Quest List
2,400 quests found · page 38 of 48
Fog hunter: BoneSpearman
Venture out while the sky obliges — fog must be falling on your map tile when the kill registers. Drop 14 thrusting BoneSpearman in the ossuary. Umbrellas optional; stubbornness mandatory.
Rain hunter: BoneSpearman
Venture out while the sky obliges — rain must be falling on your map tile when the kill registers. Drop 14 thrusting BoneSpearman in the ossuary. Umbrellas optional; stubbornness mandatory.
Fog hunter: BoneSpearman
Venture out while the sky obliges — fog must be falling on your map tile when the kill registers. Drop 8 thrusting BoneSpearman in the ossuary. Umbrellas optional; stubbornness mandatory.
Rain hunter: BoneSpearman
Venture out while the sky obliges — rain must be falling on your map tile when the kill registers. Drop 10 thrusting BoneSpearman in the ossuary. Umbrellas optional; stubbornness mandatory.
Fog hunter: BoneSpearman
Venture out while the sky obliges — fog must be falling on your map tile when the kill registers. Drop 15 thrusting BoneSpearman in the ossuary. Umbrellas optional; stubbornness mandatory.
Hard contract: ArcherGuard
Veterans posted this one with a smirk. 31 disciplined ArcherGuard in the barracks yard — the kind of job you accept when your potions are fresh and your boots are honest. Failure is gossip; success is lunch money for a week.
Hard contract: ArcherGuard
Veterans posted this one with a smirk. 30 disciplined ArcherGuard in the barracks yard — the kind of job you accept when your potions are fresh and your boots are honest. Failure is gossip; success is lunch money for a week.
Hard contract: ArcherGuard
Veterans posted this one with a smirk. 27 disciplined ArcherGuard in the barracks yard — the kind of job you accept when your potions are fresh and your boots are honest. Failure is gossip; success is lunch money for a week.
High-Sun Lunch Rush hunt (12:00–14:00)
Only counts between 12:00–14:00 (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 9 OmaFighter while the oma ring still feels brawling. Miss the hour and the monsters keep their lunch.
Witching Small Hours hunt (01:00–04:00)
Only counts between 01:00–04:00 (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 12 OmaFighter while the oma ring still feels brawling. Miss the hour and the monsters keep their lunch.
Morning Shift hunt (09:00–12:00)
Only counts between 09:00–12:00 (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 11 OmaFighter while the oma ring still feels brawling. Miss the hour and the monsters keep their lunch.
Lantern Hour hunt (18:00–21:00)
Only counts between 18:00–21:00 on Thursday (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 10 OmaFighter while the oma ring still feels brawling. Miss the hour and the monsters keep their lunch.
Witching Small Hours hunt (01:00–04:00)
Only counts between 01:00–04:00 (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 9 OmaFighter while the oma ring still feels brawling. Miss the hour and the monsters keep their lunch.
Witching Small Hours hunt (13:00–16:00)
Only counts between 13:00–16:00 (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 10 OmaFighter while the oma ring still feels brawling. Miss the hour and the monsters keep their lunch.
Morning Shift hunt (09:00–12:00)
Only counts between 09:00–12:00 (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 14 OmaFighter while the oma ring still feels brawling. Miss the hour and the monsters keep their lunch.
Morning Shift hunt (09:00–12:00)
Only counts between 09:00–12:00 on Sunday (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 7 OmaFighter while the oma ring still feels brawling. Miss the hour and the monsters keep their lunch.
Afternoon Grind hunt (15:00–18:00)
Only counts between 15:00–18:00 (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 14 OmaFighter while the oma ring still feels brawling. Miss the hour and the monsters keep their lunch.
Afternoon Grind hunt (03:00–06:00)
Only counts between 03:00–06:00 (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 10 OmaFighter while the oma ring still feels brawling. Miss the hour and the monsters keep their lunch.
Witching Small Hours hunt (13:00–16:00)
Only counts between 13:00–16:00 (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 7 OmaFighter while the oma ring still feels brawling. Miss the hour and the monsters keep their lunch.
Dawn Patrol hunt (17:00–20:00)
Only counts between 17:00–20:00 (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 10 OmaFighter while the oma ring still feels brawling. Miss the hour and the monsters keep their lunch.
Morning Shift hunt (21:00–00:00)
Only counts between 21:00–00:00 on Sunday (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 7 OmaFighter while the oma ring still feels brawling. Miss the hour and the monsters keep their lunch.
ArcherGuard mop-up
The barracks yard has been overrun by disciplined ArcherGuard — nothing heroic, just dependable pest control. Clear 6 of them before they learn your schedule. Reward scales with effort, not drama.
Gentle ArcherGuard thinning
The barracks yard has been overrun by disciplined ArcherGuard — nothing heroic, just dependable pest control. Clear 7 of them before they learn your schedule. Reward scales with effort, not drama.
Gentle ArcherGuard thinning
The barracks yard has been overrun by disciplined ArcherGuard — nothing heroic, just dependable pest control. Clear 7 of them before they learn your schedule. Reward scales with effort, not drama.
Gentle ArcherGuard thinning
The barracks yard has been overrun by disciplined ArcherGuard — nothing heroic, just dependable pest control. Clear 3 of them before they learn your schedule. Reward scales with effort, not drama.
Beginner's ArcherGuard
The barracks yard has been overrun by disciplined ArcherGuard — nothing heroic, just dependable pest control. Clear 6 of them before they learn your schedule. Reward scales with effort, not drama.
Soft target: ArcherGuard
The barracks yard has been overrun by disciplined ArcherGuard — nothing heroic, just dependable pest control. Clear 5 of them before they learn your schedule. Reward scales with effort, not drama.
Gentle ArcherGuard thinning
The barracks yard has been overrun by disciplined ArcherGuard — nothing heroic, just dependable pest control. Clear 7 of them before they learn your schedule. Reward scales with effort, not drama.
Gentle ArcherGuard thinning
The barracks yard has been overrun by disciplined ArcherGuard — nothing heroic, just dependable pest control. Clear 5 of them before they learn your schedule. Reward scales with effort, not drama.
Beginner's ArcherGuard
The barracks yard has been overrun by disciplined ArcherGuard — nothing heroic, just dependable pest control. Clear 4 of them before they learn your schedule. Reward scales with effort, not drama.
Soft target: ArcherGuard
The barracks yard has been overrun by disciplined ArcherGuard — nothing heroic, just dependable pest control. Clear 3 of them before they learn your schedule. Reward scales with effort, not drama.
Beginner's ArcherGuard
The barracks yard has been overrun by disciplined ArcherGuard — nothing heroic, just dependable pest control. Clear 7 of them before they learn your schedule. Reward scales with effort, not drama.
ArcherGuard mop-up
The barracks yard has been overrun by disciplined ArcherGuard — nothing heroic, just dependable pest control. Clear 7 of them before they learn your schedule. Reward scales with effort, not drama.
Gentle ArcherGuard thinning
The barracks yard has been overrun by disciplined ArcherGuard — nothing heroic, just dependable pest control. Clear 7 of them before they learn your schedule. Reward scales with effort, not drama.
Beginner's ArcherGuard
The barracks yard has been overrun by disciplined ArcherGuard — nothing heroic, just dependable pest control. Clear 6 of them before they learn your schedule. Reward scales with effort, not drama.
Gentle ArcherGuard thinning
The barracks yard has been overrun by disciplined ArcherGuard — nothing heroic, just dependable pest control. Clear 3 of them before they learn your schedule. Reward scales with effort, not drama.
Soft target: ArcherGuard
The barracks yard has been overrun by disciplined ArcherGuard — nothing heroic, just dependable pest control. Clear 5 of them before they learn your schedule. Reward scales with effort, not drama.
Soft target: ArcherGuard
The barracks yard has been overrun by disciplined ArcherGuard — nothing heroic, just dependable pest control. Clear 4 of them before they learn your schedule. Reward scales with effort, not drama.
Soft target: ArcherGuard
The barracks yard has been overrun by disciplined ArcherGuard — nothing heroic, just dependable pest control. Clear 6 of them before they learn your schedule. Reward scales with effort, not drama.
Soft target: ArcherGuard
The barracks yard has been overrun by disciplined ArcherGuard — nothing heroic, just dependable pest control. Clear 4 of them before they learn your schedule. Reward scales with effort, not drama.
ArcherGuard mop-up
The barracks yard has been overrun by disciplined ArcherGuard — nothing heroic, just dependable pest control. Clear 7 of them before they learn your schedule. Reward scales with effort, not drama.
Beginner's ArcherGuard
The barracks yard has been overrun by disciplined ArcherGuard — nothing heroic, just dependable pest control. Clear 3 of them before they learn your schedule. Reward scales with effort, not drama.
Beginner's ArcherGuard
The barracks yard has been overrun by disciplined ArcherGuard — nothing heroic, just dependable pest control. Clear 6 of them before they learn your schedule. Reward scales with effort, not drama.
Beginner's ArcherGuard
The barracks yard has been overrun by disciplined ArcherGuard — nothing heroic, just dependable pest control. Clear 3 of them before they learn your schedule. Reward scales with effort, not drama.
ArcherGuard mop-up
The barracks yard has been overrun by disciplined ArcherGuard — nothing heroic, just dependable pest control. Clear 4 of them before they learn your schedule. Reward scales with effort, not drama.
While wearing SpiritRing
Equip your SpiritRing ( righting left slot) before drawing blood — the contract is specific. Slay 8 OmaFighter in the oma ring; they are brawling but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing HempRobe
Equip your HempRobe (Armour slot) before drawing blood — the contract is specific. Slay 14 OmaFighter in the oma ring; they are brawling but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing LightArmour
Equip your LightArmour (Armour slot) before drawing blood — the contract is specific. Slay 12 OmaFighter in the oma ring; they are brawling but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing SpiritRing
Equip your SpiritRing ( righting left slot) before drawing blood — the contract is specific. Slay 14 OmaFighter in the oma ring; they are brawling but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
While wearing ShortSword
Equip your ShortSword (Weapon slot) before drawing blood — the contract is specific. Slay 6 OmaFighter in the oma ring; they are brawling but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.
