Quest List
2,400 quests found · page 35 of 48
While wearing HempRobe
Equip your HempRobe (Armour slot) before drawing blood — the contract is specific. Slay 13 Oma in the oma ground; they are stomping but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing HempRobe
Equip your HempRobe (Armour slot) before drawing blood — the contract is specific. Slay 8 Oma in the oma ground; they are stomping but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing PrecisionPendant
Equip your PrecisionPendant (Necklace slot) before drawing blood — the contract is specific. Slay 6 Oma in the oma ground; they are stomping but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing WoodenStick
Equip your WoodenStick (Weapon slot) before drawing blood — the contract is specific. Slay 12 Oma in the oma ground; they are stomping but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing PickAxe
Equip your PickAxe (Weapon slot) before drawing blood — the contract is specific. Slay 9 Oma in the oma ground; they are stomping but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing BronzeBracelet
Equip your BronzeBracelet (Bracelet left slot) before drawing blood — the contract is specific. Slay 14 Oma in the oma ground; they are stomping but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing CopperRing
Equip your CopperRing ( righting left slot) before drawing blood — the contract is specific. Slay 8 Oma in the oma ground; they are stomping but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing Torch
Equip your Torch (Torch slot) before drawing blood — the contract is specific. Slay 11 Oma in the oma ground; they are stomping but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing CopperRing
Equip your CopperRing ( righting left slot) before drawing blood — the contract is specific. Slay 7 Oma in the oma ground; they are stomping but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing SpiritRing
Equip your SpiritRing ( righting left slot) before drawing blood — the contract is specific. Slay 9 Oma in the oma ground; they are stomping but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing LifePendant
Equip your LifePendant (Necklace slot) before drawing blood — the contract is specific. Slay 11 Oma in the oma ground; they are stomping but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing HempRobe
Equip your HempRobe (Armour slot) before drawing blood — the contract is specific. Slay 6 Oma in the oma ground; they are stomping but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing LightArmour
Equip your LightArmour (Armour slot) before drawing blood — the contract is specific. Slay 6 Oma in the oma ground; they are stomping but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing HempRobe
Equip your HempRobe (Armour slot) before drawing blood — the contract is specific. Slay 9 Oma in the oma ground; they are stomping but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing SilkRobe
Equip your SilkRobe (Armour slot) before drawing blood — the contract is specific. Slay 9 Oma in the oma ground; they are stomping but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
Rain hunter: Oma
Venture out while the sky obliges — rain must be falling on your map tile when the kill registers. Drop 13 stomping Oma in the oma ground. Umbrellas optional; stubbornness mandatory.
Fog hunter: Oma
Venture out while the sky obliges — fog must be falling on your map tile when the kill registers. Drop 10 stomping Oma in the oma ground. Umbrellas optional; stubbornness mandatory.
Snow hunter: Oma
Venture out while the sky obliges — snow must be falling on your map tile when the kill registers. Drop 15 stomping Oma in the oma ground. Umbrellas optional; stubbornness mandatory.
Fog hunter: Oma
Venture out while the sky obliges — fog must be falling on your map tile when the kill registers. Drop 7 stomping Oma in the oma ground. Umbrellas optional; stubbornness mandatory.
Fog hunter: Oma
Venture out while the sky obliges — fog must be falling on your map tile when the kill registers. Drop 14 stomping Oma in the oma ground. Umbrellas optional; stubbornness mandatory.
Fog hunter: Oma
Venture out while the sky obliges — fog must be falling on your map tile when the kill registers. Drop 9 stomping Oma in the oma ground. Umbrellas optional; stubbornness mandatory.
Fog hunter: Oma
Venture out while the sky obliges — fog must be falling on your map tile when the kill registers. Drop 12 stomping Oma in the oma ground. Umbrellas optional; stubbornness mandatory.
Hard contract: OmaFighter
Veterans posted this one with a smirk. 18 brawling OmaFighter in the oma ring — the kind of job you accept when your potions are fresh and your boots are honest. Failure is gossip; success is lunch money for a week.
Hard contract: OmaFighter
Veterans posted this one with a smirk. 26 brawling OmaFighter in the oma ring — the kind of job you accept when your potions are fresh and your boots are honest. Failure is gossip; success is lunch money for a week.
Hard contract: OmaFighter
Veterans posted this one with a smirk. 22 brawling OmaFighter in the oma ring — the kind of job you accept when your potions are fresh and your boots are honest. Failure is gossip; success is lunch money for a week.
Hard contract: OmaFighter
Veterans posted this one with a smirk. 18 brawling OmaFighter in the oma ring — the kind of job you accept when your potions are fresh and your boots are honest. Failure is gossip; success is lunch money for a week.
Hard contract: OmaFighter
Veterans posted this one with a smirk. 20 brawling OmaFighter in the oma ring — the kind of job you accept when your potions are fresh and your boots are honest. Failure is gossip; success is lunch money for a week.
Hard contract: OmaFighter
Veterans posted this one with a smirk. 27 brawling OmaFighter in the oma ring — the kind of job you accept when your potions are fresh and your boots are honest. Failure is gossip; success is lunch money for a week.
Hard contract: OmaFighter
Veterans posted this one with a smirk. 26 brawling OmaFighter in the oma ring — the kind of job you accept when your potions are fresh and your boots are honest. Failure is gossip; success is lunch money for a week.
Hard contract: OmaFighter
Veterans posted this one with a smirk. 28 brawling OmaFighter in the oma ring — the kind of job you accept when your potions are fresh and your boots are honest. Failure is gossip; success is lunch money for a week.
Hard contract: OmaFighter
Veterans posted this one with a smirk. 27 brawling OmaFighter in the oma ring — the kind of job you accept when your potions are fresh and your boots are honest. Failure is gossip; success is lunch money for a week.
Hard contract: OmaFighter
Veterans posted this one with a smirk. 19 brawling OmaFighter in the oma ring — the kind of job you accept when your potions are fresh and your boots are honest. Failure is gossip; success is lunch money for a week.
Hard contract: OmaFighter
Veterans posted this one with a smirk. 28 brawling OmaFighter in the oma ring — the kind of job you accept when your potions are fresh and your boots are honest. Failure is gossip; success is lunch money for a week.
Hard contract: OmaFighter
Veterans posted this one with a smirk. 24 brawling OmaFighter in the oma ring — the kind of job you accept when your potions are fresh and your boots are honest. Failure is gossip; success is lunch money for a week.
Lantern Hour hunt (06:00–09:00)
Only counts between 06:00–09:00 (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 9 ForestYeti while the pine slope still feels hulking. Miss the hour and the monsters keep their lunch.
Midnight Oil hunt (22:00–02:00)
Only counts between 22:00–02:00 (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 13 ForestYeti while the pine slope still feels hulking. Miss the hour and the monsters keep their lunch.
High-Sun Lunch Rush hunt (12:00–14:00)
Only counts between 12:00–14:00 (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 10 ForestYeti while the pine slope still feels hulking. Miss the hour and the monsters keep their lunch.
Afternoon Grind hunt (15:00–18:00)
Only counts between 15:00–18:00 (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 6 ForestYeti while the pine slope still feels hulking. Miss the hour and the monsters keep their lunch.
Midnight Oil hunt (22:00–02:00)
Only counts between 22:00–02:00 (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 8 ForestYeti while the pine slope still feels hulking. Miss the hour and the monsters keep their lunch.
Lantern Hour hunt (18:00–21:00)
Only counts between 18:00–21:00 (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 9 ForestYeti while the pine slope still feels hulking. Miss the hour and the monsters keep their lunch.
Witching Small Hours hunt (01:00–04:00)
Only counts between 01:00–04:00 (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 13 ForestYeti while the pine slope still feels hulking. Miss the hour and the monsters keep their lunch.
Witching Small Hours hunt (01:00–04:00)
Only counts between 01:00–04:00 (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 14 ForestYeti while the pine slope still feels hulking. Miss the hour and the monsters keep their lunch.
Midnight Oil hunt (10:00–14:00)
Only counts between 10:00–14:00 (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 8 ForestYeti while the pine slope still feels hulking. Miss the hour and the monsters keep their lunch.
Gentle OmaFighter thinning
The oma ring has been overrun by brawling OmaFighter — nothing heroic, just dependable pest control. Clear 6 of them before they learn your schedule. Reward scales with effort, not drama.
OmaFighter mop-up
The oma ring has been overrun by brawling OmaFighter — nothing heroic, just dependable pest control. Clear 7 of them before they learn your schedule. Reward scales with effort, not drama.
Soft target: OmaFighter
The oma ring has been overrun by brawling OmaFighter — nothing heroic, just dependable pest control. Clear 3 of them before they learn your schedule. Reward scales with effort, not drama.
Beginner's OmaFighter
The oma ring has been overrun by brawling OmaFighter — nothing heroic, just dependable pest control. Clear 3 of them before they learn your schedule. Reward scales with effort, not drama.
Soft target: OmaFighter
The oma ring has been overrun by brawling OmaFighter — nothing heroic, just dependable pest control. Clear 4 of them before they learn your schedule. Reward scales with effort, not drama.
Soft target: OmaFighter
The oma ring has been overrun by brawling OmaFighter — nothing heroic, just dependable pest control. Clear 3 of them before they learn your schedule. Reward scales with effort, not drama.
OmaFighter mop-up
The oma ring has been overrun by brawling OmaFighter — nothing heroic, just dependable pest control. Clear 6 of them before they learn your schedule. Reward scales with effort, not drama.
