Quests

Quest List

2,400 quests found · page 38 of 48

Fog hunter: BoneSpearman

MonsterHunt Level 15 – 25 #1832
Venture out while the sky obliges — fog must be falling on your map tile when the kill registers. Drop 14 thrusting BoneSpearman in the ossuary. Umbrellas optional; stubbornness mandatory.

Rain hunter: BoneSpearman

MonsterHunt Level 15 – 25 #1865
Venture out while the sky obliges — rain must be falling on your map tile when the kill registers. Drop 14 thrusting BoneSpearman in the ossuary. Umbrellas optional; stubbornness mandatory.

Fog hunter: BoneSpearman

MonsterHunt Level 15 – 25 #1881
Venture out while the sky obliges — fog must be falling on your map tile when the kill registers. Drop 8 thrusting BoneSpearman in the ossuary. Umbrellas optional; stubbornness mandatory.

Rain hunter: BoneSpearman

MonsterHunt Level 15 – 25 #1891
Venture out while the sky obliges — rain must be falling on your map tile when the kill registers. Drop 10 thrusting BoneSpearman in the ossuary. Umbrellas optional; stubbornness mandatory.

Fog hunter: BoneSpearman

MonsterHunt Level 15 – 25 #1927
Venture out while the sky obliges — fog must be falling on your map tile when the kill registers. Drop 15 thrusting BoneSpearman in the ossuary. Umbrellas optional; stubbornness mandatory.

Hard contract: ArcherGuard

Survival Level 15 – 55 #907
Veterans posted this one with a smirk. 31 disciplined ArcherGuard in the barracks yard — the kind of job you accept when your potions are fresh and your boots are honest. Failure is gossip; success is lunch money for a week.

Hard contract: ArcherGuard

Survival Level 15 – 55 #1019
Veterans posted this one with a smirk. 30 disciplined ArcherGuard in the barracks yard — the kind of job you accept when your potions are fresh and your boots are honest. Failure is gossip; success is lunch money for a week.

Hard contract: ArcherGuard

Survival Level 15 – 55 #1042
Veterans posted this one with a smirk. 27 disciplined ArcherGuard in the barracks yard — the kind of job you accept when your potions are fresh and your boots are honest. Failure is gossip; success is lunch money for a week.

High-Sun Lunch Rush hunt (12:00–14:00)

TimedKill Level 15 – 24 #2147
Only counts between 12:00–14:00 (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 9 OmaFighter while the oma ring still feels brawling. Miss the hour and the monsters keep their lunch.

Witching Small Hours hunt (01:00–04:00)

TimedKill Level 15 – 24 #2165
Only counts between 01:00–04:00 (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 12 OmaFighter while the oma ring still feels brawling. Miss the hour and the monsters keep their lunch.

Morning Shift hunt (09:00–12:00)

TimedKill Level 15 – 24 #2191
Only counts between 09:00–12:00 (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 11 OmaFighter while the oma ring still feels brawling. Miss the hour and the monsters keep their lunch.

Lantern Hour hunt (18:00–21:00)

TimedKill Level 15 – 24 #2195
Only counts between 18:00–21:00 on Thursday (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 10 OmaFighter while the oma ring still feels brawling. Miss the hour and the monsters keep their lunch.

Witching Small Hours hunt (01:00–04:00)

TimedKill Level 15 – 24 #2223
Only counts between 01:00–04:00 (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 9 OmaFighter while the oma ring still feels brawling. Miss the hour and the monsters keep their lunch.

Witching Small Hours hunt (13:00–16:00)

TimedKill Level 15 – 24 #2224
Only counts between 13:00–16:00 (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 10 OmaFighter while the oma ring still feels brawling. Miss the hour and the monsters keep their lunch.

Morning Shift hunt (09:00–12:00)

TimedKill Level 15 – 24 #2237
Only counts between 09:00–12:00 (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 14 OmaFighter while the oma ring still feels brawling. Miss the hour and the monsters keep their lunch.

Morning Shift hunt (09:00–12:00)

TimedKill Level 15 – 24 #2249
Only counts between 09:00–12:00 on Sunday (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 7 OmaFighter while the oma ring still feels brawling. Miss the hour and the monsters keep their lunch.

Afternoon Grind hunt (15:00–18:00)

TimedKill Level 15 – 24 #2269
Only counts between 15:00–18:00 (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 14 OmaFighter while the oma ring still feels brawling. Miss the hour and the monsters keep their lunch.

Afternoon Grind hunt (03:00–06:00)

TimedKill Level 15 – 24 #2270
Only counts between 03:00–06:00 (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 10 OmaFighter while the oma ring still feels brawling. Miss the hour and the monsters keep their lunch.

Witching Small Hours hunt (13:00–16:00)

TimedKill Level 15 – 24 #2338
Only counts between 13:00–16:00 (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 7 OmaFighter while the oma ring still feels brawling. Miss the hour and the monsters keep their lunch.

Dawn Patrol hunt (17:00–20:00)

TimedKill Level 15 – 24 #2352
Only counts between 17:00–20:00 (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 10 OmaFighter while the oma ring still feels brawling. Miss the hour and the monsters keep their lunch.

Morning Shift hunt (21:00–00:00)

TimedKill Level 15 – 24 #2376
Only counts between 21:00–00:00 on Sunday (server local clock). Fair warning: the same quest exists on a window twelve hours later for travellers in other time zones. Slay 7 OmaFighter while the oma ring still feels brawling. Miss the hour and the monsters keep their lunch.

ArcherGuard mop-up

MonsterHunt Level 16 – 26 #9
The barracks yard has been overrun by disciplined ArcherGuard — nothing heroic, just dependable pest control. Clear 6 of them before they learn your schedule. Reward scales with effort, not drama.

Gentle ArcherGuard thinning

MonsterHunt Level 16 – 26 #83
The barracks yard has been overrun by disciplined ArcherGuard — nothing heroic, just dependable pest control. Clear 7 of them before they learn your schedule. Reward scales with effort, not drama.

Gentle ArcherGuard thinning

MonsterHunt Level 16 – 26 #84
The barracks yard has been overrun by disciplined ArcherGuard — nothing heroic, just dependable pest control. Clear 7 of them before they learn your schedule. Reward scales with effort, not drama.

Gentle ArcherGuard thinning

MonsterHunt Level 16 – 26 #99
The barracks yard has been overrun by disciplined ArcherGuard — nothing heroic, just dependable pest control. Clear 3 of them before they learn your schedule. Reward scales with effort, not drama.

Beginner's ArcherGuard

MonsterHunt Level 16 – 26 #110
The barracks yard has been overrun by disciplined ArcherGuard — nothing heroic, just dependable pest control. Clear 6 of them before they learn your schedule. Reward scales with effort, not drama.

Soft target: ArcherGuard

MonsterHunt Level 16 – 26 #115
The barracks yard has been overrun by disciplined ArcherGuard — nothing heroic, just dependable pest control. Clear 5 of them before they learn your schedule. Reward scales with effort, not drama.

Gentle ArcherGuard thinning

MonsterHunt Level 16 – 26 #123
The barracks yard has been overrun by disciplined ArcherGuard — nothing heroic, just dependable pest control. Clear 7 of them before they learn your schedule. Reward scales with effort, not drama.

Gentle ArcherGuard thinning

MonsterHunt Level 16 – 26 #157
The barracks yard has been overrun by disciplined ArcherGuard — nothing heroic, just dependable pest control. Clear 5 of them before they learn your schedule. Reward scales with effort, not drama.

Beginner's ArcherGuard

MonsterHunt Level 16 – 26 #175
The barracks yard has been overrun by disciplined ArcherGuard — nothing heroic, just dependable pest control. Clear 4 of them before they learn your schedule. Reward scales with effort, not drama.

Soft target: ArcherGuard

MonsterHunt Level 16 – 26 #228
The barracks yard has been overrun by disciplined ArcherGuard — nothing heroic, just dependable pest control. Clear 3 of them before they learn your schedule. Reward scales with effort, not drama.

Beginner's ArcherGuard

MonsterHunt Level 16 – 26 #233
The barracks yard has been overrun by disciplined ArcherGuard — nothing heroic, just dependable pest control. Clear 7 of them before they learn your schedule. Reward scales with effort, not drama.

ArcherGuard mop-up

MonsterHunt Level 16 – 26 #260
The barracks yard has been overrun by disciplined ArcherGuard — nothing heroic, just dependable pest control. Clear 7 of them before they learn your schedule. Reward scales with effort, not drama.

Gentle ArcherGuard thinning

MonsterHunt Level 16 – 26 #265
The barracks yard has been overrun by disciplined ArcherGuard — nothing heroic, just dependable pest control. Clear 7 of them before they learn your schedule. Reward scales with effort, not drama.

Beginner's ArcherGuard

MonsterHunt Level 16 – 26 #282
The barracks yard has been overrun by disciplined ArcherGuard — nothing heroic, just dependable pest control. Clear 6 of them before they learn your schedule. Reward scales with effort, not drama.

Gentle ArcherGuard thinning

MonsterHunt Level 16 – 26 #296
The barracks yard has been overrun by disciplined ArcherGuard — nothing heroic, just dependable pest control. Clear 3 of them before they learn your schedule. Reward scales with effort, not drama.

Soft target: ArcherGuard

MonsterHunt Level 16 – 26 #367
The barracks yard has been overrun by disciplined ArcherGuard — nothing heroic, just dependable pest control. Clear 5 of them before they learn your schedule. Reward scales with effort, not drama.

Soft target: ArcherGuard

MonsterHunt Level 16 – 26 #379
The barracks yard has been overrun by disciplined ArcherGuard — nothing heroic, just dependable pest control. Clear 4 of them before they learn your schedule. Reward scales with effort, not drama.

Soft target: ArcherGuard

MonsterHunt Level 16 – 26 #396
The barracks yard has been overrun by disciplined ArcherGuard — nothing heroic, just dependable pest control. Clear 6 of them before they learn your schedule. Reward scales with effort, not drama.

Soft target: ArcherGuard

MonsterHunt Level 16 – 26 #455
The barracks yard has been overrun by disciplined ArcherGuard — nothing heroic, just dependable pest control. Clear 4 of them before they learn your schedule. Reward scales with effort, not drama.

ArcherGuard mop-up

MonsterHunt Level 16 – 26 #461
The barracks yard has been overrun by disciplined ArcherGuard — nothing heroic, just dependable pest control. Clear 7 of them before they learn your schedule. Reward scales with effort, not drama.

Beginner's ArcherGuard

MonsterHunt Level 16 – 26 #462
The barracks yard has been overrun by disciplined ArcherGuard — nothing heroic, just dependable pest control. Clear 3 of them before they learn your schedule. Reward scales with effort, not drama.

Beginner's ArcherGuard

MonsterHunt Level 16 – 26 #507
The barracks yard has been overrun by disciplined ArcherGuard — nothing heroic, just dependable pest control. Clear 6 of them before they learn your schedule. Reward scales with effort, not drama.

Beginner's ArcherGuard

MonsterHunt Level 16 – 26 #514
The barracks yard has been overrun by disciplined ArcherGuard — nothing heroic, just dependable pest control. Clear 3 of them before they learn your schedule. Reward scales with effort, not drama.

ArcherGuard mop-up

MonsterHunt Level 16 – 26 #518
The barracks yard has been overrun by disciplined ArcherGuard — nothing heroic, just dependable pest control. Clear 4 of them before they learn your schedule. Reward scales with effort, not drama.

While wearing SpiritRing

MonsterHunt Level 16 – 28 #1065
Equip your SpiritRing ( righting left slot) before drawing blood — the contract is specific. Slay 8 OmaFighter in the oma ring; they are brawling but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.

While wearing HempRobe

MonsterHunt Level 16 – 28 #1073
Equip your HempRobe (Armour slot) before drawing blood — the contract is specific. Slay 14 OmaFighter in the oma ring; they are brawling but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.

While wearing LightArmour

MonsterHunt Level 16 – 28 #1079
Equip your LightArmour (Armour slot) before drawing blood — the contract is specific. Slay 12 OmaFighter in the oma ring; they are brawling but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.

While wearing SpiritRing

MonsterHunt Level 16 – 28 #1118
Equip your SpiritRing ( righting left slot) before drawing blood — the contract is specific. Slay 14 OmaFighter in the oma ring; they are brawling but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.

While wearing ShortSword

MonsterHunt Level 16 – 28 #1150
Equip your ShortSword (Weapon slot) before drawing blood — the contract is specific. Slay 6 OmaFighter in the oma ring; they are brawling but not charitable. Unequip mid-fight and the tally clerk pretends not to know you.