Quest List
2,400 quests found · page 36 of 48
Soft target: OmaFighter
The oma ring has been overrun by brawling OmaFighter — nothing heroic, just dependable pest control. Clear 4 of them before they learn your schedule. Reward scales with effort, not drama.
OmaFighter mop-up
The oma ring has been overrun by brawling OmaFighter — nothing heroic, just dependable pest control. Clear 3 of them before they learn your schedule. Reward scales with effort, not drama.
OmaFighter mop-up
The oma ring has been overrun by brawling OmaFighter — nothing heroic, just dependable pest control. Clear 7 of them before they learn your schedule. Reward scales with effort, not drama.
Soft target: OmaFighter
The oma ring has been overrun by brawling OmaFighter — nothing heroic, just dependable pest control. Clear 7 of them before they learn your schedule. Reward scales with effort, not drama.
Beginner's OmaFighter
The oma ring has been overrun by brawling OmaFighter — nothing heroic, just dependable pest control. Clear 4 of them before they learn your schedule. Reward scales with effort, not drama.
OmaFighter mop-up
The oma ring has been overrun by brawling OmaFighter — nothing heroic, just dependable pest control. Clear 5 of them before they learn your schedule. Reward scales with effort, not drama.
OmaFighter mop-up
The oma ring has been overrun by brawling OmaFighter — nothing heroic, just dependable pest control. Clear 5 of them before they learn your schedule. Reward scales with effort, not drama.
Soft target: OmaFighter
The oma ring has been overrun by brawling OmaFighter — nothing heroic, just dependable pest control. Clear 5 of them before they learn your schedule. Reward scales with effort, not drama.
OmaFighter mop-up
The oma ring has been overrun by brawling OmaFighter — nothing heroic, just dependable pest control. Clear 3 of them before they learn your schedule. Reward scales with effort, not drama.
OmaFighter mop-up
The oma ring has been overrun by brawling OmaFighter — nothing heroic, just dependable pest control. Clear 4 of them before they learn your schedule. Reward scales with effort, not drama.
Soft target: OmaFighter
The oma ring has been overrun by brawling OmaFighter — nothing heroic, just dependable pest control. Clear 3 of them before they learn your schedule. Reward scales with effort, not drama.
Field quota: BoneSpearman ×13
Guild tally board wants 13 BoneSpearman from the ossuary. They are thrusting today — do not underestimate a creature that has seen a hundred adventurers stroll past. Return when the ink on the contract is earned.
Field quota: BoneSpearman ×11
Guild tally board wants 11 BoneSpearman from the ossuary. They are thrusting today — do not underestimate a creature that has seen a hundred adventurers stroll past. Return when the ink on the contract is earned.
Field quota: BoneSpearman ×13
Guild tally board wants 13 BoneSpearman from the ossuary. They are thrusting today — do not underestimate a creature that has seen a hundred adventurers stroll past. Return when the ink on the contract is earned.
Field quota: BoneSpearman ×15
Guild tally board wants 15 BoneSpearman from the ossuary. They are thrusting today — do not underestimate a creature that has seen a hundred adventurers stroll past. Return when the ink on the contract is earned.
Field quota: BoneSpearman ×15
Guild tally board wants 15 BoneSpearman from the ossuary. They are thrusting today — do not underestimate a creature that has seen a hundred adventurers stroll past. Return when the ink on the contract is earned.
Field quota: BoneSpearman ×13
Guild tally board wants 13 BoneSpearman from the ossuary. They are thrusting today — do not underestimate a creature that has seen a hundred adventurers stroll past. Return when the ink on the contract is earned.
Field quota: BoneSpearman ×15
Guild tally board wants 15 BoneSpearman from the ossuary. They are thrusting today — do not underestimate a creature that has seen a hundred adventurers stroll past. Return when the ink on the contract is earned.
Field quota: BoneSpearman ×14
Guild tally board wants 14 BoneSpearman from the ossuary. They are thrusting today — do not underestimate a creature that has seen a hundred adventurers stroll past. Return when the ink on the contract is earned.
Field quota: BoneSpearman ×13
Guild tally board wants 13 BoneSpearman from the ossuary. They are thrusting today — do not underestimate a creature that has seen a hundred adventurers stroll past. Return when the ink on the contract is earned.
Field quota: BoneSpearman ×11
Guild tally board wants 11 BoneSpearman from the ossuary. They are thrusting today — do not underestimate a creature that has seen a hundred adventurers stroll past. Return when the ink on the contract is earned.
Field quota: BoneSpearman ×12
Guild tally board wants 12 BoneSpearman from the ossuary. They are thrusting today — do not underestimate a creature that has seen a hundred adventurers stroll past. Return when the ink on the contract is earned.
Field quota: BoneSpearman ×12
Guild tally board wants 12 BoneSpearman from the ossuary. They are thrusting today — do not underestimate a creature that has seen a hundred adventurers stroll past. Return when the ink on the contract is earned.
While wearing IronSword
Equip your IronSword (Weapon slot) before drawing blood — the contract is specific. Slay 10 ForestYeti in the pine slope; they are hulking but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing Torch
Equip your Torch (Torch slot) before drawing blood — the contract is specific. Slay 6 ForestYeti in the pine slope; they are hulking but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing ShortSword
Equip your ShortSword (Weapon slot) before drawing blood — the contract is specific. Slay 11 ForestYeti in the pine slope; they are hulking but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing WoodenSword
Equip your WoodenSword (Weapon slot) before drawing blood — the contract is specific. Slay 11 ForestYeti in the pine slope; they are hulking but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing PickAxe
Equip your PickAxe (Weapon slot) before drawing blood — the contract is specific. Slay 13 ForestYeti in the pine slope; they are hulking but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing Sabre
Equip your Sabre (Weapon slot) before drawing blood — the contract is specific. Slay 12 ForestYeti in the pine slope; they are hulking but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing Candle
Equip your Candle (Torch slot) before drawing blood — the contract is specific. Slay 7 ForestYeti in the pine slope; they are hulking but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing Sabre
Equip your Sabre (Weapon slot) before drawing blood — the contract is specific. Slay 12 ForestYeti in the pine slope; they are hulking but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing Club
Equip your Club (Weapon slot) before drawing blood — the contract is specific. Slay 9 ForestYeti in the pine slope; they are hulking but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing MartialSword
Equip your MartialSword (Weapon slot) before drawing blood — the contract is specific. Slay 13 ForestYeti in the pine slope; they are hulking but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing NephriteRing
Equip your NephriteRing ( righting right slot) before drawing blood — the contract is specific. Slay 9 ForestYeti in the pine slope; they are hulking but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing PickAxe
Equip your PickAxe (Weapon slot) before drawing blood — the contract is specific. Slay 13 ForestYeti in the pine slope; they are hulking but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing SpiritRing
Equip your SpiritRing ( righting left slot) before drawing blood — the contract is specific. Slay 12 ForestYeti in the pine slope; they are hulking but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing BronzeSword
Equip your BronzeSword (Weapon slot) before drawing blood — the contract is specific. Slay 8 ForestYeti in the pine slope; they are hulking but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing WoodenStick
Equip your WoodenStick (Weapon slot) before drawing blood — the contract is specific. Slay 11 ForestYeti in the pine slope; they are hulking but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing Trident
Equip your Trident (Weapon slot) before drawing blood — the contract is specific. Slay 8 ForestYeti in the pine slope; they are hulking but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing Torch
Equip your Torch (Torch slot) before drawing blood — the contract is specific. Slay 14 ForestYeti in the pine slope; they are hulking but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
Fog hunter: ForestYeti
Venture out while the sky obliges — fog must be falling on your map tile when the kill registers. Drop 7 hulking ForestYeti in the pine slope. Umbrellas optional; stubbornness mandatory.
Rain hunter: ForestYeti
Venture out while the sky obliges — rain must be falling on your map tile when the kill registers. Drop 13 hulking ForestYeti in the pine slope. Umbrellas optional; stubbornness mandatory.
Rain hunter: ForestYeti
Venture out while the sky obliges — rain must be falling on your map tile when the kill registers. Drop 9 hulking ForestYeti in the pine slope. Umbrellas optional; stubbornness mandatory.
Fog hunter: ForestYeti
Venture out while the sky obliges — fog must be falling on your map tile when the kill registers. Drop 15 hulking ForestYeti in the pine slope. Umbrellas optional; stubbornness mandatory.
Rain hunter: ForestYeti
Venture out while the sky obliges — rain must be falling on your map tile when the kill registers. Drop 11 hulking ForestYeti in the pine slope. Umbrellas optional; stubbornness mandatory.
Snow hunter: ForestYeti
Venture out while the sky obliges — snow must be falling on your map tile when the kill registers. Drop 10 hulking ForestYeti in the pine slope. Umbrellas optional; stubbornness mandatory.
Afternoon Grind hunt (03:00–06:00)
Only counts between 03:00–06:00 on Sunday (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 13 BoneSpearman while the ossuary still feels thrusting. Miss the hour and the monsters keep their lunch.
Lantern Hour hunt (18:00–21:00)
Only counts between 18:00–21:00 (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 14 BoneSpearman while the ossuary still feels thrusting. Miss the hour and the monsters keep their lunch.
Lantern Hour hunt (18:00–21:00)
Only counts between 18:00–21:00 (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 6 BoneSpearman while the ossuary still feels thrusting. Miss the hour and the monsters keep their lunch.
Dawn Patrol hunt (05:00–08:00)
Only counts between 05:00–08:00 (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 9 BoneSpearman while the ossuary still feels thrusting. Miss the hour and the monsters keep their lunch.
