Quest List
2,400 quests found · page 39 of 48
While wearing IronSword
Equip your IronSword (Weapon slot) before drawing blood — the contract is specific. Slay 8 OmaFighter in the oma ring; they are brawling but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing Torch
Equip your Torch (Torch slot) before drawing blood — the contract is specific. Slay 8 OmaFighter in the oma ring; they are brawling but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing LightArmour
Equip your LightArmour (Armour slot) before drawing blood — the contract is specific. Slay 9 OmaFighter in the oma ring; they are brawling but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing PickAxe
Equip your PickAxe (Weapon slot) before drawing blood — the contract is specific. Slay 12 OmaFighter in the oma ring; they are brawling but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing WoodenSword
Equip your WoodenSword (Weapon slot) before drawing blood — the contract is specific. Slay 7 OmaFighter in the oma ring; they are brawling but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing Trident
Equip your Trident (Weapon slot) before drawing blood — the contract is specific. Slay 6 OmaFighter in the oma ring; they are brawling but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing Sabre
Equip your Sabre (Weapon slot) before drawing blood — the contract is specific. Slay 13 OmaFighter in the oma ring; they are brawling but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing SpiritBlade
Equip your SpiritBlade (Weapon slot) before drawing blood — the contract is specific. Slay 9 OmaFighter in the oma ring; they are brawling but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing WoodenSword
Equip your WoodenSword (Weapon slot) before drawing blood — the contract is specific. Slay 8 OmaFighter in the oma ring; they are brawling but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing SpiritBlade
Equip your SpiritBlade (Weapon slot) before drawing blood — the contract is specific. Slay 8 OmaFighter in the oma ring; they are brawling but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing Sabre
Equip your Sabre (Weapon slot) before drawing blood — the contract is specific. Slay 7 OmaFighter in the oma ring; they are brawling but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing BronzeSword
Equip your BronzeSword (Weapon slot) before drawing blood — the contract is specific. Slay 14 OmaFighter in the oma ring; they are brawling but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing BronzeBracelet
Equip your BronzeBracelet (Bracelet left slot) before drawing blood — the contract is specific. Slay 9 OmaFighter in the oma ring; they are brawling but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing MartialSword
Equip your MartialSword (Weapon slot) before drawing blood — the contract is specific. Slay 12 OmaFighter in the oma ring; they are brawling but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing MartialSword
Equip your MartialSword (Weapon slot) before drawing blood — the contract is specific. Slay 11 OmaFighter in the oma ring; they are brawling but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing MartialSword
Equip your MartialSword (Weapon slot) before drawing blood — the contract is specific. Slay 10 OmaFighter in the oma ring; they are brawling but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
Rain hunter: OmaFighter
Venture out while the sky obliges — rain must be falling on your map tile when the kill registers. Drop 8 brawling OmaFighter in the oma ring. Umbrellas optional; stubbornness mandatory.
Rain hunter: OmaFighter
Venture out while the sky obliges — rain must be falling on your map tile when the kill registers. Drop 14 brawling OmaFighter in the oma ring. Umbrellas optional; stubbornness mandatory.
Rain hunter: OmaFighter
Venture out while the sky obliges — rain must be falling on your map tile when the kill registers. Drop 15 brawling OmaFighter in the oma ring. Umbrellas optional; stubbornness mandatory.
Fog hunter: OmaFighter
Venture out while the sky obliges — fog must be falling on your map tile when the kill registers. Drop 13 brawling OmaFighter in the oma ring. Umbrellas optional; stubbornness mandatory.
Snow hunter: OmaFighter
Venture out while the sky obliges — snow must be falling on your map tile when the kill registers. Drop 8 brawling OmaFighter in the oma ring. Umbrellas optional; stubbornness mandatory.
Rain hunter: OmaFighter
Venture out while the sky obliges — rain must be falling on your map tile when the kill registers. Drop 12 brawling OmaFighter in the oma ring. Umbrellas optional; stubbornness mandatory.
Snow hunter: OmaFighter
Venture out while the sky obliges — snow must be falling on your map tile when the kill registers. Drop 15 brawling OmaFighter in the oma ring. Umbrellas optional; stubbornness mandatory.
Fog hunter: OmaFighter
Venture out while the sky obliges — fog must be falling on your map tile when the kill registers. Drop 10 brawling OmaFighter in the oma ring. Umbrellas optional; stubbornness mandatory.
Fog hunter: OmaFighter
Venture out while the sky obliges — fog must be falling on your map tile when the kill registers. Drop 14 brawling OmaFighter in the oma ring. Umbrellas optional; stubbornness mandatory.
Snow hunter: OmaFighter
Venture out while the sky obliges — snow must be falling on your map tile when the kill registers. Drop 10 brawling OmaFighter in the oma ring. Umbrellas optional; stubbornness mandatory.
Rain hunter: OmaFighter
Venture out while the sky obliges — rain must be falling on your map tile when the kill registers. Drop 13 brawling OmaFighter in the oma ring. Umbrellas optional; stubbornness mandatory.
Fog hunter: OmaFighter
Venture out while the sky obliges — fog must be falling on your map tile when the kill registers. Drop 11 brawling OmaFighter in the oma ring. Umbrellas optional; stubbornness mandatory.
Snow hunter: OmaFighter
Venture out while the sky obliges — snow must be falling on your map tile when the kill registers. Drop 8 brawling OmaFighter in the oma ring. Umbrellas optional; stubbornness mandatory.
Snow hunter: OmaFighter
Venture out while the sky obliges — snow must be falling on your map tile when the kill registers. Drop 13 brawling OmaFighter in the oma ring. Umbrellas optional; stubbornness mandatory.
Rain hunter: OmaFighter
Venture out while the sky obliges — rain must be falling on your map tile when the kill registers. Drop 9 brawling OmaFighter in the oma ring. Umbrellas optional; stubbornness mandatory.
Hard contract: EvilCentipede
Veterans posted this one with a smirk. 26 segmented EvilCentipede in the poison crawl — the kind of job you accept when your potions are fresh and your boots are honest. Failure is gossip; success is lunch money for a week.
Hard contract: EvilCentipede
Veterans posted this one with a smirk. 27 segmented EvilCentipede in the poison crawl — the kind of job you accept when your potions are fresh and your boots are honest. Failure is gossip; success is lunch money for a week.
Hard contract: EvilCentipede
Veterans posted this one with a smirk. 25 segmented EvilCentipede in the poison crawl — the kind of job you accept when your potions are fresh and your boots are honest. Failure is gossip; success is lunch money for a week.
Hard contract: EvilCentipede
Veterans posted this one with a smirk. 18 segmented EvilCentipede in the poison crawl — the kind of job you accept when your potions are fresh and your boots are honest. Failure is gossip; success is lunch money for a week.
Hard contract: EvilCentipede
Veterans posted this one with a smirk. 24 segmented EvilCentipede in the poison crawl — the kind of job you accept when your potions are fresh and your boots are honest. Failure is gossip; success is lunch money for a week.
Hard contract: EvilCentipede
Veterans posted this one with a smirk. 28 segmented EvilCentipede in the poison crawl — the kind of job you accept when your potions are fresh and your boots are honest. Failure is gossip; success is lunch money for a week.
Hard contract: EvilCentipede
Veterans posted this one with a smirk. 20 segmented EvilCentipede in the poison crawl — the kind of job you accept when your potions are fresh and your boots are honest. Failure is gossip; success is lunch money for a week.
Hard contract: EvilCentipede
Veterans posted this one with a smirk. 22 segmented EvilCentipede in the poison crawl — the kind of job you accept when your potions are fresh and your boots are honest. Failure is gossip; success is lunch money for a week.
Hard contract: EvilCentipede
Veterans posted this one with a smirk. 24 segmented EvilCentipede in the poison crawl — the kind of job you accept when your potions are fresh and your boots are honest. Failure is gossip; success is lunch money for a week.
Hard contract: EvilCentipede
Veterans posted this one with a smirk. 31 segmented EvilCentipede in the poison crawl — the kind of job you accept when your potions are fresh and your boots are honest. Failure is gossip; success is lunch money for a week.
Hard contract: EvilCentipede
Veterans posted this one with a smirk. 19 segmented EvilCentipede in the poison crawl — the kind of job you accept when your potions are fresh and your boots are honest. Failure is gossip; success is lunch money for a week.
Hard contract: EvilCentipede
Veterans posted this one with a smirk. 32 segmented EvilCentipede in the poison crawl — the kind of job you accept when your potions are fresh and your boots are honest. Failure is gossip; success is lunch money for a week.
Field quota: ArcherGuard ×12
Guild tally board wants 12 ArcherGuard from the barracks yard. They are disciplined today — do not underestimate a creature that has seen a hundred adventurers stroll past. Return when the ink on the contract is earned.
Field quota: ArcherGuard ×13
Guild tally board wants 13 ArcherGuard from the barracks yard. They are disciplined today — do not underestimate a creature that has seen a hundred adventurers stroll past. Return when the ink on the contract is earned.
Field quota: ArcherGuard ×14
Guild tally board wants 14 ArcherGuard from the barracks yard. They are disciplined today — do not underestimate a creature that has seen a hundred adventurers stroll past. Return when the ink on the contract is earned.
Field quota: ArcherGuard ×16
Guild tally board wants 16 ArcherGuard from the barracks yard. They are disciplined today — do not underestimate a creature that has seen a hundred adventurers stroll past. Return when the ink on the contract is earned.
Field quota: ArcherGuard ×15
Guild tally board wants 15 ArcherGuard from the barracks yard. They are disciplined today — do not underestimate a creature that has seen a hundred adventurers stroll past. Return when the ink on the contract is earned.
Field quota: ArcherGuard ×13
Guild tally board wants 13 ArcherGuard from the barracks yard. They are disciplined today — do not underestimate a creature that has seen a hundred adventurers stroll past. Return when the ink on the contract is earned.
Field quota: ArcherGuard ×15
Guild tally board wants 15 ArcherGuard from the barracks yard. They are disciplined today — do not underestimate a creature that has seen a hundred adventurers stroll past. Return when the ink on the contract is earned.
