Quests

Quest List

2,400 quests found · page 39 of 48

While wearing IronSword

MonsterHunt Level 16 – 28 #1170
Equip your IronSword (Weapon slot) before drawing blood — the contract is specific. Slay 8 OmaFighter in the oma ring; they are brawling but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.

While wearing Torch

MonsterHunt Level 16 – 28 #1173
Equip your Torch (Torch slot) before drawing blood — the contract is specific. Slay 8 OmaFighter in the oma ring; they are brawling but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.

While wearing LightArmour

MonsterHunt Level 16 – 28 #1211
Equip your LightArmour (Armour slot) before drawing blood — the contract is specific. Slay 9 OmaFighter in the oma ring; they are brawling but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.

While wearing PickAxe

MonsterHunt Level 16 – 28 #1215
Equip your PickAxe (Weapon slot) before drawing blood — the contract is specific. Slay 12 OmaFighter in the oma ring; they are brawling but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.

While wearing WoodenSword

MonsterHunt Level 16 – 28 #1237
Equip your WoodenSword (Weapon slot) before drawing blood — the contract is specific. Slay 7 OmaFighter in the oma ring; they are brawling but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.

While wearing Trident

MonsterHunt Level 16 – 28 #1240
Equip your Trident (Weapon slot) before drawing blood — the contract is specific. Slay 6 OmaFighter in the oma ring; they are brawling but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.

While wearing Sabre

MonsterHunt Level 16 – 28 #1288
Equip your Sabre (Weapon slot) before drawing blood — the contract is specific. Slay 13 OmaFighter in the oma ring; they are brawling but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.

While wearing SpiritBlade

MonsterHunt Level 16 – 28 #1337
Equip your SpiritBlade (Weapon slot) before drawing blood — the contract is specific. Slay 9 OmaFighter in the oma ring; they are brawling but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.

While wearing WoodenSword

MonsterHunt Level 16 – 28 #1344
Equip your WoodenSword (Weapon slot) before drawing blood — the contract is specific. Slay 8 OmaFighter in the oma ring; they are brawling but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.

While wearing SpiritBlade

MonsterHunt Level 16 – 28 #1368
Equip your SpiritBlade (Weapon slot) before drawing blood — the contract is specific. Slay 8 OmaFighter in the oma ring; they are brawling but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.

While wearing Sabre

MonsterHunt Level 16 – 28 #1375
Equip your Sabre (Weapon slot) before drawing blood — the contract is specific. Slay 7 OmaFighter in the oma ring; they are brawling but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.

While wearing BronzeSword

MonsterHunt Level 16 – 28 #1385
Equip your BronzeSword (Weapon slot) before drawing blood — the contract is specific. Slay 14 OmaFighter in the oma ring; they are brawling but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.

While wearing BronzeBracelet

MonsterHunt Level 16 – 28 #1395
Equip your BronzeBracelet (Bracelet left slot) before drawing blood — the contract is specific. Slay 9 OmaFighter in the oma ring; they are brawling but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.

While wearing MartialSword

MonsterHunt Level 16 – 28 #1424
Equip your MartialSword (Weapon slot) before drawing blood — the contract is specific. Slay 12 OmaFighter in the oma ring; they are brawling but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.

While wearing MartialSword

MonsterHunt Level 16 – 28 #1472
Equip your MartialSword (Weapon slot) before drawing blood — the contract is specific. Slay 11 OmaFighter in the oma ring; they are brawling but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.

While wearing MartialSword

MonsterHunt Level 16 – 28 #1515
Equip your MartialSword (Weapon slot) before drawing blood — the contract is specific. Slay 10 OmaFighter in the oma ring; they are brawling but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.

Rain hunter: OmaFighter

MonsterHunt Level 16 – 26 #1681
Venture out while the sky obliges — rain must be falling on your map tile when the kill registers. Drop 8 brawling OmaFighter in the oma ring. Umbrellas optional; stubbornness mandatory.

Rain hunter: OmaFighter

MonsterHunt Level 16 – 26 #1699
Venture out while the sky obliges — rain must be falling on your map tile when the kill registers. Drop 14 brawling OmaFighter in the oma ring. Umbrellas optional; stubbornness mandatory.

Rain hunter: OmaFighter

MonsterHunt Level 16 – 26 #1723
Venture out while the sky obliges — rain must be falling on your map tile when the kill registers. Drop 15 brawling OmaFighter in the oma ring. Umbrellas optional; stubbornness mandatory.

Fog hunter: OmaFighter

MonsterHunt Level 16 – 26 #1789
Venture out while the sky obliges — fog must be falling on your map tile when the kill registers. Drop 13 brawling OmaFighter in the oma ring. Umbrellas optional; stubbornness mandatory.

Snow hunter: OmaFighter

MonsterHunt Level 16 – 26 #1798
Venture out while the sky obliges — snow must be falling on your map tile when the kill registers. Drop 8 brawling OmaFighter in the oma ring. Umbrellas optional; stubbornness mandatory.

Rain hunter: OmaFighter

MonsterHunt Level 16 – 26 #1837
Venture out while the sky obliges — rain must be falling on your map tile when the kill registers. Drop 12 brawling OmaFighter in the oma ring. Umbrellas optional; stubbornness mandatory.

Snow hunter: OmaFighter

MonsterHunt Level 16 – 26 #1858
Venture out while the sky obliges — snow must be falling on your map tile when the kill registers. Drop 15 brawling OmaFighter in the oma ring. Umbrellas optional; stubbornness mandatory.

Fog hunter: OmaFighter

MonsterHunt Level 16 – 26 #1863
Venture out while the sky obliges — fog must be falling on your map tile when the kill registers. Drop 10 brawling OmaFighter in the oma ring. Umbrellas optional; stubbornness mandatory.

Fog hunter: OmaFighter

MonsterHunt Level 16 – 26 #1864
Venture out while the sky obliges — fog must be falling on your map tile when the kill registers. Drop 14 brawling OmaFighter in the oma ring. Umbrellas optional; stubbornness mandatory.

Snow hunter: OmaFighter

MonsterHunt Level 16 – 26 #1888
Venture out while the sky obliges — snow must be falling on your map tile when the kill registers. Drop 10 brawling OmaFighter in the oma ring. Umbrellas optional; stubbornness mandatory.

Rain hunter: OmaFighter

MonsterHunt Level 16 – 26 #1890
Venture out while the sky obliges — rain must be falling on your map tile when the kill registers. Drop 13 brawling OmaFighter in the oma ring. Umbrellas optional; stubbornness mandatory.

Fog hunter: OmaFighter

MonsterHunt Level 16 – 26 #1896
Venture out while the sky obliges — fog must be falling on your map tile when the kill registers. Drop 11 brawling OmaFighter in the oma ring. Umbrellas optional; stubbornness mandatory.

Snow hunter: OmaFighter

MonsterHunt Level 16 – 26 #1899
Venture out while the sky obliges — snow must be falling on your map tile when the kill registers. Drop 8 brawling OmaFighter in the oma ring. Umbrellas optional; stubbornness mandatory.

Snow hunter: OmaFighter

MonsterHunt Level 16 – 26 #1907
Venture out while the sky obliges — snow must be falling on your map tile when the kill registers. Drop 13 brawling OmaFighter in the oma ring. Umbrellas optional; stubbornness mandatory.

Rain hunter: OmaFighter

MonsterHunt Level 16 – 26 #1940
Venture out while the sky obliges — rain must be falling on your map tile when the kill registers. Drop 9 brawling OmaFighter in the oma ring. Umbrellas optional; stubbornness mandatory.

Hard contract: EvilCentipede

Survival Level 16 – 55 #903
Veterans posted this one with a smirk. 26 segmented EvilCentipede in the poison crawl — the kind of job you accept when your potions are fresh and your boots are honest. Failure is gossip; success is lunch money for a week.

Hard contract: EvilCentipede

Survival Level 16 – 55 #906
Veterans posted this one with a smirk. 27 segmented EvilCentipede in the poison crawl — the kind of job you accept when your potions are fresh and your boots are honest. Failure is gossip; success is lunch money for a week.

Hard contract: EvilCentipede

Survival Level 16 – 55 #971
Veterans posted this one with a smirk. 25 segmented EvilCentipede in the poison crawl — the kind of job you accept when your potions are fresh and your boots are honest. Failure is gossip; success is lunch money for a week.

Hard contract: EvilCentipede

Survival Level 16 – 55 #985
Veterans posted this one with a smirk. 18 segmented EvilCentipede in the poison crawl — the kind of job you accept when your potions are fresh and your boots are honest. Failure is gossip; success is lunch money for a week.

Hard contract: EvilCentipede

Survival Level 16 – 55 #989
Veterans posted this one with a smirk. 24 segmented EvilCentipede in the poison crawl — the kind of job you accept when your potions are fresh and your boots are honest. Failure is gossip; success is lunch money for a week.

Hard contract: EvilCentipede

Survival Level 16 – 55 #991
Veterans posted this one with a smirk. 28 segmented EvilCentipede in the poison crawl — the kind of job you accept when your potions are fresh and your boots are honest. Failure is gossip; success is lunch money for a week.

Hard contract: EvilCentipede

Survival Level 16 – 55 #994
Veterans posted this one with a smirk. 20 segmented EvilCentipede in the poison crawl — the kind of job you accept when your potions are fresh and your boots are honest. Failure is gossip; success is lunch money for a week.

Hard contract: EvilCentipede

Survival Level 16 – 55 #996
Veterans posted this one with a smirk. 22 segmented EvilCentipede in the poison crawl — the kind of job you accept when your potions are fresh and your boots are honest. Failure is gossip; success is lunch money for a week.

Hard contract: EvilCentipede

Survival Level 16 – 55 #1021
Veterans posted this one with a smirk. 24 segmented EvilCentipede in the poison crawl — the kind of job you accept when your potions are fresh and your boots are honest. Failure is gossip; success is lunch money for a week.

Hard contract: EvilCentipede

Survival Level 16 – 55 #1025
Veterans posted this one with a smirk. 31 segmented EvilCentipede in the poison crawl — the kind of job you accept when your potions are fresh and your boots are honest. Failure is gossip; success is lunch money for a week.

Hard contract: EvilCentipede

Survival Level 16 – 55 #1043
Veterans posted this one with a smirk. 19 segmented EvilCentipede in the poison crawl — the kind of job you accept when your potions are fresh and your boots are honest. Failure is gossip; success is lunch money for a week.

Hard contract: EvilCentipede

Survival Level 16 – 55 #1060
Veterans posted this one with a smirk. 32 segmented EvilCentipede in the poison crawl — the kind of job you accept when your potions are fresh and your boots are honest. Failure is gossip; success is lunch money for a week.

Field quota: ArcherGuard ×12

MonsterHunt Level 17 – 28 #618
Guild tally board wants 12 ArcherGuard from the barracks yard. They are disciplined today — do not underestimate a creature that has seen a hundred adventurers stroll past. Return when the ink on the contract is earned.

Field quota: ArcherGuard ×13

MonsterHunt Level 17 – 28 #733
Guild tally board wants 13 ArcherGuard from the barracks yard. They are disciplined today — do not underestimate a creature that has seen a hundred adventurers stroll past. Return when the ink on the contract is earned.

Field quota: ArcherGuard ×14

MonsterHunt Level 17 – 28 #762
Guild tally board wants 14 ArcherGuard from the barracks yard. They are disciplined today — do not underestimate a creature that has seen a hundred adventurers stroll past. Return when the ink on the contract is earned.

Field quota: ArcherGuard ×16

MonsterHunt Level 17 – 28 #795
Guild tally board wants 16 ArcherGuard from the barracks yard. They are disciplined today — do not underestimate a creature that has seen a hundred adventurers stroll past. Return when the ink on the contract is earned.

Field quota: ArcherGuard ×15

MonsterHunt Level 17 – 28 #799
Guild tally board wants 15 ArcherGuard from the barracks yard. They are disciplined today — do not underestimate a creature that has seen a hundred adventurers stroll past. Return when the ink on the contract is earned.

Field quota: ArcherGuard ×13

MonsterHunt Level 17 – 28 #819
Guild tally board wants 13 ArcherGuard from the barracks yard. They are disciplined today — do not underestimate a creature that has seen a hundred adventurers stroll past. Return when the ink on the contract is earned.

Field quota: ArcherGuard ×15

MonsterHunt Level 17 – 28 #865
Guild tally board wants 15 ArcherGuard from the barracks yard. They are disciplined today — do not underestimate a creature that has seen a hundred adventurers stroll past. Return when the ink on the contract is earned.