:00–09:00 (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 6 FlamingWooma while the ember tunnel still feels blazing. Miss the hour and the monsters keep their lunch.

Lantern Hour hunt (06:00–09:00)

TimedKill Level 23 – 32 #2280
Only counts between 06:00–09:00 (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 12 FlamingWooma while the ember tunnel still feels blazing. Miss the hour and the monsters keep their lunch.

Witching Small Hours hunt (13:00–16:00)

TimedKill Level 23 – 32 #2288
Only counts between 13:00–16:00 (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 13 FlamingWooma while the ember tunnel still feels blazing. Miss the hour and the monsters keep their lunch.

Morning Shift hunt (21:00–00:00)

TimedKill Level 23 – 32 #2292
Only counts between 21:00–00:00 (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 13 FlamingWooma while the ember tunnel still feels blazing. Miss the hour and the monsters keep their lunch.

Witching Small Hours hunt (01:00–04:00)

TimedKill Level 23 – 32 #2337
Only counts between 01:00–04:00 (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 12 FlamingWooma while the ember tunnel still feels blazing. Miss the hour and the monsters keep their lunch.

Witching Small Hours hunt (13:00–16:00)

TimedKill Level 23 – 32 #2346
Only counts between 13:00–16:00 (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 10 FlamingWooma while the ember tunnel still feels blazing. Miss the hour and the monsters keep their lunch.

High-Sun Lunch Rush hunt (00:00–02:00)

TimedKill Level 23 – 32 #2360
Only counts between 00:00–02:00 (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 9 FlamingWooma while the ember tunnel still feels blazing. Miss the hour and the monsters keep their lunch.

Midnight Oil hunt (10:00–14:00)

TimedKill Level 23 – 32 #2370
Only counts between 10:00–14:00 on Friday (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 8 FlamingWooma while the ember tunnel still feels blazing. Miss the hour and the monsters keep their lunch.

Morning Shift hunt (09:00–12:00)

TimedKill Level 23 – 32 #2373
Only counts between 09:00–12:00 (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 8 FlamingWooma while the ember tunnel still feels blazing. Miss the hour and the monsters keep their lunch.

Hard contract: TucsonWarrior

Survival Level 24 – 55 #905
Veterans posted this one with a smirk. 32 desert-hardened TucsonWarrior in the dune line — the kind of job you accept when your potions are fresh and your boots are honest. Failure is gossip; success is lunch money for a week.

Hard contract: TucsonWarrior

Survival Level 24 – 55 #913
Veterans posted this one with a smirk. 27 desert-hardened TucsonWarrior in the dune line — the kind of job you accept when your potions are fresh and your boots are honest. Failure is gossip; success is lunch money for a week.

Hard contract: TucsonWarrior

Survival Level 24 – 55 #915
Veterans posted this one with a smirk. 22 desert-hardened TucsonWarrior in the dune line — the kind of job you accept when your potions are fresh and your boots are honest. Failure is gossip; success is lunch money for a week.